Author Topic: Red Boost  (Read 2114 times)

Offline CJSports

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Red Boost
« on: September 15, 2010, 08:52:51 PM »
0
K guys I know that my last david's tent was stupid and ridiculous so how about his.

David's Tent
Good Fort
You may place an evil weapon here from hand or your territory and convert it to a red brigade weapon. Protect red brigade warrior class hero's in territory from effect. Cannot be Negated.
Verse Same

Idea is that you can place an evil weapon here with a generic ability and use it like 2k horses. Also davids men would take enemys weapons and put them in his tent and the protect part is that they would hang in his tent keeping them safe when they were not in battle.

Comments, Concerns, Questions...

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Offline Daniel TS RED

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Re: Red Boost
« Reply #1 on: September 15, 2010, 08:59:54 PM »
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I like it and i'd use it.

Daniel

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Offline Smokey

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Re: Red Boost
« Reply #2 on: September 15, 2010, 09:41:39 PM »
-2

Offline CJSports

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Re: Red Boost
« Reply #3 on: September 15, 2010, 09:44:35 PM »
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In what way red needs some kind of boost.
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Offline Smokey

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Re: Red Boost
« Reply #4 on: September 15, 2010, 09:49:09 PM »
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Red needs like, a few high number characters, an inish character, and maybe ONE fbtn super controlled character and that's about it.
Weapons are pretty weak as a whole aside from horses, some incentive to use exsisting weapons that don't make the card worthless without a weapon would be good.

Offline Minister Polarius

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Re: Red Boost
« Reply #5 on: September 16, 2010, 02:44:31 AM »
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It's worthless because there's currently no way to get the weapons out of the fortress.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline TheKarazyvicePresidentRR

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Re: Red Boost
« Reply #6 on: September 16, 2010, 02:12:35 PM »
+1

David's Tent
Good Fort
Protect all red brigade warrior class heroes in territory from effect. If your warrior class hero discards a warrior class evil character search any discard pile or your draw pile for an evil weapon and convert it to red brigade. Play that enhancement on a red warrior class hero.
Verse Same

I know I murdered the wording but here is my rewrite.
Not quite a ghost...but not quite not.

Offline Daniel TS RED

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Re: Red Boost
« Reply #7 on: September 16, 2010, 02:19:16 PM »
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Awesome.  I'd say it would go in all nothing but red decks.

Daniel

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Offline CJSports

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Re: Red Boost
« Reply #8 on: September 16, 2010, 03:04:28 PM »
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David's Tent
Good Fort
Protect all red brigade warrior class heroes in territory from effect. If your warrior class hero discards a warrior class evil character search any discard pile or your draw pile for an evil weapon and convert it to red brigade. Play that enhancement on a red warrior class hero.
Verse Same

I know I murdered the wording but here is my rewrite.
K that's better because you can still d/c 2k and stuff like that and it makes more sense bibliographically.
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Offline joeycauldron

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Re: Red Boost
« Reply #9 on: September 16, 2010, 03:11:34 PM »
-1
Red needs like, a few high number characters, an inish character, and maybe ONE fbtn super controlled character and that's about it.
Weapons are pretty weak as a whole aside from horses, some incentive to use exsisting weapons that don't make the card worthless without a weapon would be good.
Red needs a super high quality promo.
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Offline BubbleBoy

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Re: Red Boost
« Reply #10 on: September 16, 2010, 04:08:06 PM »
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Since territory protection is so generic (and there's already a WC protect fort), how about something like this...

David's Tent
Good Fortress
"You may begin battles with any number of warrior class human Heroes. Opponent may block you with any number of warrior class human Evil Characters. If a weapon is discarded, you may convert it to red brigade and place it on your unarmed warrior class Hero instead. May be used for two rounds."
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Offline The M

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Re: Red Boost
« Reply #11 on: September 16, 2010, 05:09:43 PM »
-3
may be used for 2 rounds?
1st artifacts now this...
OP'd.
Just UNOP it and take of the timer.
Retired?

Offline joeycauldron

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Re: Red Boost
« Reply #12 on: September 16, 2010, 09:56:12 PM »
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He is trying to put a limit so it wouldn't be OP.
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Offline CJSports

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Re: Red Boost
« Reply #13 on: September 17, 2010, 02:50:27 PM »
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Since territory protection is so generic (and there's already a WC protect fort), how about something like this...

David's Tent
Good Fortress
"You may begin battles with any number of warrior class human Heroes. Opponent may block you with any number of warrior class human Evil Characters. If a weapon is discarded, you may convert it to red brigade and place it on your unarmed warrior class Hero instead. May be used for two rounds."
Problem is this one dosn't make sense bibliographically, protect is better and makes more sense but red should get some kind of artifact like that.
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