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That first enhancement is essentially giving your opponent a free turn, and the ability isn't particularly good (most defenses have many ways to end a battle after being ignored. Also, CBN makes it way too powerful.
For the second one, dominants do not have a brigade.
Most of these seem a little boring and UP, except for Boasting Enemy, which I like, and Guard Your Heart, which I have mixed feelings about.
The last one is very op imo do a recursion deck...and use it twice and only rescue once. No thanks