Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: hi123 on May 22, 2011, 06:40:10 PM
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Peter
Purple Hero
10/10
SA= If Son of God is played, set hero aside for three turns. On Return, Hero is protected from Capture and Conversion.
Scipture: Same.
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Kinda OP. It's ok but I think the other peter works just fine.
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I don't really think Disciples need anymore banding, lol. We have the 3 pairs and S2b2. I would think Peter deserves something else, something awesome.
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I don't really think Disciples need anymore banding, lol. We have the 3 pairs and S2b2. I would think Peter deserves something else, something awesome.
Ok, he cant band now. So what should his ability be? :dunno:
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I feel like Peter should do something none of the other Disciples do. Bart already has protection from capturing for all Disciples, I think Peter should do something different.
10/10 Hero
"May discard top card of deck to convert an evil character in opponent's territory to color of holder's choice. But then, remove Peter from the game at the end of battle."
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I feel like Peter should do something none of the other Disciples do. Bart already has protection from capturing for all Disciples, I think Peter should do something different.
10/10 Hero
"May discard top card of deck to convert an evil character in opponent's territory to color of holder's choice. But then, remove Peter from the game at the end of battle."
How is this biblical?
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Something like "Hero has access to NT sites. If a captured disciple is in opponent's Land of Bondage, you may play an enhancement. Cannot be interrupted." maybe? Covers what I personally think are the 2 biggest threats to Disciples.
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I feel like Peter should do something none of the other Disciples do. Bart already has protection from capturing for all Disciples, I think Peter should do something different.
10/10 Hero
"May discard top card of deck to convert an evil character in opponent's territory to color of holder's choice. But then, remove Peter from the game at the end of battle."
How is this biblical?
Peter converted a ton of people, and he was also eventually martyred. The removal from game instead of discard keeps it from being overpowered.
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I feel like Peter should do something none of the other Disciples do. Bart already has protection from capturing for all Disciples, I think Peter should do something different.
10/10 Hero
"May discard top card of deck to convert an evil character in opponent's territory to color of holder's choice. But then, remove Peter from the game at the end of battle."
How is this biblical?
Peter converted a ton of people, and he was also eventually martyred. The removal from game instead of discard keeps it from being overpowered.
Well the alternative to removing him from the game without him becoming overpowered would be to just add on there "limit once per game"
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I feel like even then it might be a hair overpowered, due to Peter's use with TGT. There should (again, in my opinion) be a serious penalty for using it.
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I feel like even then it might be a hair overpowered, due to Peter's use with TGT. There should (again, in my opinion) be a serious penalty for using it.
That is true and Chorazin will be seeing a little more use lol
[Edit] It really needs the once per game clause just cause I would use Cov of Eden and CoF all game.
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Just throwing an idea out there, but if you want to go for the idea of Peter converting people than being martyred, maybe you could go with the ability being limited to once per game, and when Christian Martyr is played, remove Peter from game.
again, might not be a good idea, but just putting it out there.
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I think he should have something about Access to all NT Sites and some other nice effect. I'd have to think about it though.
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In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:
Peter
10/10 Purple
-Disciple-
While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.
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I would say that this idea is really OP'd since every EC that goes to battle dies at the end of the turn.
Far to nasty.
In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:
Peter
10/10 Purple
-Disciple-
While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.
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Characters die from 0 toughness not 0 strength....
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Doing that would still be OP because with that Thad would protect from every evil character CBN.
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I mean that they would be easy to beat!
Any EC that goes to battle would be going on a sue aside mission!
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I mean that they would be easy to beat!
Any EC that goes to battle would be going on a sue aside mission!
Actually with pretty much unlimited initiative there, it would actually be beneficial to the defender usually, that is if it weren't for the fact that Thaddeus would destroy everything if Peter could do this.
It would actually be WAY OP because all the ECs that the guy controlling Peter would have would have great initiative, while the other person's ECs couldn't do anything once Thad came into battle.
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Also, Peter + Crown = Dead evil characters no matter what.
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Also, Peter + Crown = Dead evil characters no matter what.
No because he put "Protect Evil Characters from other increase or decrease abilities." in there, so that wouldn't happen. Still would be OP though.
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Peter
10/10 Multi-Color Hero
Disciple,Author
"Peter bands to any Hero that wrote one of the books in the Bible"
Peter can band to any character that wrote a book in the Bible,that means Old and New Testament characters.
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In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:
Peter
10/10 Purple
-Disciple-
While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. May Band to Thaddeus. Cannot be negated.
Fixed.
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In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:
Peter
10/10 Purple
-Disciple-
While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.
New set spoiler?
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In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:
Peter
10/10 Purple
-Disciple-
While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.
New set spoiler?
Totally. The playtesters have decided that the Disciples just aren't quite strong enough, so the new set will have two tins devoted entirely to Disciples. Here's a few more spoilers:
Andrew
7/8 Purple Hero
-Disciple, X=# of your Disciples in play-
Reveal the bottom X cards of your opponent's deck (limit 6). Discard all evil cards, and take any good enhancements into your hand. May band to Peter. Cannot be negated.
John
7/8 Green/Purple Hero
-Disciple, Prophet-
Search deck for a Good Fortress and play it. May use any enhancement with "John" or "Revelation" in the title, ability, or reference. Cannot be negated.
James, Son of Zebedee
8/6 Purple Hero
-Disciple-
Interrupt all sites and discard a card from hand to search deck for Fishing Boat or a good enhancement. May band to John. Cannot be interrupted.
The Calling of the Twelve
0/0 Multi GE, TC
Interrupt all sites and artifacts and search your draw and/or discard pile for any number of Disciples (limit one of each character), and place them in your territory.
The Meal in Emmaus
2/2 Purple GE
-X=#of your Disciples in battle-
You may reveal Son of God from your hand to draw X. All Heroes are immune to all evil brigades except Crimson.
Caring for Mary
0/0 Purple GE, TC
If John is in play, he gains the ability "May band to an NT female Hero. Protect that Hero from opponent's cards while John remains in play."
Authority of Peter
5/2 Purple GE
If used by Peter, remove all demons in play and set-aside area from the game. You may convert an evil character to a Hero to draw 2. Cannot be interrupted.
John's Revelation
4/3 Purple/Silver GE
Set aside all humans in play except John. When a Lost Soul is rescued, shuffle them into owners' draw piles. Cannot be prevented.
We figure that making those might make people actually start using Disciples...
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I dunno, it'll take a lot to get me to stop using my WONL deck.
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I dunno,I used the disciples and lost 5-1.
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That new James actually wouldn't be too OP, maybe remove the CBI.
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In order to come up with a good Peter, he should fill the gaping holes that Disciples have in their strategy. Thus, my suggestion:
Peter
10/10 Purple
-Disciple-
While Peter is in play, all evil characters have abilities (0/1). Protect Evil Characters from other increase or decrease abilities. Cannot be negated.
New set spoiler?
Totally. The playtesters have decided that the Disciples just aren't quite strong enough, so the new set will have two tins devoted entirely to Disciples. Here's a few more spoilers:
Andrew
7/8 Purple Hero
-Disciple, X=# of your Disciples in play-
Reveal the bottom X cards of your opponent's deck (limit 6). Discard all evil cards, and take any good enhancements into your hand. May band to Peter. Cannot be negated.
John
7/8 Green/Purple Hero
-Disciple, Prophet-
Search deck for a Good Fortress and play it. May use any enhancement with "John" or "Revelation" in the title, ability, or reference. Cannot be negated.
James, Son of Zebedee
8/6 Purple Hero
-Disciple-
Interrupt all sites and discard a card from hand to search deck for Fishing Boat or a good enhancement. May band to John. Cannot be interrupted.
The Calling of the Twelve
0/0 Multi GE, TC
Interrupt all sites and artifacts and search your draw and/or discard pile for any number of Disciples (limit one of each character), and place them in your territory.
The Meal in Emmaus
2/2 Purple GE
-X=#of your Disciples in battle-
You may reveal Son of God from your hand to draw X. All Heroes are immune to all evil brigades except Crimson.
Caring for Mary
0/0 Purple GE, TC
If John is in play, he gains the ability "May band to an NT female Hero. Protect that Hero from opponent's cards while John remains in play."
Authority of Peter
5/2 Purple GE
If used by Peter, remove all demons in play and set-aside area from the game. You may convert an evil character to a Hero to draw 2. Cannot be interrupted.
John's Revelation
4/3 Purple/Silver GE
Set aside all humans in play except John. When a Lost Soul is rescued, shuffle them into owners' draw piles. Cannot be prevented.
We figure that making those might make people actually start using Disciples...
Wait, People don't use disciples that much?When did this happen?
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He was being sarcastic....
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Wait, People don't use disciples that much?When did this happen?
When's the last time Disciples placed at nats, in any category?
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I never checked decks at Nats ever...
All I know is that a lot of people playing it in my area.
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Seriously, Rawr, leave him alone, lol.
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FTNP, Di came out after Nationals 2010.
How about this S/A:
"When drawn, place Peter in your territory. Peter is protected from abilities on evil cards unless he enters battle."
Reference: Peter is a rock. That's what rocks do: They sit there until somebody decides to chuck them at a window or pedestrian.
Carry On,
-C_S
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FTNP, Di came out after Nationals 2010.
How about this S/A:
"When drawn, place Peter in your territory. Peter is protected from abilities on evil cards unless he enters battle."
Reference: Peter is a rock. That's what rocks do: They sit there until somebody decides to chuck them at a window or pedestrian.
Carry On,
-C_S
Lol. Me like.