Author Topic: Evil  (Read 3432 times)

Offline Minister Polarius

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Evil
« on: January 15, 2009, 12:33:56 PM »
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Evil Heart
-1/-1 Orange/Black Evil Enhancement
"If a Genesis Hero is in play, redirect the last Good Enhancement played in battle to remove all O.T. cards in battle from the game."
Genesis 6:5

Youthful Evil
-1/-1 Orange/Grey Evil Enhancement
"Interrupt the Battle and Discard a unique Evil Character to cause a Hero of */5 or less to loose access to all lost souls this turn."
Genesis 8:21

Evil Beasts
6/6 Orange Evil Character
-Demon, Beast-
"May place on an O.T. Site to place another Evil Character in battle. Any time there is a Rescue Attempt at that Site, you may add this card to battle any time you have initiative or Rescuer is unblocked."
Leviticus 26:6

Evil Diseases
-1/-1 Orange/Brown Curse
"All Heroes in battle become diseased and decrease 2/2 per turn. Heroes are protected from healing cards until they have been in the Discard Pile during an end phase."
Deuteronomy 7:15

Spirit of Contention
3/3 Orange Evil Character
-Demon-
"You may Discard this card to cause two Evil Characters to fight each other. The winner joins this battle and the loser returns to territory."
Judges 9:23

Murderous Spirit
12/1 Orange Evil Character
-Demon-
"You may reduce this Character's offense by X (up to all of total offense) permanently to decrease a Hero's defense by X permanently. You may Discard any Weapon in play to increase offense by weapon's offense permanently."
I Samuel 19:9

Rewarding Evil for Good
-1/-1 Orange/Gold Evil Enhancement
"You may Discard a card from opponent's hand for every lost soul in his land of Redemption. Your opponent may instead withdraw all Heroes from battle, otherwise play the next Enhancement."
I Samuel 24:17

Evil Generation
6/6 Crimson Evil Character
"While this Character remains in play, all cards are Protected from Good Dominants. Cannot be Negated."
Matthew 29:39

Worsening Evil
3/6 Orange Curse
"All Evil cards with Evil in the title or verse Cannot be Negated."
2 Timothy 3:13
« Last Edit: January 16, 2009, 07:43:30 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

michael/michaelssword

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Re: Evil
« Reply #1 on: January 15, 2009, 12:37:25 PM »
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Evil Generation
6/6 Crimson Evil Character
"While this Character remains in play, all cards are Protected from Good Dominants. Cannot be Negated."
Matthew 29:39

thats OP'd the rest look good

Offline TheKarazyvicePresidentRR

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Re: Evil
« Reply #2 on: January 15, 2009, 02:22:24 PM »
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Maybe make Evil beasts place itself Face Down so DR doesn't murder it?

Love spirit of cont. Ec stealing is wyn. Specially with tartaros.

Murderous spirit is awesome.

I don't see how evil gen is OP'd It limits you as well.
Not quite a ghost...but not quite not.

Rawrlolsauce!

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Re: Evil
« Reply #3 on: January 15, 2009, 06:58:24 PM »
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I'd prefer Evil Generation to say "except Guardian of your Souls", but I like them all anyway

Offline JSB23

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Re: Evil
« Reply #4 on: January 15, 2009, 07:05:56 PM »
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Evil Gen is not totally OP but it is somewhat I like all of the rest
An unanswered question is infinitely better than an unquestioned answer.

Offline Captain Falcon

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Re: Evil
« Reply #5 on: January 16, 2009, 12:19:05 PM »
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Rewarding Evil for Good
-1/-1 Orange/Gold Evil Enhancement
"Discard a card from opponent's hand. You may then Discard another card for every lost soul in opponent's land of Redemption. Your opponent may Negate this and remove this card from the game by withdrawing all heroes from battle.  Otherwise, it cannot be negated"
I Samuel 24:17


That way it shuts down big banding as well as single heroes.
Ya ever eat, dirt?

Offline Minister Polarius

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Re: Evil
« Reply #6 on: January 16, 2009, 05:49:41 PM »
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I wanted it to have a bit of a check since it's such a powerful card. If you play it with A-Pole up, that's devastating.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Gohanick

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Re: Evil
« Reply #7 on: January 16, 2009, 06:28:51 PM »
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best combo would be evil generation, torment, then stick it in kingdoms of this world

Offline BubbleBoy

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Re: Evil
« Reply #8 on: January 16, 2009, 06:46:04 PM »
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Why not EG, a battle-winner, and then KotW? Otherwise, you pretty much just give your opp a lost soul. :-\
Use the Mad Bomber to rescue his Province.

Offline Tsavong Lah

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Re: Evil
« Reply #9 on: January 16, 2009, 07:26:38 PM »
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Quote
Rewarding Evil for Good
-1/-1 Orange/Gold Evil Enhancement
"Discard a card from opponent's hand. You may then Discard another card for every lost soul in opponent's land of Redemption. Your opponent may Negate this and remove this card from the game by withdrawing from battle."
I Samuel 24:17

This should say "your opponent may withdraw from battle to remove this card from the game instead", for the previously mentioned reason of A-Pole, HoH, etc. Also, I would remove the first sentence since it's already powerful enough as it is, and orange enhancements only doing anything until your opponent has some redeemed souls is a bit of a theme.
Χριστὸς ἀνέστη ἐκ νεκρῶν, θανάτῳ θάνατον πατήσας, καὶ τοῖς ἐν τοῖς μνήμασι ζωὴν χαρισάμενος!

Offline Minister Polarius

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Re: Evil
« Reply #10 on: January 16, 2009, 07:41:47 PM »
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Good suggestion. I'll change it.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Tsavong Lah

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Re: Evil
« Reply #11 on: January 16, 2009, 07:53:11 PM »
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Yeah, I like it much better now. Play-next is a nice touch for Orange. :)
Χριστὸς ἀνέστη ἐκ νεκρῶν, θανάτῳ θάνατον πατήσας, καὶ τοῖς ἐν τοῖς μνήμασι ζωὴν χαρισάμενος!

 


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