Author Topic: Redemption Redesign Project (Complete Closed)  (Read 30974 times)

Offline Red

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Re: Redemption Redesign Project
« Reply #100 on: September 16, 2012, 10:21:34 PM »
+1
If you guys want to I can write up a form letter and we could mass Email it to Rob?
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Offline TheJaylor

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Re: Redemption Redesign Project
« Reply #101 on: September 16, 2012, 10:48:48 PM »
-1
I agree, we should try to get Rob's approval to do this. It would be great and I really like the layout, however, although I do like the sideways card idea, I don't think we should do that unless we were reprinting every card (which seems very unlikely) because we already have reasons for which a card would be turned sideways and having some sideways fortresses and some vertical fortresses would look a bit weird. Otherwise, great idea.

P.S. Did anyone else think of something of Lady Gaga when they saw Jezebel's picture?

Rawrlolsauce!

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Re: Redemption Redesign Project
« Reply #102 on: September 16, 2012, 11:28:33 PM »
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I think having drastically different border styles for some cards would look weird, but less weird than txp vs every other card, so I guess it's not that big of a deal.

Also, I wouldn't mass email it. That seems like it'd be really annoying. One person emailing it should be fine. Just include a link to this thread so he can see the discussion.

Offline Isildur

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Re: Redemption Redesign Project
« Reply #103 on: September 16, 2012, 11:28:50 PM »
+1
Imo too many people are being wooed by the art and not the actual card design its self. Many of you need to remember as a game Redemption is slowing down because of production costs and with no ACTUAL booster pack (booster pack as in a 10 card pack of cards in a foil wrapper) being printed in the foreseeable future because of extra production costs is this whole redesign the best idea for the game? The redesign might be an idea for the future but by no means should it be done to the next set of starters.

Imo if the game doesnt get a FULL 256 card or more set ASAP the game will die due to lack of keeping older and newer players due to interest. There really hasnt been alot of new material since Priests, I mean adding sub themes every set can really only get you so far in a game. Any one who played a long time ago remembers the LEAPS AND BOUNDS the game would progress from set to set vs these new 100 card sets that really just add a handful of cards to certain decks.

Also note DC VS tcg tried to do change their template with their last set and look at where it got them? No where! The game died the set afterwords.

Food for the thought  ;D
« Last Edit: September 16, 2012, 11:30:59 PM by Isildur »
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Offline New Raven BR

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Re: Redemption Redesign Project
« Reply #104 on: September 17, 2012, 12:35:23 AM »
0


Imo if the game doesnt get a FULL 256 card or more set ASAP the game will die due to lack of keeping older and newer players due to interest.
i disagree with this statement, cause my love for the game is keeping me from quitting and therefore tells me the game won't die. for Redemption to die is very unlikely considering the unique style of the game and just the game as a whole is just original. and all i have to say is; eat your heart out yugioh pokemon, and magic; the gathering. what redemption has what others dont is redemption is much more then JUST a card game for people to play, it's a bible study in within itself cause of the references on almost every card and it is my firm belief that as long as all of us as players in the game who love the game for what it is which is God's game then Redemption will never die.
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Offline EmJayBee83

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Re: Redemption Redesign Project
« Reply #105 on: September 17, 2012, 12:36:44 AM »
+1
I'm just going to focus on the re-design bits...

Imo too many people are being wooed by the art and not the actual card design its self.
For myself personally, I am being wooed by the card design. The best thing to point to here is to look at cards like Enchanter and King Asa that have the existing art in the new design, and Lambo's side-by-side Abaddons. In all of those cases, I strongly prefer Daniel's redesign--it has a much more modern look and moving text outside the art is wonderful.

Quote
The redesign might be an idea for the future but by no means should it be done to the next set of starters.
Are you making a general claim that a starter set would not be the best time to introduce a redesign or are you just saying the upcoming starter specifically would not be the best time?

Quote
Also note DC VS tcg tried to do change their template with their last set and look at where it got them? No where! The game died the set afterwords.
Saving the game is a big chunk to bite off. I don't think anyone is claiming that a redesign will save the game. My personal belief that having a card design that matches up style-wise with the best of what is out there would be a selling point, however.

Offline Isildur

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Re: Redemption Redesign Project
« Reply #106 on: September 17, 2012, 01:35:19 AM »
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Quote
Are you making a general claim that a starter set would not be the best time to introduce a redesign or are you just saying the upcoming starter specifically would not be the best time?

I was thinking the latter in specific to the 2012 starters.
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drb1200

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Re: Redemption Redesign Project
« Reply #107 on: September 25, 2012, 08:19:34 PM »
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For characters and enhancements, it's just comparable (assuming border busters in the current template), but for Dominants, Fortresses, and (the way I see it in my head) Curses/Covenants/Artifacts, the new template is way better.

I actually prefer Daniel's vertical cards to his horizontal ones.

The horizontal cards are simply text on the image, which is the primary problem I have with the real template.
The text over the horizontal cards is actually saving artwork not covering it up. Either you have boxes behind the text and cover up art or you simply write the text over the art and get a much more appealing image.

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Re: Redemption Redesign Project
« Reply #108 on: October 08, 2012, 12:30:54 PM »
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I made some subtle changes to the template. I moved the bottom scroll up a bit to fit the Cactus info and the artist on the bottom of the card. Example:



I also took people's advice and changed the artifact icon. Example:


Offline New Raven BR

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Re: Redemption Redesign Project
« Reply #109 on: October 08, 2012, 12:55:27 PM »
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gorgeous
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Offline Arrthoa

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Re: Redemption Redesign Project
« Reply #110 on: October 08, 2012, 01:35:06 PM »
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About saving the game, in my area SW Florida very few to none know about the game. When I was in the 5th grade (2002-2003 school year) it was the biggest due to my teacher introducing the game the us. Everyone in the class stopped yugioh and played the game. The christian bookstore had alot of buisness from us playing it. the thing is after the year was over a majority stopped the game ans now the only place we can order in  TLG or the Forum. When my friend and I played in bookstores people would ask us what game and once they heard about about it the answer was always "never heard of it"

We tried getting a play group together but we never were able to last more than a month. Since then we have only played each other and this year met with the Delarosa Brothers ob the SE coast of Florida.

So basicly what I am saying is that  redesign may not be needed just a way to get the word out better to people, cause on the member map I see that the majority of people are North Central or North East Region and only a few as you get further away from those areas.

Offline YourMathTeacher

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Re: Redemption Redesign Project
« Reply #111 on: October 08, 2012, 09:07:02 PM »
+2
Hey Arrthoa, come join us here in Orlando. Four new players added this month, so we have over 15 committed players. I will be scheduling tournaments soon, especially with the newly announced promo reshuffle. Let me know what dates will work for you to come up this way.
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Offline Arrthoa

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Re: Redemption Redesign Project
« Reply #112 on: October 08, 2012, 09:49:46 PM »
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Hey Arrthoa, come join us here in Orlando. Four new players added this month, so we have over 15 committed players. I will be scheduling tournaments soon, especially with the newly announced promo reshuffle. Let me know what dates will work for you to come up this way.
I would like to but I am in the Cape Coral/Ft. Myers area so it is quite a hike to Orlando for me. But I would like to join a tournament sometime. I am a on-call worker so let me know the dates you are planing on and I can mark them down.

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Re: Redemption Redesign Project
« Reply #113 on: October 12, 2012, 10:47:26 PM »
+1
@Lambo, I've been thinking a lot about this post, and I worked up a very modernized version of a redemption card similar to yours. There's quite a bit of things I changed up, and I wanted to get everyone's opinion on the design. <3



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Re: Redemption Redesign Project
« Reply #114 on: October 12, 2012, 11:12:54 PM »
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I still think I prefer this type of layout to your other one. That may just be my design preference, as I tend to prefer sharp and clean design over more grungy / rough styles.

I don't think you need to take up so much space describing card rarity. Also, make sure the ability/verse box is the same size as the image box (it looks slightly smaller to me, just check and make sure its the same).

Other than that, it isn't too far off from my idea. Same general placement of information, different colors / backgrounds. I may take another shot at that template I was working on, as there were some Ideas I never got around to doing.

Offline Gabe

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Re: Redemption Redesign Project
« Reply #115 on: October 13, 2012, 12:44:21 AM »
+2
I really like the template you've designed for Trumpeting Angel and Evil Spawn. The outline on the typeface really makes it pop. Putting the SA and scripture in the same box is a huge improvement over the current design. I also like the inclusion of the Redemption "R" at the bottom left.

The only thing I'd add are some of Lambo's blended borders. Those are beautiful.

Oh, and the ability "place them under opponent's deck" can now be shorted with one keyword - "underdeck them". :)
« Last Edit: October 13, 2012, 12:55:49 AM by Gabe »
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drb1200

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Re: Redemption Redesign Project
« Reply #116 on: October 13, 2012, 10:19:33 AM »
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I don't think you need to take up so much space describing card rarity. Also, make sure the ability/verse box is the same size as the image box (it looks slightly smaller to me, just check and make sure its the same).
It is the same. It probably looks a little bit smaller because the image box has a soft shadow. I also think I prefer this style to the grungy scrolls design.

I really like the template you've designed for Trumpeting Angel and Evil Spawn. The outline on the typeface really makes it pop. Putting the SA and scripture in the same box is a huge improvement over the current design. I also like the inclusion of the Redemption "R" at the bottom left.

The only thing I'd add are some of Lambo's blended borders. Those are beautiful.

Oh, and the ability "place them under opponent's deck" can now be shorted with one keyword - "underdeck them". :)

Thanks! I plan on using blended borders only for split brigade cards.

drb1200

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Re: Redemption Redesign Project
« Reply #117 on: October 13, 2012, 01:38:14 PM »
+1
Here's an updated PoTW.  :)


Offline Master KChief

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Re: Redemption Redesign Project
« Reply #118 on: October 13, 2012, 03:04:22 PM »
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I think the reason Cactus used a non-uniform scroll design and split ability/verse boxes is because now with Daniels re-redesign, they look a lot like MtG cards. :P

Also, to solve the rarity depiction issue, you could simply make some aspect of the card reflective of its rarity by color. Generally Commons can be black, Uncommons white, Rares silver, and Ultra Rares gold. Maybe you could make the card set number that color depiction.
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Offline Minister Polarius

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Re: Redemption Redesign Project
« Reply #119 on: October 13, 2012, 04:10:57 PM »
+1
Wow, that PotW is the best-looking card I've seen on here!
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

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Re: Redemption Redesign Project
« Reply #120 on: October 13, 2012, 06:38:10 PM »
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Thanks!

Here is PoTW in the original redesign style. Which does everyone like better?




Offline Minister Polarius

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Re: Redemption Redesign Project
« Reply #121 on: October 13, 2012, 08:11:45 PM »
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Definitely the second. I think for me, art with cool and subdued colors looks better with the scroll, and warm, vibrant colors with the sleek.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline dermo4christ

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Re: Redemption Redesign Project
« Reply #122 on: October 13, 2012, 11:17:26 PM »
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Sorry but I like the first.  It's different.

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Re: Redemption Redesign Project
« Reply #123 on: October 13, 2012, 11:26:40 PM »
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For the most part I like the second, but as I mentioned before, I really like the parchment style scripture verse.

Offline Master KChief

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Re: Redemption Redesign Project
« Reply #124 on: October 13, 2012, 11:29:35 PM »
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First.
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