Author Topic: Playability Vs Biblical Accuracy  (Read 2937 times)

Offline The Warrior

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Playability Vs Biblical Accuracy
« on: January 20, 2011, 12:27:27 AM »
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Which do you think is most important?

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Re: Playability Vs Biblical Accuracy
« Reply #1 on: January 20, 2011, 12:52:35 AM »
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I include balance in "playability", so in some cases playability is necessary over Biblical accuracy. In most cases, though, accuracy is good and fine and nice even if it means the card is never "meta".

Offline King Leo

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Re: Playability Vs Biblical Accuracy
« Reply #2 on: January 20, 2011, 08:06:10 AM »
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I agree about playability.
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Offline Red

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Re: Playability Vs Biblical Accuracy
« Reply #3 on: January 20, 2011, 08:44:31 AM »
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I agree with leo save one thing:Captured demons which got changed.
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Re: Playability Vs Biblical Accuracy
« Reply #4 on: January 20, 2011, 09:28:24 AM »
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Both.

Offline BubbleBoy

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Re: Playability Vs Biblical Accuracy
« Reply #5 on: January 20, 2011, 10:42:30 AM »
+1
Basically, I think playability is more important. However, I think you can easily have both for any card you make.
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Offline STAMP

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Re: Playability Vs Biblical Accuracy
« Reply #6 on: January 20, 2011, 12:21:50 PM »
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I think everyone knows where I stand.   ;)
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Offline TheKarazyvicePresidentRR

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Re: Playability Vs Biblical Accuracy
« Reply #7 on: January 20, 2011, 12:30:30 PM »
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I choose both. Yes, it is a bit harder but there have been many, many examples of great playability and biblical accuracy through the years.
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Re: Playability Vs Biblical Accuracy
« Reply #8 on: January 20, 2011, 01:06:42 PM »
+1
They can go hand in hand as long as you find ways to implement the biblical theme in the game mechanics.  Like how conversion (typically) changes a bad guy into a good guy, or how the sons of Jacob have numbers coinciding with the order of their birth.

Offline The M

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Re: Playability Vs Biblical Accuracy
« Reply #9 on: January 20, 2011, 09:13:24 PM »
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Playability
As long as the character was in the Bible and was recognizably good or evil it shouldn't be that hard to make a card.
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Offline SomeKittens

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Re: Playability Vs Biblical Accuracy
« Reply #10 on: January 20, 2011, 10:10:44 PM »
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Of playability means fun, then I vote for that, but only to a point.
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Offline Minister Polarius

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Re: Playability Vs Biblical Accuracy
« Reply #11 on: January 21, 2011, 10:10:01 AM »
+1
Playability, but frequently the most playable cards will be biblically accurate, too. Simon Zealotes, anyone?
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Offline ChristianSoldier

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Re: Playability Vs Biblical Accuracy
« Reply #12 on: January 22, 2011, 02:37:30 AM »
+2
I like as accurate as possible while making it playable, that being said you don't have to nitpick over details (except Identifiers, those should always be accurate.
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Offline disciple_drew

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Re: Playability Vs Biblical Accuracy
« Reply #13 on: February 02, 2011, 07:18:15 AM »
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I like as accurate as possible while making it playable, that being said you don't have to nitpick over details (except Identifiers, those should always be accurate.

Most agreed. I think the accuracy should be above the other functions of the card. But I also imagine just being creative enough would suffice in making the card playable enough. But if we're looking for accuracy there should be a whole lot more features to the game.

A while back ago I remember seeing an inspired animal brigade which I think was called "cobalt". It would be cool to have animals mentioned in scripture where that brigade is unique to others like only that brigade is neither evil or good so they could block or attack because they're animals. If it was a horse (which was common transportation in Biblical times) it would have been nice to have it band to a human character. Stuff like that would be cool.

Other than that, having identifiers on every card would really help the depth of accuracy and so on.
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Offline SomeKittens

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Re: Playability Vs Biblical Accuracy
« Reply #14 on: February 02, 2011, 09:21:29 AM »
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My favorite (and totally accurate) identifier is TGT's "Empty!".  Though it should say "If Son of God is discarded, you may place it here for three turns to redeem all lost souls"

/as if we needed another reason to hate TGT
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Offline Alex_Olijar

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Re: Playability Vs Biblical Accuracy
« Reply #15 on: February 02, 2011, 09:26:49 AM »
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"If Son of God is discarded, you may place it here for three turns to redeem all lost souls"

I thought the game tried to work in Biblical context, not completely contradict it.

Offline disciple_drew

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Re: Playability Vs Biblical Accuracy
« Reply #16 on: February 02, 2011, 10:33:31 AM »
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"If Son of God is discarded, you may place it here for three turns to redeem all lost souls"

I thought the game tried to work in Biblical context, not completely contradict it.

Yeah, that would seem a bit overpowered not to mention, not all of the lost will receive Jesus. There are some unbelievers that won't believe in him or accept Him, so there needs to be something in the game that can represent that.
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Offline SomeKittens

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Re: Playability Vs Biblical Accuracy
« Reply #17 on: February 02, 2011, 10:39:29 AM »
+1
Well, I had three options there:
1.) "...To redeem all lost souls who would be rescued anyway"
2.) "...To redeem all lost souls who want to be rescued"
3.) "...To redeem all lost souls"

Scratch that, my imaginary TGT is getting an errata:
"...To negate all forum arguments"
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Offline disciple_drew

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Re: Playability Vs Biblical Accuracy
« Reply #18 on: February 02, 2011, 10:53:55 AM »
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Well, I had three options there:
1.) "...To redeem all lost souls who would be rescued anyway"
2.) "...To redeem all lost souls who want to be rescued"
3.) "...To redeem all lost souls"

Scratch that, my imaginary TGT is getting an errata:
"...To negate all forum arguments"

lol ha ha, the cat is in the litter box again.
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Offline Alex_Olijar

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Re: Playability Vs Biblical Accuracy
« Reply #19 on: February 02, 2011, 11:36:27 AM »
+1
Well, I had three options there:
1.) "...To redeem all lost souls who would be rescued anyway"
2.) "...To redeem all lost souls who want to be rescued"
3.) "...To redeem all lost souls"

Scratch that, my imaginary TGT is getting an errata:
"...To negate all forum arguments"

Redeem souls until you win the game. There, problem solved.

 


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