Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: TimMierz on September 15, 2008, 01:57:35 PM
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I don't have names/verses for these yet, but any ideas would be appreciated.
Red WC Hero
You may band to a red warrior to ignore an Evil Character in a territory.
Red WC Hero
If banded into battle, red enhancements with no abilities cannot be negated. [Baggage, Authority of Peter, The Battle is the Lord's, Wheel within a Wheel...]
Red WC Enhancement
If the good strength in battle is 12/* or higher, negate special abilities on Evil Characters.
Red WC Enhancement
Negate evil special abilities that allow a player to draw or play an enhancement. Each time an Evil Character enters battle, draw a card.
Orange EC
If blocking multiple Heroes, you may play an enhancement.
Orange EC
Interrupt a fortress and band to an Evil Character from that fortress.
Orange Enhancement
[X = number of characters in battle]
Reveal X cards from the bottom of your deck and add the revealed evil cards to hand or battle. If none were evil, discard a character in battle.
Orange Enhancement
X = number of cards in a selected evil fortress
Convert an angel of X/X or less to an orange evil character, or convert a human of X/X or less to a brown evil character.
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Asahel(sp?)
5/4 red hero
Negate evil special abilities that allow a player to draw or play an enhancement. Each time an Evil Character enters battle, draw a card
Ashel. He was quick and good at trying to cut off the enemy.
Orange EC - Spirit of division?
If blocking multiple Heroes, you may play an enhancement.
Orange EC
Interrupt a fortress and band to an Evil Character from that fortress. < was this meant to grab an ec outa tartarsauce?
Orange Enhancement
[X = number of characters in battle]
Reveal X cards from the bottom of your deck and add the revealed evil cards to hand or battle. If none were evil, discard a character in battle.
Did you mean an evil character?
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For the first one, do you mean Asahel? Asher was a son of Jacob, so don't take away from Blue. :p
Spirit of Division works great for that ability.
For the other EC, it was targeted at Tartaros or Kingdoms primarily. I suppose I have to specify "set-aside" to make it work. It could, I suppose, work with cards like City of Refuge, if that could ever come up.
And I did intend that last one as an enhancement; I don't like "discard a character" abilities on characters, even if they are risky.
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No. I meant Ashel. 5/4 red dude no s.a. atm. Ran into the back of abner's spear.
I wasn't clear on what I meant. I mean it says "Character" I was asking do you mean ec but it seems ya didn't.
Orange EC - Legion
Interrupt a fortress and band to an Evil Character from that fortress.
Red WC Enhancement - Adino's spear OR Ox goad
If the good strength in battle is 12/* or higher, negate special abilities on Evil Characters.
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Sorry to break it to you, but it is Asahel, not Ashel. :)
On that enhancement, I did in fact mean "character", not just "evil character". I wanted some versatility.
Legion works for that bander, I suppose. I'm used to seeing Legion band with Legion. Although I suppose if you've got a bunch of Legions in a Tartaros, you could band them in one by one...
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Well I'm pretty sure legion didn't start as a crud load of demons ;) I could be wrong buuut. Maybe band in X? X = number of heroes in battle? Or lost souls in your land of bondage?
You are correct sir! I havn't seen that card since I started playing so I apologize for the mix up.
Orange Enhancement - Falling away (reprint)
X = number of cards in a selected evil fortress
Convert an angel of X/X or less to an orange evil character, or convert a human of X/X or less to a brown evil character
Orange Enhancement - Foolish pride/boasting
[X = number of characters in battle]
Reveal X cards from the bottom of your deck and add the revealed evil cards to hand or battle. If none were evil, discard a character in battle.
Red WC Hero - David reprint
If banded into battle, red enhancements with no abilities cannot be negated. [Baggage, Authority of Peter, The Battle is the Lord's, Wheel within a Wheel...]
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Interesting Ideas really the only problems I had was wording with some of the cards.
Red WC Hero
If banded into battle, red enhancements with no abilities cannot be negated. [Baggage, Authority of Peter, The Battle is the Lord's, Wheel within a Wheel...]
say #'s less confusing
Orange EC
If blocking multiple Heroes, you may play an enhancement.
If blocking banded Heros, you may play the first enhancement
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No existing card calls them "numbers" (except for the old "Battle is determined by the numbers"). The rulebook calls the strength and toughness "abilities"; some cards call them */* abilities.
Your wording for the other EC makes it ineffective against, say, Cherubim+ET or any other banded Heroes who already played an enhancement. I'll take the wording I used, which is seen on cards like The Jeering Youths.