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Quote from: SomeKittens on May 25, 2011, 10:24:43 PMQuote from: Professoralstad on May 25, 2011, 02:01:23 PMIn order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:Peter10/10 Purple-Disciple-While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.New set spoiler?Totally. The playtesters have decided that the Disciples just aren't quite strong enough, so the new set will have two tins devoted entirely to Disciples. Here's a few more spoilers:Andrew7/8 Purple Hero-Disciple, X=# of your Disciples in play-Reveal the bottom X cards of your opponent's deck (limit 6). Discard all evil cards, and take any good enhancements into your hand. May band to Peter. Cannot be negated. John7/8 Green/Purple Hero-Disciple, Prophet-Search deck for a Good Fortress and play it. May use any enhancement with "John" or "Revelation" in the title, ability, or reference. Cannot be negated.James, Son of Zebedee8/6 Purple Hero-Disciple-Interrupt all sites and discard a card from hand to search deck for Fishing Boat or a good enhancement. May band to John. Cannot be interrupted.The Calling of the Twelve0/0 Multi GE, TCInterrupt all sites and artifacts and search your draw and/or discard pile for any number of Disciples (limit one of each character), and place them in your territory.The Meal in Emmaus2/2 Purple GE-X=#of your Disciples in battle-You may reveal Son of God from your hand to draw X. All Heroes are immune to all evil brigades except Crimson. Caring for Mary0/0 Purple GE, TCIf John is in play, he gains the ability "May band to an NT female Hero. Protect that Hero from opponent's cards while John remains in play."Authority of Peter5/2 Purple GEIf used by Peter, remove all demons in play and set-aside area from the game. You may convert an evil character to a Hero to draw 2. Cannot be interrupted.John's Revelation4/3 Purple/Silver GESet aside all humans in play except John. When a Lost Soul is rescued, shuffle them into owners' draw piles. Cannot be prevented. We figure that making those might make people actually start using Disciples...
Quote from: Professoralstad on May 25, 2011, 02:01:23 PMIn order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:Peter10/10 Purple-Disciple-While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.New set spoiler?
In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:Peter10/10 Purple-Disciple-While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.
Wait, People don't use disciples that much?When did this happen?
FTNP, Di came out after Nationals 2010.How about this S/A:"When drawn, place Peter in your territory. Peter is protected from abilities on evil cards unless he enters battle."Reference: Peter is a rock. That's what rocks do: They sit there until somebody decides to chuck them at a window or pedestrian.Carry On,-C_S