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Well for one Demon's can't be warrior class.
Quote from: CJSports on May 24, 2013, 08:47:26 PMWell for one Demon's can't be warrior class.Admiral and Morg beg to differ. I think the big thing is that there isn't really any good biblical support for demons using weapons (except the Horsemen of the Apocalypse, assuming they are indeed demons, but since Death and Hades is a demon, I'd assume the others would be too)
Ok, here's Beelzebub 2.0. What does everyone think?
I like the improvements on the remaining abilities, though I think you could have kept at least the "discard a demon to discard an EC" part.
Sorry my bad, Orange Demons are not allowed to be warrior class. That is just how Rob designed it. It's not anything biblical it was just card production so my bad for not clarifying.
Quote from: CJSports on May 25, 2013, 09:43:42 PMSorry my bad, Orange Demons are not allowed to be warrior class. That is just how Rob designed it. It's not anything biblical it was just card production so my bad for not clarifying.Where did you find a reference to that, it's the first I've heard of it. Not sure why it would be the case, which is why I am not sure about it.
For possession, when you possess a character, I believe that the demon that is doing the possessing should also "band" to the possessed character, meaning they would both be together on the same side of the battle each time that demon enters battle. I say "band" because it wouldn't be banding, but possessing, but they would both still be in battle while possessed and they could not enter battle independently (to bring one character into battle, ignore one character, or discard one of the possessed characters would be to stop them both from entering battle/discard them both). If it is your opponent's character you are possession, you would take permanent control of that character until they are discarded or the possession is negated/undone. A demon could only possess one character at a time. Depending on what we want to do with this ability, if you wanted to allow for the possession of heroes, then you could convert the hero to an evil character until they were no longer possessed. You could still have the decrease as part of possession, but I don't think it would be entirely necessary. I think this would be a cool new mechanic for the game.