Author Topic: Reap What you Sow  (Read 5987 times)

Offline Eric the Wolfe

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Re: Reap What you Sow
« Reply #25 on: August 19, 2011, 10:24:57 PM »
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I would give it brigades and make it good only (probably green/purple).

That kinda defeats the purpose of being able to set aside evil and good characters...
For too long dogs have ruled over cats. But, no longer!!!!!!!!!!!!!!

Offline I am Knot a Blonde!

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Re: Reap What you Sow
« Reply #26 on: August 19, 2011, 10:27:11 PM »
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Yeah, its supposed to be that a Hero would reap good things that it sows, and an Evil charachter (or person) would reap evil things that it would sow. (Hence, it being evil.)

Offline BubbleBoy

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Re: Reap What you Sow
« Reply #27 on: August 19, 2011, 10:33:35 PM »
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I totally love this card. I like that the higher the cost you pay, the bigger the benefit you get from it. It seems very balanced to me, although under the right conditions it can pretty much just be a quick d3. A last change I might make just to tone it down a bit is to change "characters" to "humans".
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Offline I am Knot a Blonde!

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Re: Reap What you Sow
« Reply #28 on: August 19, 2011, 10:36:34 PM »
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I agree. Eric The Wolfe: If you read this, you might want to make that a revision to the card you made :D (if you dont mind of course ;))

Offline Eric the Wolfe

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Re: Reap What you Sow
« Reply #29 on: August 19, 2011, 10:49:27 PM »
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NP, I'll make a quick change sometime tomorrow and re-post it.
For too long dogs have ruled over cats. But, no longer!!!!!!!!!!!!!!

Chronic Apathy

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Re: Reap What you Sow
« Reply #30 on: August 19, 2011, 11:11:37 PM »
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Oh, thats right. And yes, There needs to be another purple set aside enhancement that lets you draw cards. What are you thinking man? Arent disciples dast enough??

I'm thinking that making it every good color will have the exact same effect, and that limiting it to the main NT colors (Purple, White, and Green) will help keep it from becoming a staple of every deck.

I would give it brigades and make it good only (probably green/purple).

That kinda defeats the purpose of being able to set aside evil and good characters...

You would still have to choose one or the other to play it on. Making it only a good card won't ruin the intent, and I feel it makes it more Biblically based. Do we really want to start making things that Paul says evil enhancements? I understand why making it an evil enhancement would make sense for gameplay purposes, and even based on the passage, but that's a dangerous road to go down.

Offline Minister Polarius

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Re: Reap What you Sow
« Reply #31 on: August 20, 2011, 12:48:40 AM »
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Tbh it's Pentecost except you're setting fewer Heroes aside. I'd add some zest to the evil side to make it worth it, especially since losing up to 3 EC's for a turn is a MUCH bigger deal than not losing up to 3 Heroes at all.
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Offline Eric the Wolfe

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Re: Reap What you Sow
« Reply #32 on: August 20, 2011, 12:00:23 PM »
+1
Updated with the word "humans" added.


And an alternate art version with some other cool art I found.
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Offline Minister Polarius

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Re: Reap What you Sow
« Reply #33 on: August 21, 2011, 04:31:47 PM »
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LOVE the art on the second one.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline I am Knot a Blonde!

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Re: Reap What you Sow
« Reply #34 on: August 22, 2011, 03:38:16 PM »
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I think that the Evil Charachter side should be a little stronger.

Offline I am Knot a Blonde!

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Re: Reap What you Sow
« Reply #35 on: August 22, 2011, 03:38:45 PM »
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(Or the good side weaker... considering people will just use this as another pentacost)

browarod

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Re: Reap What you Sow
« Reply #36 on: August 22, 2011, 03:56:27 PM »
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Maybe if you made the evil side discard Y cards from EACH opponent's deck? Just a thought. :P

Offline Master KChief

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Re: Reap What you Sow
« Reply #37 on: August 22, 2011, 04:24:47 PM »
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LOVE the art on the second one.

it has a toe-thumb. like megan fox.
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Offline BubbleBoy

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Re: Reap What you Sow
« Reply #38 on: August 22, 2011, 04:58:47 PM »
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Maybe if you made the evil side discard Y cards from EACH opponent's deck? Just a thought. :P
I do like that, but it would only make a difference in multiplayer games, so I don't think it really ups the power that much. Maybe if we made it hand or deck...?
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Offline I am Knot a Blonde!

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Re: Reap What you Sow
« Reply #39 on: August 22, 2011, 05:03:45 PM »
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Yes, that and weaken the hero side just a bit.

Offline Minister Polarius

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Re: Reap What you Sow
« Reply #40 on: August 22, 2011, 05:12:33 PM »
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Weaken the Hero side and it becomes NU. Just boost the evil side.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

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Re: Reap What you Sow
« Reply #41 on: August 22, 2011, 05:14:07 PM »
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The idea is so simple I don't see a way to really weaken it anyway. Maybe give the drawing a "limit 2"?
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Offline I am Knot a Blonde!

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Re: Reap What you Sow
« Reply #42 on: August 22, 2011, 05:17:34 PM »
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How about you can draw 3 but you must put 1 card you drew beneath deck (besides a lost soul)

Offline BubbleBoy

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Re: Reap What you Sow
« Reply #43 on: August 22, 2011, 05:27:30 PM »
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How about you can draw 3 but you must put 1 card you drew beneath deck (besides a lost soul)
I don't think that really makes a ton of Biblical sense. I think if anything, a 2 card limit for drawing is the best thing to weaken the good side IMO. You could also make it exactly 3 humans instead of up to 3.
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Offline Minister Polarius

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Re: Reap What you Sow
« Reply #44 on: August 22, 2011, 07:03:57 PM »
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Don't weaken the good side. If it dips below D3 it will never be used. Just boost the evil side.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline I am Knot a Blonde!

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Re: Reap What you Sow
« Reply #45 on: August 22, 2011, 07:22:58 PM »
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Set your Evil Charachter aside. Win the game.      Is that powerful enough? :p

Offline BubbleBoy

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Re: Reap What you Sow
« Reply #46 on: August 22, 2011, 08:24:03 PM »
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I think saying top of deck or random from hand would be powerful enough.
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