Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Rrulez on May 10, 2009, 10:28:23 AM
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This idea was taken from Pol in an earlier thread:
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fberryfamilyblog.webs.com%2FQ1.jpg&hash=4038a8df979cbace78a98f4579cf605f663c6324)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fberryfamilyblog.webs.com%2FQ2.jpg&hash=6359e1653dd27010ad79a58395130c0b85644a63)
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Armor should be 6/1... I don't remember that last time someone killed someone with a breastplate. ;)
And The first guy is too good. Recursion with King Lemuel is enough, in my opinion.
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The guy looks like Dr. Chase from House... Sort of.
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yea the weapon class enhancement should be low strength high defence. maybe 2/3 and the hero is a bit OP. go out every turn increase some BTN hero by 2/2 and recur a enhancement.
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I could deal with his first and third abilities, but the second ability is unnecessary with King Lemmy, and gives too much power to a single character.
I like Jonathan's armor.