Author Topic: Redemption Redesign Project (Complete Closed)  (Read 30958 times)

Offline galadgawyn

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 936
    • -
    • Midwest Region
Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
« Reply #75 on: September 08, 2012, 02:07:20 AM »
+2
I actually like a lot of the Redemption art.  Admittedly some cards aren't great but overall its good.  I'd even say that when it came out the art was superior to games like Magic (I don't think a lot of the old art in Magic is good quality).   I also like the variety of art styles in Redemption.  I love seeing classical artwork alongside modern or comic book style.

However it does seem that other games have improved their art while Redemption is about the same or less (due to so much of it being reprints).  From my understanding, getting new custom art is very expensive and so Cactus hasn't been able to afford much of that.  Where did you guys get that art from?  How would you make that work with actually publishing the cards?  I'd just like to throw out an idea and see if anyone thinks it could work. 

What if Cactus had an art scholarship program where students could submit their work and win X amount of dollars for college?  I've seen plenty of great quality art from college and high school students.  Couldn't this be a win/win?  The legal/financial details would have to be worked out but basically Cactus gets permission to use any art that is submitted in the competition and the students have a chance to earn money for college and get their work used professionally which I think would be good for their portfolio.  I think you might be able to get a fair amount of entries because the range of subject matter is large and almost any art style is possible.  Cactus could also benefit by not just using art for Redemption but for their other board games, rulebooks, website, etc.  This could also help broaden their exposure to new students and even colleges/high schools if they partner with them. 


I mentioned this idea to Rob and he didn't seem opposed but just inclined to think it would take a lot of time he didn't have to set up.  He may have been joking but I think he even said that I was welcome to do it.  Thoughts?

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
« Reply #76 on: September 08, 2012, 02:13:14 AM »
0
Oh snap! Let's see if Lambo can counter.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
« Reply #77 on: September 08, 2012, 02:35:37 AM »
0
IT JUST GOT REAL IN HERE.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
« Reply #78 on: September 08, 2012, 11:05:26 AM »
-2
Here's the next batch







*Babylon card idea by stefferweffer

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
« Reply #79 on: September 08, 2012, 12:33:33 PM »
0
Where did you guys get that art from?  How would you make that work with actually publishing the cards?

Regarding the card art I post, I made my own template for redemption cards by scanning in several cards, and essentially reverse engineered it. The various images that I use within the cards are all pulled from Google Images. Because of this, publishing them would run into a LOT of legal issues.

Quote
What if Cactus had an art scholarship program where students could submit their work and win X amount of dollars for college?  I've seen plenty of great quality art from college and high school students.  Couldn't this be a win/win?  The legal/financial details would have to be worked out but basically Cactus gets permission to use any art that is submitted in the competition and the students have a chance to earn money for college and get their work used professionally which I think would be good for their portfolio.  I think you might be able to get a fair amount of entries because the range of subject matter is large and almost any art style is possible.  Cactus could also benefit by not just using art for Redemption but for their other board games, rulebooks, website, etc.  This could also help broaden their exposure to new students and even colleges/high schools if they partner with them. 


I mentioned this idea to Rob and he didn't seem opposed but just inclined to think it would take a lot of time he didn't have to set up.  He may have been joking but I think he even said that I was welcome to do it.  Thoughts?

Keep in mind, there is a difference between graphic design (which I received my bachelors degree in this May) and painting / illustration.

Illustrators and painters are the ones who create the fantastic art that I use in my cards. Graphic Designers focus on the text, placement of images, logo design, and general structure of information. Sometimes people are capable of doing both, but I know I fall under graphic designer almost exclusively.

Regarding Cactus, If Rob is looking for a graphic designer... I'm currently available (Although I do not live near Cactus  :( )

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #80 on: September 13, 2012, 04:48:30 PM »
0
I made some changes to the Artifact template. The large circle with the Artifact symbol is now a wax seal, and it has been moved to the left side.

Before:


After:

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #81 on: September 13, 2012, 05:05:54 PM »
+1
To be honest, I prefer it with the outline. Just move the icon to the left side.

If you want to go the wax seal route, actually rework the graphic so the chalice icon looks like it's pressed into wax.

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: Redemption Redesign Project
« Reply #82 on: September 13, 2012, 07:07:32 PM »
0
Agreed, especially since it looks like a ring.
Final ANB errata: Return player to game.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Redesign Project
« Reply #83 on: September 13, 2012, 07:16:56 PM »
0
Old art icon looks better.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #84 on: September 15, 2012, 12:20:02 PM »
0
I found some old card creations and wanted to redo them in this style. If I'm not mistaken, Abaddon and Red Dragon are Pol's ideas.




Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Redemption Redesign Project
« Reply #85 on: September 15, 2012, 01:23:21 PM »
0
Massively cool! Although I do find it a bit humorous there's a black dragon on the Red Dragon picture XD
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline dermo4christ

  • Tournament Host
  • Trade Count: (+13)
  • *****
  • Posts: 1263
  • Finally a Nats Champion!!! Sealed 2020!!!!
    • -
    • Northeast Region
Re: Redemption Redesign Project
« Reply #86 on: September 15, 2012, 04:46:03 PM »
0
Your Joe, on page one, looks great!!! Of course they all do!!!

Offline lightningninja

  • Trade Count: (+19)
  • Hero Member
  • *****
  • Posts: 5397
  • I'm Watchful Servant, and I'm broken.
Re: Redemption Redesign Project
« Reply #87 on: September 15, 2012, 07:24:11 PM »
+1
If these were how Redemption cards looked, I think Redemption would have the best looking cards in the business... I like this redesign way more than yugioh or magic. The yugioh layout is boring, they just have better art.
As a national champion, I support ReyZen deck pouches.

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Redemption Redesign Project
« Reply #88 on: September 15, 2012, 11:42:52 PM »
+2
how in the world did i miss this?!! in myh honest opinion, i love the new redesign, i don't care what anyone says, i think you should go to rob anderson with this new redesign idea but one problem i have with it is some of the cards are sideways that shouldn't be mainly dominants
Your biggest competition is YOURSELF

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Redesign Project
« Reply #89 on: September 16, 2012, 05:11:48 AM »
0
I agree on the redesign, this is great not only to a redesign to the ages old template, but also a redesign that could easily be passed off as a mass marketed CCG product.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #90 on: September 16, 2012, 11:11:23 AM »
0
I have an honest question for people who are saying this would look better than the current layout.

Are these statements based entirely on the template alone, or does the selected artwork influence your opinion?

Here is a fair comparison of the two templates, which do you feel looks better, and why?


Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Redemption Redesign Project
« Reply #91 on: September 16, 2012, 11:18:37 AM »
0
The template itself isn't substantially better or worse imo, it just looks more modern.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Redesign Project
« Reply #92 on: September 16, 2012, 01:50:43 PM »
+1
Daniels template is better. Old template is far too simple.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline KingLeo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Posts: 366
    • -
    • East Central Region
Re: Redemption Redesign Project
« Reply #93 on: September 16, 2012, 01:56:48 PM »
0
I like the old templete with the halfy borders.....

KingLeo 8)
Mark Twain - Outside of a dog a book is a man's best friend. Inside a dog its too hard to read!

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #94 on: September 16, 2012, 02:41:53 PM »
0
I like the boarder complimenting the art, but that doesn't do much good if the art acts as a drink coaster for words.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Redemption Redesign Project
« Reply #95 on: September 16, 2012, 02:45:36 PM »
+1
For characters and enhancements, it's just comparable (assuming border busters in the current template), but for Dominants, Fortresses, and (the way I see it in my head) Curses/Covenants/Artifacts, the new template is way better.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Redesign Project
« Reply #96 on: September 16, 2012, 06:02:56 PM »
0
For characters and enhancements, it's just comparable (assuming border busters in the current template), but for Dominants, Fortresses, and (the way I see it in my head) Curses/Covenants/Artifacts, the new template is way better.

I actually prefer Daniel's vertical cards to his horizontal ones.

The horizontal cards are simply text on the image, which is the primary problem I have with the real template.

Offline Bobbert

  • Trade Count: (+8)
  • Hero Member
  • *****
  • Posts: 1773
  • The player formerly known as Thomas Hunter
    • -
    • North Central Region
Re: Redemption Redesign Project
« Reply #97 on: September 16, 2012, 09:58:53 PM »
0
I like the new style, mainly for the same reason as Lambo: No text on art.
ANB is good. Change my mind.

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5486
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: Redemption Redesign Project
« Reply #98 on: September 16, 2012, 10:05:11 PM »
0
Too bad we don't have a new set of starter decks coming out soon that haven't already been sent to the printer. A starter set which is trying to reboot the game slightly (say with new actions and a simplified rulebook) would provide a unique opportunity to modernize the card design.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Redesign Project
« Reply #99 on: September 16, 2012, 10:18:27 PM »
0
Has it already been sent to the printer? Last I heard they were still ironing out some details for some of the cards. I agree new starter decks with the new redesign would be the best spot to implement it. Maybe someone should contact Rob about this.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal