New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Here are my ideas for a new Proverbs evil theme. I wanted to make a theme that targets speed decks and has a "place opponent's cards beneath deck" thing going. Pale Green already has two famous "place beneath deck" cards, in Sin in the Camp and Words of Discouragement, so I put the theme in Pale Green.
Also, some Proverbs lost souls are needed.
The only thing I would say is that surety should be a curse, since surety isn't a physical object.
- For House of Death, can this be stopped in any way? By the current rules, I'm not sure that you can even use ITB to stop it (since it's not IN battle) and that makes me worried. Essentially, even with FBTN and/or banding, you'd just have to discard Proverbs enhancements for an automatic win and to capture heroes, crippling your opponent going forward. This worries me.
- Foolish Surety is very interesting. But the game-breaker in me would run this with Sam-I-Am with magician splash, then I can just throw my Davids and Sauls back into deck, put an evil character on the bottom, pop him up with other magicians, and use Sam to draw a bazillion cards. Also, should the protection from deactivation instead by "restrict all players from deactivating" or something like that? Not sure which would be more appropriate.
- For Folly, protecting all decks from shuffle, would that mean that if I exchanged, I just wouldn't shuffle? Because that might be a bit frightening, knowing exactly what cards you would get (see again what deck I would run above and that I would search about every turn with it, and you can search with Fools too).
I'll take a look to see what I can find for that last card, but may I suggest instead having it bottom-deck two card or one dominant?