Author Topic: Peter, reprint  (Read 5076 times)

Offline hi123

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Peter, reprint
« on: May 22, 2011, 06:40:10 PM »
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Peter

Purple Hero
10/10
SA=  If Son of God is played, set hero aside for three turns. On Return, Hero is protected from Capture and Conversion.

Scipture: Same.
« Last Edit: May 22, 2011, 09:16:23 PM by hi123 »
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Offline The M

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Re: Peter, reprint
« Reply #1 on: May 22, 2011, 07:11:58 PM »
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Kinda OP. It's ok but I think the other peter works just fine.
Retired?

browarod

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Re: Peter, reprint
« Reply #2 on: May 22, 2011, 08:07:05 PM »
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I don't really think Disciples need anymore banding, lol. We have the 3 pairs and S2b2. I would think Peter deserves something else, something awesome.

Offline hi123

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Re: Peter, reprint
« Reply #3 on: May 22, 2011, 09:17:29 PM »
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I don't really think Disciples need anymore banding, lol. We have the 3 pairs and S2b2. I would think Peter deserves something else, something awesome.
Ok, he cant band now. So what should his ability be?  :dunno:
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Chronic Apathy

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Re: Peter, reprint
« Reply #4 on: May 22, 2011, 09:24:48 PM »
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I feel like Peter should do something none of the other Disciples do. Bart already has protection from capturing for all Disciples, I think Peter should do something different.

10/10 Hero
"May discard top card of deck to convert an evil character in opponent's territory to color of holder's choice. But then, remove Peter from the game at the end of battle."

Offline Townsend

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Re: Peter, reprint
« Reply #5 on: May 22, 2011, 09:28:57 PM »
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I feel like Peter should do something none of the other Disciples do. Bart already has protection from capturing for all Disciples, I think Peter should do something different.

10/10 Hero
"May discard top card of deck to convert an evil character in opponent's territory to color of holder's choice. But then, remove Peter from the game at the end of battle."
How is this biblical?

browarod

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Re: Peter, reprint
« Reply #6 on: May 22, 2011, 09:30:55 PM »
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Something like "Hero has access to NT sites. If a captured disciple is in opponent's Land of Bondage, you may play an enhancement. Cannot be interrupted." maybe? Covers what I personally think are the 2 biggest threats to Disciples.

Chronic Apathy

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Re: Peter, reprint
« Reply #7 on: May 22, 2011, 09:39:19 PM »
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I feel like Peter should do something none of the other Disciples do. Bart already has protection from capturing for all Disciples, I think Peter should do something different.

10/10 Hero
"May discard top card of deck to convert an evil character in opponent's territory to color of holder's choice. But then, remove Peter from the game at the end of battle."
How is this biblical?

Peter converted a ton of people, and he was also eventually martyred. The removal from game instead of discard keeps it from being overpowered.

Offline Drrek

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Re: Peter, reprint
« Reply #8 on: May 22, 2011, 09:45:43 PM »
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I feel like Peter should do something none of the other Disciples do. Bart already has protection from capturing for all Disciples, I think Peter should do something different.

10/10 Hero
"May discard top card of deck to convert an evil character in opponent's territory to color of holder's choice. But then, remove Peter from the game at the end of battle."
How is this biblical?

Peter converted a ton of people, and he was also eventually martyred. The removal from game instead of discard keeps it from being overpowered.

Well the alternative to removing him from the game without him becoming overpowered would be to just add on there "limit once per game"
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Chronic Apathy

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Re: Peter, reprint
« Reply #9 on: May 22, 2011, 09:51:22 PM »
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I feel like even then it might be a hair overpowered, due to Peter's use with TGT. There should (again, in my opinion) be a serious penalty for using it.

Offline Townsend

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Re: Peter, reprint
« Reply #10 on: May 22, 2011, 09:59:45 PM »
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I feel like even then it might be a hair overpowered, due to Peter's use with TGT. There should (again, in my opinion) be a serious penalty for using it.
That is true and Chorazin will be seeing a little more use lol

[Edit] It really needs the once per game clause just cause I would use Cov of Eden and CoF all game.
« Last Edit: May 22, 2011, 10:05:46 PM by mjwaree5 »

Offline Drrek

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Re: Peter, reprint
« Reply #11 on: May 22, 2011, 10:04:53 PM »
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Just throwing an idea out there, but if you want to go for the idea of Peter converting people than being martyred, maybe you could go with the ability being limited to once per game, and when Christian Martyr is played, remove Peter from game.

again, might not be a good idea, but just putting it out there.
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Offline megamanlan

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Re: Peter, reprint
« Reply #12 on: May 25, 2011, 11:52:27 AM »
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I think he should have something about Access to all NT Sites and some other nice effect. I'd have to think about it though.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Professoralstad

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Re: Peter, reprint
« Reply #13 on: May 25, 2011, 02:01:23 PM »
+1
In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:

Peter

10/10 Purple
-Disciple-
While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.
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Offline megamanlan

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Re: Peter, reprint
« Reply #14 on: May 25, 2011, 03:21:04 PM »
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I would say that this idea is really OP'd since every EC that goes to battle dies at the end of the turn.
Far to nasty.

In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:

Peter

10/10 Purple
-Disciple-
While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

browarod

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Re: Peter, reprint
« Reply #15 on: May 25, 2011, 03:22:28 PM »
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Characters die from 0 toughness not 0 strength....

Offline Drrek

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Re: Peter, reprint
« Reply #16 on: May 25, 2011, 03:34:35 PM »
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Doing that would still be OP because with that Thad would protect from every evil character CBN.
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Offline megamanlan

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Re: Peter, reprint
« Reply #17 on: May 25, 2011, 04:33:55 PM »
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I mean that they would be easy to beat!
Any EC that goes to battle would be going on a sue aside mission!
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Drrek

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Re: Peter, reprint
« Reply #18 on: May 25, 2011, 05:19:41 PM »
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I mean that they would be easy to beat!
Any EC that goes to battle would be going on a sue aside mission!

Actually with pretty much unlimited initiative there, it would actually be beneficial to the defender usually, that is if it weren't for the fact that Thaddeus would destroy everything if Peter could do this.

It would actually be WAY OP because all the ECs that the guy controlling Peter would have would have great initiative, while the other person's ECs couldn't do anything once Thad came into battle.
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Chronic Apathy

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Re: Peter, reprint
« Reply #19 on: May 25, 2011, 08:57:57 PM »
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Also, Peter + Crown = Dead evil characters no matter what.

Offline Drrek

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Re: Peter, reprint
« Reply #20 on: May 25, 2011, 09:21:44 PM »
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Also, Peter + Crown = Dead evil characters no matter what.

No because he put "Protect Evil Characters from other increase or decrease abilities." in there, so that wouldn't happen.  Still would be OP though.
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Offline Sadness

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Re: Peter, reprint
« Reply #21 on: May 25, 2011, 10:07:22 PM »
-1
Peter
10/10 Multi-Color Hero
Disciple,Author

"Peter bands to any Hero that wrote one of the books in the Bible"

Peter can band to any character that wrote a book in the Bible,that means Old and New Testament characters.
We will be going home to Jesus soon!

Lamborghini_diablo

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Re: Peter, reprint
« Reply #22 on: May 25, 2011, 10:20:52 PM »
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In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:

Peter

10/10 Purple
-Disciple-
While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. May Band to Thaddeus. Cannot be negated.

Fixed.

Offline SomeKittens

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Re: Peter, reprint
« Reply #23 on: May 25, 2011, 10:24:43 PM »
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In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:

Peter

10/10 Purple
-Disciple-
While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.
New set spoiler?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Professoralstad

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Re: Peter, reprint
« Reply #24 on: May 26, 2011, 11:30:14 AM »
+1
In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:

Peter

10/10 Purple
-Disciple-
While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.
New set spoiler?

Totally. The playtesters have decided that the Disciples just aren't quite strong enough, so the new set will have two tins devoted entirely to Disciples. Here's a few more spoilers:

Andrew
7/8 Purple Hero
-Disciple, X=# of your Disciples in play-
Reveal the bottom X cards of your opponent's deck (limit 6). Discard all evil cards, and take any good enhancements into your hand. May band to Peter. Cannot be negated.

John
7/8 Green/Purple Hero
-Disciple, Prophet-
Search deck for a Good Fortress and play it. May use any enhancement with "John" or "Revelation" in the title, ability, or reference. Cannot be negated.

James, Son of Zebedee
8/6 Purple Hero
-Disciple-
Interrupt all sites and discard a card from hand to search deck for Fishing Boat or a good enhancement. May band to John. Cannot be interrupted.

The Calling of the Twelve
0/0 Multi GE, TC
Interrupt all sites and artifacts and search your draw and/or discard pile for any number of Disciples (limit one of each character), and place them in your territory.

The Meal in Emmaus
2/2 Purple GE
-X=#of your Disciples in battle-
You may reveal Son of God from your hand to draw X. All Heroes are immune to all evil brigades except Crimson.

Caring for Mary
0/0 Purple GE, TC
If John is in play, he gains the ability "May band to an NT female Hero. Protect that Hero from opponent's cards while John remains in play."

Authority of Peter
5/2 Purple GE
If used by Peter, remove all demons in play and set-aside area from the game. You may convert an evil character to a Hero to draw 2. Cannot be interrupted.

John's Revelation
4/3 Purple/Silver GE
Set aside all humans in play except John. When a Lost Soul is rescued, shuffle them into owners' draw piles. Cannot be prevented.

We figure that making those might make people actually start using Disciples...


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