So my fiancee's family plays a lot of card games, as does my mom's side of my family, so needless to say I played a lot of cards over the holiday season (none of them being Redemption, unfortunately). That kind of got me thinking: if playing cards had Redemption special abilities, what would they be? Here's where you can post your ideas. I'm looking for abilities that are more creative than the four of clubs making a hero gain 4/4 or something lame like that. I would definitely be interested in abilities that utilize one of that card's features in a game it is featured in. For example:
Queen of Spades
12/10 Black Evil Character
"When blocking, selected Hero in battle gains 13/13 until end of turn. This ability and the next enhancement played this battle cannot be prevented."
The reason should be obvious to those who play Hearts, as the person who gets the Queen of Spades "gains" 13 points, though they don't want them. Similarly, this ability gives 13/13 to your opponent, who probably won't want them, considering the next enhancement played on either side is CBP, and the Queen basically gives herself initiative. However, such a play can backfire, in Hearts if your opponent shoots the moon, or in Redemption if your opponent is able to interrupt your next enhancement and you now have to overcome an extra 13/13.
So if you have ideas, post them here. If the ability references a game that is not very well known, then maybe you could explain it a bit. Otherwise, have fun!
Here's a few others:
Ace of Clubs
0/1 Black EE
"If a Jack is in battle, this card is worth 0/11. Opponent must discard cards from hand or battle with combined strength (*/) and toughness (/*) equal to 21, or battle immediately ends. Cannot be negated." (Blackjack/21)
Five of Diamonds
3/2 Red WC GE
"Holder gains 2/2 for every King, Queen, or Jack in play." (Cribbage)
Eight of Hearts:
5/3 Multi GE
"When attacking, select an evil brigade in battle. Opponent must reveal cards from deck until a card from that brigade is revealed or there are no cards left in that deck. All revealed Lost Souls are placed in opponent's land of bondage. All other cards return to the bottom of deck in the order holder chooses. (Crazy Eights)