Author Topic: Redemption Redesign Project (Complete Closed)  (Read 31013 times)

drb1200

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Redemption Redesign Project (Complete Closed)
« on: August 28, 2012, 05:52:59 PM »
+9
If you need to contact me, my twitter is @danielxdke

Every so often I work on a template update for Redemption, and this time I really wanted to distinguish this as a bible card game, with some design elements similar to that of Dominion. Here's a sneak peek.



































« Last Edit: December 05, 2012, 08:00:16 PM by Daniel »

Offline dermo4christ

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Re: Redemption Redesign
« Reply #1 on: August 28, 2012, 05:56:10 PM »
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dude! Wow!

Lamborghini_diablo

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Re: Redemption Redesign
« Reply #2 on: August 28, 2012, 05:58:15 PM »
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Not bad, but where is the brigade?

I'm *guessing* it's in the circle behind the icon, and the background itself. However, egyptians are supposed to be yellow brigade, so that's a bit confusing right now.

Offline Lampy 2.0

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Re: Redemption Redesign
« Reply #3 on: August 28, 2012, 06:19:38 PM »
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Nice! They look really cool!


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Offline dermo4christ

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Re: Redemption Redesign
« Reply #4 on: August 28, 2012, 06:21:22 PM »
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I think I almost like that design better than the current....lol.  Hmmmmmm.....

Offline Tarthan

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Re: Redemption Redesign
« Reply #5 on: August 28, 2012, 09:05:12 PM »
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Dude, that is Amazing. 

Offline Minion of Jesus

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Re: Redemption Redesign
« Reply #6 on: August 28, 2012, 10:18:09 PM »
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Pharoah has a nice six-pack. Also, they are pretty cool. But, where is Moses' ability?
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Offline YourMathTeacher

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Re: Redemption Redesign
« Reply #7 on: August 28, 2012, 10:26:30 PM »
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Also, they are pretty cool. But, where is Moses' ability?

I think a tri-colored FBTN hero would be a bit much....  ;)
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Lamborghini_diablo

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Re: Redemption Redesign
« Reply #8 on: August 28, 2012, 10:32:35 PM »
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I will say one thing about this idea.

While you did a great job with it, and I could see this format working, I feel redemption is too far along to actually make a change this large.

One problem I do have with the current format that you fixed is the special ability placement. Putting text over images can always be problematic. Sometimes it is just impossible to make text legible on an image.

Also, I suggest you find a way to work rounded corners into your template. Redemption cards aren't perfect rectangles.

Offline I am Knot a Blonde!

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Re: Redemption Redesign
« Reply #9 on: August 28, 2012, 11:19:43 PM »
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I think that this template is 10x better than their current one. The text over image is problematic, and this one looks much more cut and clean. The artwork looks alot better too.

Unfortunately, I do not believe that Redemption will consider this change whatsoever. It's a shame really. If they did, i might actually play again.

Lamborghini_diablo

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Re: Redemption Redesign
« Reply #10 on: August 28, 2012, 11:23:10 PM »
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The artwork looks alot better too.

Well, that's one problem with this game. For the most part, they have to simply acquire rights to other artwork, so the quality and style of the card art is all over the map.

If Cactus could afford dedicated artists, the quality and consistency would improve drastically.

Offline I am Knot a Blonde!

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Re: Redemption Redesign
« Reply #11 on: August 28, 2012, 11:31:43 PM »
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The artwork looks alot better too.

Well, that's one problem with this game. For the most part, they have to simply acquire rights to other artwork, so the quality and style of the card art is all over the map.

If Cactus could afford dedicated artists, the quality and consistency would improve drastically.

I agree. The artwork is unfortunately kind of boring :(. I feel that if that was improved the moral of the whole Redemption community would be increased dramatically.

Lamborghini_diablo

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Re: Redemption Redesign
« Reply #12 on: August 28, 2012, 11:39:45 PM »
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Yeah, take these two for example. Both are from the same set:


Offline Gabe

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Re: Redemption Redesign
« Reply #13 on: August 28, 2012, 11:41:03 PM »
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I really like your design. It's modern, exciting and very well put together.

My one piece of constructive criticism is this:

The brigade(s) need to be more visible so that they are more easily recognized. Part of that change probably requires that the brigade and card type icon is found at he top of he card so that it's easily seen when a player is holding a hand full of cards.
Have you visited the Land of Redemption today?

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Re: Redemption Redesign
« Reply #14 on: August 28, 2012, 11:43:14 PM »
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Yeah, take these two for example. Both are from the same set:



Right? Seriously. Idk, i'm sure they're doing their "best" but i mean i know of local card games with less than half the recources as Redemption and they make better artwork. Not to trash talk Redemption or anything, i'm just saying out of frustation that, it seems that they did not really put much effort into the artwork as much as i would have liked them to.

Lamborghini_diablo

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Re: Redemption Redesign
« Reply #15 on: August 28, 2012, 11:50:12 PM »
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I will say, they have improved since the Patriarchs set by quite a bit. However, I still think it's an issue that they are unable to create all of the card art in-house.

Back to the original topic... Would you mind if I had a go at a similar layout for cards, just with my own take on design? (I'm a big fan of sharp and clean designs.) I'm asking because I don't want you to feel like I'm "stealing your thunder" by doing the same thing.

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Re: Redemption Redesign
« Reply #16 on: August 29, 2012, 03:13:01 AM »
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I don't want to rain on the parade, but I don't like the alternate style. Looks like cards from an online freemium card game, and I'm baffled that people are saying the art is better. Sure there are a few rubbish-looking Redemption cards, but I love how they look from around Kings forward, and quite a few from before then as well. If anything I'd like a more stark style, like more cards that look like Lurking, ASA and the original Son of God.
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Re: Redemption Redesign
« Reply #17 on: August 29, 2012, 08:04:13 AM »
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Nice job. One quick suggestion and one agreement.

Suggestion--the numbers need to be more distinct. Maybe use a set aside box (like MtG). There is also no reason that the numbers need to be found together like 8/8 (see L5R).

Agreement--with Gabe.  The brigade/type need to be made more distinct and more prominent.  Maybe printing the type in the brigade color (or setting the background color of the entire top text box.)

drb1200

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Re: Redemption Redesign
« Reply #18 on: August 29, 2012, 01:33:27 PM »
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@Lamborghini_diablo - I don't have any doubt that Redemption will keep the same template; these are simply for fun. And by all means create a similar template.

@Gabe - The next preview, which will have an updated template, will have much clearer brigades.

@Polarius - Pretty much any online "freemium" card game has more eye candy than Redemption.

2nd Preview coming sometime today or tomorrow.

Offline Master KChief

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Re: Redemption Redesign
« Reply #19 on: August 29, 2012, 02:30:34 PM »
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The card layout desperately needs a more modern approach. It's pretty sad really to realize this game has existed for 17 years and not a single attempt at the much-needed template update. Didn't we have a card template contest not too long ago? Really liked the ideas there. The extended art cards were pretty amazing. Maybe someone can dig up that thread for further ideas.
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drb1200

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Re: Redemption Redesign (Updated!)
« Reply #20 on: August 29, 2012, 02:34:11 PM »
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Updated with 2 cards

-Fixed brigade situation. Only the brigade box indicated brigade colour.
-Updated background. Something a little more subtle.
-Updated art style (not as cartoony)

Lamborghini_diablo

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Re: Redemption Redesign (Updated!)
« Reply #21 on: August 29, 2012, 02:46:09 PM »
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Here's my first go at a rework of the original card layout. I didn't change it a ton, but I feel this is much easier to read.

Graphics and all that could easily be changed, but I'm focusing on the layout of information. Yeah I know the ability / numbers are not TSA's real ones, but I wanted to find the longest SA I could for the "worst case scenario" of the design.



drb1200

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Re: Redemption Redesign (Updated!)
« Reply #22 on: August 29, 2012, 02:54:09 PM »
+1
Here's the large versions of the cards.

Spoiler (hover to show)

Spoiler (hover to show)

Offline Master KChief

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Re: Redemption Redesign (Updated!)
« Reply #23 on: August 29, 2012, 02:54:27 PM »
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Updated with 2 cards

-Fixed brigade situation. Only the brigade box indicated brigade colour.
-Updated background. Something a little more subtle.
-Updated art style (not as cartoony)

Really like how the artwork has non uniform borders instead of simply a perfectly boxed window. Brings plenty of character to the art...makes it feel more free, natural, unbound.

Here's my first go at a rework of the original card layout. I didn't change it a ton, but I feel this is much easier to read.

Graphics and all that could easily be changed, but I'm focusing on the layout of information. Yeah I know the ability / numbers are not TSA's real ones, but I wanted to find the longest SA I could for the "worst case scenario" of the design.




I think simply removing the text from the picture is a HUGE first step in the right direction towards making an updated template. Much more aesthetically pleasing and able to appreciate the artwork (well, unless its Timothy...).

To digress a bit, the artwork you chose for TSA happens to be by an artist that is regularly commissioned by MtG and Yugioh to do artwork for them. Go figure. :p

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Lamborghini_diablo

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Re: Redemption Redesign (Updated!)
« Reply #24 on: August 29, 2012, 02:57:56 PM »
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Daniel, I suggest you try fitting the special ability of The Darkness into the Samson card... You're gonna have space issues there.

That's one of the big issues we have to deal with on this kind of project. The special ability and verse together is a lot of text to fit into a small card, and both can vary in length greatly.

Always design a text area with the WORST case scenario in mind.

 


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