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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: The Warrior on January 20, 2011, 12:27:27 AM

Title: Playability Vs Biblical Accuracy
Post by: The Warrior on January 20, 2011, 12:27:27 AM
Which do you think is most important?

I ride the fence  :P
Title: Re: Playability Vs Biblical Accuracy
Post by: browarod on January 20, 2011, 12:52:35 AM
I include balance in "playability", so in some cases playability is necessary over Biblical accuracy. In most cases, though, accuracy is good and fine and nice even if it means the card is never "meta".
Title: Re: Playability Vs Biblical Accuracy
Post by: King Leo on January 20, 2011, 08:06:10 AM
I agree about playability.
Title: Re: Playability Vs Biblical Accuracy
Post by: Red on January 20, 2011, 08:44:31 AM
I agree with leo save one thing:Captured demons which got changed.
Title: Re: Playability Vs Biblical Accuracy
Post by: drb1200 on January 20, 2011, 09:28:24 AM
Both.
Title: Re: Playability Vs Biblical Accuracy
Post by: BubbleBoy on January 20, 2011, 10:42:30 AM
Basically, I think playability is more important. However, I think you can easily have both for any card you make.
Title: Re: Playability Vs Biblical Accuracy
Post by: STAMP on January 20, 2011, 12:21:50 PM
I think everyone knows where I stand.   ;)
Title: Re: Playability Vs Biblical Accuracy
Post by: TheKarazyvicePresidentRR on January 20, 2011, 12:30:30 PM
I choose both. Yes, it is a bit harder but there have been many, many examples of great playability and biblical accuracy through the years.
Title: Re: Playability Vs Biblical Accuracy
Post by: The Schaef on January 20, 2011, 01:06:42 PM
They can go hand in hand as long as you find ways to implement the biblical theme in the game mechanics.  Like how conversion (typically) changes a bad guy into a good guy, or how the sons of Jacob have numbers coinciding with the order of their birth.
Title: Re: Playability Vs Biblical Accuracy
Post by: The M on January 20, 2011, 09:13:24 PM
Playability
As long as the character was in the Bible and was recognizably good or evil it shouldn't be that hard to make a card.
Title: Re: Playability Vs Biblical Accuracy
Post by: SomeKittens on January 20, 2011, 10:10:44 PM
Of playability means fun, then I vote for that, but only to a point.
Title: Re: Playability Vs Biblical Accuracy
Post by: Minister Polarius on January 21, 2011, 10:10:01 AM
Playability, but frequently the most playable cards will be biblically accurate, too. Simon Zealotes, anyone?
Title: Re: Playability Vs Biblical Accuracy
Post by: ChristianSoldier on January 22, 2011, 02:37:30 AM
I like as accurate as possible while making it playable, that being said you don't have to nitpick over details (except Identifiers, those should always be accurate.
Title: Re: Playability Vs Biblical Accuracy
Post by: disciple_drew on February 02, 2011, 07:18:15 AM
I like as accurate as possible while making it playable, that being said you don't have to nitpick over details (except Identifiers, those should always be accurate.

Most agreed. I think the accuracy should be above the other functions of the card. But I also imagine just being creative enough would suffice in making the card playable enough. But if we're looking for accuracy there should be a whole lot more features to the game.

A while back ago I remember seeing an inspired animal brigade which I think was called "cobalt". It would be cool to have animals mentioned in scripture where that brigade is unique to others like only that brigade is neither evil or good so they could block or attack because they're animals. If it was a horse (which was common transportation in Biblical times) it would have been nice to have it band to a human character. Stuff like that would be cool.

Other than that, having identifiers on every card would really help the depth of accuracy and so on.
Title: Re: Playability Vs Biblical Accuracy
Post by: SomeKittens on February 02, 2011, 09:21:29 AM
My favorite (and totally accurate) identifier is TGT's "Empty!".  Though it should say "If Son of God is discarded, you may place it here for three turns to redeem all lost souls"

/as if we needed another reason to hate TGT
Title: Re: Playability Vs Biblical Accuracy
Post by: Alex_Olijar on February 02, 2011, 09:26:49 AM
"If Son of God is discarded, you may place it here for three turns to redeem all lost souls"

I thought the game tried to work in Biblical context, not completely contradict it.
Title: Re: Playability Vs Biblical Accuracy
Post by: disciple_drew on February 02, 2011, 10:33:31 AM
"If Son of God is discarded, you may place it here for three turns to redeem all lost souls"

I thought the game tried to work in Biblical context, not completely contradict it.

Yeah, that would seem a bit overpowered not to mention, not all of the lost will receive Jesus. There are some unbelievers that won't believe in him or accept Him, so there needs to be something in the game that can represent that.
Title: Re: Playability Vs Biblical Accuracy
Post by: SomeKittens on February 02, 2011, 10:39:29 AM
Well, I had three options there:
1.) "...To redeem all lost souls who would be rescued anyway"
2.) "...To redeem all lost souls who want to be rescued"
3.) "...To redeem all lost souls"

Scratch that, my imaginary TGT is getting an errata:
"...To negate all forum arguments"
Title: Re: Playability Vs Biblical Accuracy
Post by: disciple_drew on February 02, 2011, 10:53:55 AM
Well, I had three options there:
1.) "...To redeem all lost souls who would be rescued anyway"
2.) "...To redeem all lost souls who want to be rescued"
3.) "...To redeem all lost souls"

Scratch that, my imaginary TGT is getting an errata:
"...To negate all forum arguments"

lol ha ha, the cat is in the litter box again.
Title: Re: Playability Vs Biblical Accuracy
Post by: Alex_Olijar on February 02, 2011, 11:36:27 AM
Well, I had three options there:
1.) "...To redeem all lost souls who would be rescued anyway"
2.) "...To redeem all lost souls who want to be rescued"
3.) "...To redeem all lost souls"

Scratch that, my imaginary TGT is getting an errata:
"...To negate all forum arguments"

Redeem souls until you win the game. There, problem solved.
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