Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: CJSports on September 15, 2010, 08:52:51 PM
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K guys I know that my last david's tent was stupid and ridiculous so how about his.
David's Tent
Good Fort
You may place an evil weapon here from hand or your territory and convert it to a red brigade weapon. Protect red brigade warrior class hero's in territory from effect. Cannot be Negated.
Verse Same
Idea is that you can place an evil weapon here with a generic ability and use it like 2k horses. Also davids men would take enemys weapons and put them in his tent and the protect part is that they would hang in his tent keeping them safe when they were not in battle.
Comments, Concerns, Questions...
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I like it and i'd use it.
Daniel
;D
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stupid and ridiculous
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In what way red needs some kind of boost.
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Red needs like, a few high number characters, an inish character, and maybe ONE fbtn super controlled character and that's about it.
Weapons are pretty weak as a whole aside from horses, some incentive to use exsisting weapons that don't make the card worthless without a weapon would be good.
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It's worthless because there's currently no way to get the weapons out of the fortress.
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David's Tent
Good Fort
Protect all red brigade warrior class heroes in territory from effect. If your warrior class hero discards a warrior class evil character search any discard pile or your draw pile for an evil weapon and convert it to red brigade. Play that enhancement on a red warrior class hero.
Verse Same
I know I murdered the wording but here is my rewrite.
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Awesome. I'd say it would go in all nothing but red decks.
Daniel
:thumbup:
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David's Tent
Good Fort
Protect all red brigade warrior class heroes in territory from effect. If your warrior class hero discards a warrior class evil character search any discard pile or your draw pile for an evil weapon and convert it to red brigade. Play that enhancement on a red warrior class hero.
Verse Same
I know I murdered the wording but here is my rewrite.
K that's better because you can still d/c 2k and stuff like that and it makes more sense bibliographically.
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Red needs like, a few high number characters, an inish character, and maybe ONE fbtn super controlled character and that's about it.
Weapons are pretty weak as a whole aside from horses, some incentive to use exsisting weapons that don't make the card worthless without a weapon would be good.
Red needs a super high quality promo.
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Since territory protection is so generic (and there's already a WC protect fort), how about something like this...
David's Tent
Good Fortress
"You may begin battles with any number of warrior class human Heroes. Opponent may block you with any number of warrior class human Evil Characters. If a weapon is discarded, you may convert it to red brigade and place it on your unarmed warrior class Hero instead. May be used for two rounds."
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may be used for 2 rounds?
1st artifacts now this...
OP'd.
Just UNOP it and take of the timer.
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He is trying to put a limit so it wouldn't be OP.
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Since territory protection is so generic (and there's already a WC protect fort), how about something like this...
David's Tent
Good Fortress
"You may begin battles with any number of warrior class human Heroes. Opponent may block you with any number of warrior class human Evil Characters. If a weapon is discarded, you may convert it to red brigade and place it on your unarmed warrior class Hero instead. May be used for two rounds."
Problem is this one dosn't make sense bibliographically, protect is better and makes more sense but red should get some kind of artifact like that.