Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: I am Knot a Blonde! on August 18, 2011, 11:45:14 PM

Title: Reap What you Sow
Post by: I am Knot a Blonde! on August 18, 2011, 11:45:14 PM
Set all aside all of your charachters (at least 3). On return Draw X.

Identifier: X = The number of turns charachters were set aside.
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 18, 2011, 11:45:52 PM
(Neutral enhancement)... Not sure what brigades it would be yet or anything. Just an idea at this point.
Title: Re: Reap What you Sow
Post by: Dario Dante on August 19, 2011, 12:31:45 AM
That should be Set aside all your Heros not all characters cause if the opponent attacks and you set aside all your character you're done for!!!


It should be Multi color enhancement


-DARiO-
Title: Re: Reap What you Sow
Post by: BubbleBoy on August 19, 2011, 01:27:46 AM
I like the idea, but I'm pretty sure I would never use it, especially not in a regular sized T1 deck. By the time it's worth cashing in, too many turns will have elapsed and the game will likely be close to over anyway, and in the meantime at least 3 of my characters have been incapacitated. Also, Darius' Decree...

I would suggest 1) Protecting the characters while set aside, 2) Making it 3 Heroes instead of all of your characters, 3) possibly increasing the benefit for such a high cost (X times 2 or 3?), and 4) possibly using the story from Exodus 17 with Moses, Aaron, and Hur on the mountain for the brigade and reference.
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 19, 2011, 11:07:20 AM
Yeah, but i figured that 95% of the set aside cards are for setting aside heroes... But now that i think about it... I should make it Multi good/ multi bad and give it different perks whether or not you set aside heroes, EC's or both.
Title: Re: Reap What you Sow
Post by: Chronic Apathy on August 19, 2011, 11:41:01 AM
Single use Fishing Boat? I could get behind that.
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 19, 2011, 12:03:15 PM
And if you set all aside all ECs  Discard the Top X cards of opponents Deck. haha
Title: Re: Reap What you Sow
Post by: Dario Dante on August 19, 2011, 12:15:09 PM
If you set aside all your evil characters then when the opponent makes a rescue attempt you have noe EC to block it.
Title: Re: Reap What you Sow
Post by: Arrthoa on August 19, 2011, 12:17:32 PM
I would never use it  in my deck unless it was black or multi with a improve ability.
Title: Re: Reap What you Sow
Post by: BubbleBoy on August 19, 2011, 12:35:28 PM
Single use Fishing Boat? I could get behind that.
How is it a single use Fishing Boat?
Title: Re: Reap What you Sow
Post by: Chronic Apathy on August 19, 2011, 12:36:46 PM
Single use Fishing Boat? I could get behind that.
How is it a single use Fishing Boat?

Oops, I actually misread it. I thought "X" was number of characters set aside.
Title: Re: Reap What you Sow
Post by: Neil Da BOMB J on August 19, 2011, 02:53:19 PM
Oops, I actually misread it. I thought "X" was number of characters set aside.
[/quote]
Now that would be useful. :)
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 19, 2011, 03:45:44 PM
How about this. Set Aside X Charachters. On Return, For every Evil Charachter set aside discard the top card X of opponents deck Multiplied By Y. For Every Hero Set Aside, Draw X Multiplied by Y. Y = The number of Turns charachters were set aside.
Title: Re: Reap What you Sow
Post by: BubbleBoy on August 19, 2011, 03:55:47 PM
How about this. Set Aside X Charachters. On Return, For every Evil Charachter set aside discard the top card X of opponents deck Multiplied By Y. For Every Hero Set Aside, Draw X Multiplied by Y. Y = The number of Turns charachters were set aside.
Um, way OP.
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 19, 2011, 03:57:01 PM
And Daniel and Isaiah and at least half of the new cards arent lol?
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 19, 2011, 03:57:23 PM
Fine, then instead of minimum, it will be Maximum 3.
Title: Re: Reap What you Sow
Post by: BubbleBoy on August 19, 2011, 04:04:28 PM
Fine, then instead of minimum, it will be Maximum 3.
So...

Reap What You Sow
Multicolor Good/Evil Enhancement
X = # of Heroes set aside, Y = # of Evil Characters set aside
"Set aside up to 3 of your characters for one turn. On return, draw X and discard Y from the top of opponent's deck."
[Reference]

That sounds perfect to me. Definitely powerful, but not OP.
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 19, 2011, 04:05:58 PM
Haha yeah, lets make it Maximum 3 so that they dont have to do 3 but can do up to 3 :D
Title: Re: Reap What you Sow
Post by: Maynid on August 19, 2011, 04:38:25 PM
I like it! ;D
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 19, 2011, 04:40:22 PM
Hopefully Rob Anderson will see this and make it into the first 2 variable card ever! :D
Title: Re: Reap What you Sow
Post by: The Warrior on August 19, 2011, 05:44:36 PM
I like this card but its better NOT to create staples *coughcough*Penecost*coughcough*
Title: Re: Reap What you Sow
Post by: Eric the Wolfe on August 19, 2011, 10:13:51 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fredemptionlive.com%2FEric%2FReap%2520What%2520You%2520Sow.jpg&hash=27ef1434d63a1c755e36f291320d5c9e0c4b9cf0)
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 19, 2011, 10:14:55 PM
Territorial class?
Title: Re: Reap What you Sow
Post by: Chronic Apathy on August 19, 2011, 10:21:51 PM
Territorial class?

It's a set-aside, so it doesn't need to be territory class.

I would give it brigades and make it good only (probably green/purple).
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 19, 2011, 10:23:58 PM
Oh, thats right. And yes, There needs to be another purple set aside enhancement that lets you draw cards. What are you thinking man? Arent disciples dast enough??
Title: Re: Reap What you Sow
Post by: Eric the Wolfe on August 19, 2011, 10:24:57 PM
I would give it brigades and make it good only (probably green/purple).

That kinda defeats the purpose of being able to set aside evil and good characters...
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 19, 2011, 10:27:11 PM
Yeah, its supposed to be that a Hero would reap good things that it sows, and an Evil charachter (or person) would reap evil things that it would sow. (Hence, it being evil.)
Title: Re: Reap What you Sow
Post by: BubbleBoy on August 19, 2011, 10:33:35 PM
I totally love this card. I like that the higher the cost you pay, the bigger the benefit you get from it. It seems very balanced to me, although under the right conditions it can pretty much just be a quick d3. A last change I might make just to tone it down a bit is to change "characters" to "humans".
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 19, 2011, 10:36:34 PM
I agree. Eric The Wolfe: If you read this, you might want to make that a revision to the card you made :D (if you dont mind of course ;))
Title: Re: Reap What you Sow
Post by: Eric the Wolfe on August 19, 2011, 10:49:27 PM
NP, I'll make a quick change sometime tomorrow and re-post it.
Title: Re: Reap What you Sow
Post by: Chronic Apathy on August 19, 2011, 11:11:37 PM
Oh, thats right. And yes, There needs to be another purple set aside enhancement that lets you draw cards. What are you thinking man? Arent disciples dast enough??

I'm thinking that making it every good color will have the exact same effect, and that limiting it to the main NT colors (Purple, White, and Green) will help keep it from becoming a staple of every deck.

I would give it brigades and make it good only (probably green/purple).

That kinda defeats the purpose of being able to set aside evil and good characters...

You would still have to choose one or the other to play it on. Making it only a good card won't ruin the intent, and I feel it makes it more Biblically based. Do we really want to start making things that Paul says evil enhancements? I understand why making it an evil enhancement would make sense for gameplay purposes, and even based on the passage, but that's a dangerous road to go down.
Title: Re: Reap What you Sow
Post by: Minister Polarius on August 20, 2011, 12:48:40 AM
Tbh it's Pentecost except you're setting fewer Heroes aside. I'd add some zest to the evil side to make it worth it, especially since losing up to 3 EC's for a turn is a MUCH bigger deal than not losing up to 3 Heroes at all.
Title: Re: Reap What you Sow
Post by: Eric the Wolfe on August 20, 2011, 12:00:23 PM
Updated with the word "humans" added.
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fredemptionlive.com%2FEric%2FReap%2520What%2520You%2520Sow2.jpg&hash=aeeea273d0fb0e923e5174a6a668abe6f402f400)

And an alternate art version with some other cool art I found.
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fredemptionlive.com%2FEric%2FReap%2520What%2520You%2520Sow%2520Alternate%2520Art.jpg&hash=0ea36ae1c39c0f96d15927f50dff439f8a4bd303)
Title: Re: Reap What you Sow
Post by: Minister Polarius on August 21, 2011, 04:31:47 PM
LOVE the art on the second one.
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 22, 2011, 03:38:16 PM
I think that the Evil Charachter side should be a little stronger.
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 22, 2011, 03:38:45 PM
(Or the good side weaker... considering people will just use this as another pentacost)
Title: Re: Reap What you Sow
Post by: browarod on August 22, 2011, 03:56:27 PM
Maybe if you made the evil side discard Y cards from EACH opponent's deck? Just a thought. :P
Title: Re: Reap What you Sow
Post by: Master KChief on August 22, 2011, 04:24:47 PM
LOVE the art on the second one.

it has a toe-thumb. like megan fox.
Title: Re: Reap What you Sow
Post by: BubbleBoy on August 22, 2011, 04:58:47 PM
Maybe if you made the evil side discard Y cards from EACH opponent's deck? Just a thought. :P
I do like that, but it would only make a difference in multiplayer games, so I don't think it really ups the power that much. Maybe if we made it hand or deck...?
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 22, 2011, 05:03:45 PM
Yes, that and weaken the hero side just a bit.
Title: Re: Reap What you Sow
Post by: Minister Polarius on August 22, 2011, 05:12:33 PM
Weaken the Hero side and it becomes NU. Just boost the evil side.
Title: Re: Reap What you Sow
Post by: BubbleBoy on August 22, 2011, 05:14:07 PM
The idea is so simple I don't see a way to really weaken it anyway. Maybe give the drawing a "limit 2"?
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 22, 2011, 05:17:34 PM
How about you can draw 3 but you must put 1 card you drew beneath deck (besides a lost soul)
Title: Re: Reap What you Sow
Post by: BubbleBoy on August 22, 2011, 05:27:30 PM
How about you can draw 3 but you must put 1 card you drew beneath deck (besides a lost soul)
I don't think that really makes a ton of Biblical sense. I think if anything, a 2 card limit for drawing is the best thing to weaken the good side IMO. You could also make it exactly 3 humans instead of up to 3.
Title: Re: Reap What you Sow
Post by: Minister Polarius on August 22, 2011, 07:03:57 PM
Don't weaken the good side. If it dips below D3 it will never be used. Just boost the evil side.
Title: Re: Reap What you Sow
Post by: I am Knot a Blonde! on August 22, 2011, 07:22:58 PM
Set your Evil Charachter aside. Win the game.      Is that powerful enough? :p
Title: Re: Reap What you Sow
Post by: BubbleBoy on August 22, 2011, 08:24:03 PM
I think saying top of deck or random from hand would be powerful enough.
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