Author Topic: New Card Play Dynamics...  (Read 6764 times)

Offline disciple_drew

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Re: New Card Play Dynamics...
« Reply #25 on: February 01, 2011, 01:01:49 PM »
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Yay for necroing something I've got opinions about!

New gameplay dynamics would be a great thing, especially for something proven by MTG.  (Regardless of your spiritual opinions on the game, they are doing a great job businesswise.)

This addition of counters, of course, would only lead to counters to said counters.  "Discard all tokens in play", etc.

/With all the counters, it's a wonder we don't have a kitchen sink

//Your card:


Yes, MTG is making a ton of money but God cares more about what’s in your heart than in your bank account.

Concerning counters, there may be certain terms & mechanics that MTG can’t copyright due to genericized copyright laws. They’ve patented “tapping” so no one can implement that concept into their game. But I highly doubt they can copyright “counters” because in the gaming world, that’s a generic term because of the nature of gaming and entertainment. I have seen some cards and card ideas use the word “markers”. But for the most part I don't think the word counters should be much a problem. However, only a lawyer could answer that. I have noticed that Redemption uses the word "first strike" just like MTG has but I'm pretty sure they've gotten around that copy right because the context and functionality of first strike in redemption is different than in MTG.
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Offline Perri

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Re: New Card Play Dynamics...
« Reply #26 on: February 01, 2011, 01:06:26 PM »
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Although I'm not positive on this, I'm pretty sure they've only copyrighted terms such as "tapping", because I have played at least 2 other games that use the same mechanic, with just different terms..

On another note, as much as I love the idea of new mechanics, I really think that current gameplay for Redemption should be worked on more, there are still a lot of players confused about ways certain abilities work, and the ways that certain abilities work/don't work together.

Offline SomeKittens

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Re: New Card Play Dynamics...
« Reply #27 on: February 01, 2011, 02:03:04 PM »
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Yes, MTG is making a ton of money but God cares more about what’s in your heart than in your bank account.
Absolutely.  However, Jesus was a prophet, so why can't I make one?  I just said that to prove that MTG knows what they're doing when it comes to trading card games.
Concerning counters, there may be certain terms & mechanics that MTG can’t copyright due to genericized copyright laws. They’ve patented “tapping” so no one can implement that concept into their game. But I highly doubt they can copyright “counters” because in the gaming world, that’s a generic term because of the nature of gaming and entertainment. I have seen some cards and card ideas use the word “markers”. But for the most part I don't think the word counters should be much a problem. However, only a lawyer could answer that. I have noticed that Redemption uses the word "first strike" just like MTG has but I'm pretty sure they've gotten around that copy right because the context and functionality of first strike in redemption is different than in MTG.


I don't see a legal problem with counters as a gameplay mechanic.  We've got them (think 1/1 counter for every turn set aside)
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Offline disciple_drew

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Re: New Card Play Dynamics...
« Reply #28 on: February 01, 2011, 03:05:29 PM »
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Although I'm not positive on this, I'm pretty sure they've only copyrighted terms such as "tapping", because I have played at least 2 other games that use the same mechanic, with just different terms..

On another note, as much as I love the idea of new mechanics, I really think that current gameplay for Redemption should be worked on more, there are still a lot of players confused about ways certain abilities work, and the ways that certain abilities work/don't work together.

Regarding the “tapping” mechanic, I’m absolutely sure they’ve patented the tapping mechanic. I’ve personally checked the US Dept. of copyrights & patents and Hasbro owns a patent on the tapping mechanic. The reason I say this is because I’ve designed a mixed martial arts collectible card game and I was trying to think of using a similar concept but afterwards didn’t need it and heres evidence of it: http://www.thegamecrafter.com/games/pocket-mma-debut-starter-deck . Although, Hasbro can release others in using it, really it only becomes a problem if or when Hasbro bring the legal issue to court.

Quote
Yes, MTG is making a ton of money but God cares more about what’s in your heart than in your bank account.
Absolutely.  However, Jesus was a prophet, so why can't I make one?  I just said that to prove that MTG knows what they're doing when it comes to trading card games.

It’s alright to make a prophet card, since that would just be reiterating what the Bible already talks about. A prophet was God’s idea, not man’s. The only reason MTG is so good at making a card game is because God gifted & talented them to do so. That gift & talent didn’t come from no where. Of which they’ll be held accountable with what they did with that gift & talent, did they bring glory to God or did they not? Rather, they designed a made a game that promotes witchcraft & sorcery instead. God also said something about witchcraft & sorcery – it’s forbidden.
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Warrior_Monk

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Re: New Card Play Dynamics...
« Reply #29 on: February 01, 2011, 03:25:19 PM »
-1
This thread reinforces my thought that more debates are had on the New Card Ideas thread than Open Discussion. Or pretty close to...


Offline disciple_drew

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Re: New Card Play Dynamics...
« Reply #30 on: February 01, 2011, 03:31:19 PM »
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I would post recommended card mechanics because they're really good but if it's only taken seriously with the Cactus staff. I don't think I've heard of or seen of a card printed from a "card idea" that many of us players contributed, so what would be the point to share feedback and insight if it's not taken into consideration?
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Offline SomeKittens

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Re: New Card Play Dynamics...
« Reply #31 on: February 01, 2011, 04:05:04 PM »
+1
It’s alright to make a prophet card, since that would just be reiterating what the Bible already talks about. A prophet was God’s idea, not man’s. The only reason MTG is so good at making a card game is because God gifted & talented them to do so. That gift & talent didn’t come from no where. Of which they’ll be held accountable with what they did with that gift & talent, did they bring glory to God or did they not? Rather, they designed a made a game that promotes witchcraft & sorcery instead. God also said something about witchcraft & sorcery – it’s forbidden.
Prophet/Profit....

It's a pun.  Though I do somewhat agree with that statement.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline disciple_drew

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Re: New Card Play Dynamics...
« Reply #32 on: February 01, 2011, 04:20:58 PM »
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It’s alright to make a prophet card, since that would just be reiterating what the Bible already talks about. A prophet was God’s idea, not man’s. The only reason MTG is so good at making a card game is because God gifted & talented them to do so. That gift & talent didn’t come from no where. Of which they’ll be held accountable with what they did with that gift & talent, did they bring glory to God or did they not? Rather, they designed a made a game that promotes witchcraft & sorcery instead. God also said something about witchcraft & sorcery – it’s forbidden.
Prophet/Profit....

It's a pun.  Though I do somewhat agree with that statement.

Amen, lets just remember that our goal or target here is to Glorify God. I think better game mechanics would enrich and enhance the flavor of the game and add a unique addition to the game. Even if some may seem familiar with abilities or mechanics from other games. As long as it's Glorifying God it's okay. I'm all ears to share with other players with what they had in mind. Perhaps if we all made a push and showed interest... Cactus would catch on and run with it.
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Offline Minister Polarius

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Re: New Card Play Dynamics...
« Reply #33 on: February 01, 2011, 09:28:24 PM »
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I would post recommended card mechanics because they're really good but if it's only taken seriously with the Cactus staff. I don't think I've heard of or seen of a card printed from a "card idea" that many of us players contributed, so what would be the point to share feedback and insight if it's not taken into consideration?
There have been a few cards made from the ideas in this forum. Curses were invented by a frequent New Card Idea poster, and there have been several individual cards printed with a few changes. I was actually recently made aware of why more cards from this section have not been made, and it's no longer an issue in large part.
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Offline disciple_drew

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Re: New Card Play Dynamics...
« Reply #34 on: February 02, 2011, 07:10:45 AM »
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I would post recommended card mechanics because they're really good but if it's only taken seriously with the Cactus staff. I don't think I've heard of or seen of a card printed from a "card idea" that many of us players contributed, so what would be the point to share feedback and insight if it's not taken into consideration?
There have been a few cards made from the ideas in this forum. Curses were invented by a frequent New Card Idea poster, and there have been several individual cards printed with a few changes. I was actually recently made aware of why more cards from this section have not been made, and it's no longer an issue in large part.

Then how come there isn't a section on the forum to point this out? It would be nice to know who came up with what idea to edify the Body of Believers. It's cool that some cards have been taken into account... but what about mechanics? If cards have been made (which you're saying) that's awesome but I don't think I've seen many more mechanics being developed to improve & enrich the game we all so come to enjoy.

Also, is it that you only know because this is only shared with moderators or something?
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Offline SomeKittens

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Re: New Card Play Dynamics...
« Reply #35 on: February 02, 2011, 09:19:28 AM »
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There's not much "Uber-secret knowledge" that comes with being a mod.  All we get are the occasional nachos.
http://www.cactusgamedesign.com/message_boards/index.php?topic=23927.0
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Alex_Olijar

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Re: New Card Play Dynamics...
« Reply #36 on: February 02, 2011, 09:35:00 AM »
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I remember when I wanted to be a mod of another site I used to be extremely frequent on. Good times. Good times.

Offline Korunks

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Re: New Card Play Dynamics...
« Reply #37 on: February 02, 2011, 09:52:19 AM »
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There have been a few cards made from the ideas in this forum. Curses were invented by a frequent New Card Idea poster, and there have been several individual cards printed with a few changes. I was actually recently made aware of why more cards from this section have not been made, and it's no longer an issue in large part.

Can you share what the reason was?  Also does that mean that more cards may be made from this section?  I might just have to actually think of some cards if that is the case.
In AMERICA!!

Offline SomeKittens

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Re: New Card Play Dynamics...
« Reply #38 on: February 02, 2011, 09:52:53 AM »
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The link's on my previous post.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline uthminister [BR]

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Re: New Card Play Dynamics...
« Reply #39 on: February 02, 2011, 11:49:19 AM »
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There's not much "Uber-secret knowledge" that comes with being a mod.  All we get are the occasional nachos.

Nachos...and the handshake.

 


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