Poll

Vote for Paul's Special Ability

Option 1
13 (29.5%)
Option 2
2 (4.5%)
Option 3
4 (9.1%)
Option 4
1 (2.3%)
Option 5
2 (4.5%)
Option 6
12 (27.3%)
Option 7
1 (2.3%)
Option 8
5 (11.4%)
Option 9
3 (6.8%)
Option 10
1 (2.3%)

Total Members Voted: 41

Voting closed: October 25, 2016, 02:12:39 PM

Author Topic: Paul SA Vote - Player Created Card Part V  (Read 5847 times)

Offline Master Q

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Re: Paul SA Vote - Player Created Card Part V
« Reply #25 on: October 20, 2016, 09:56:20 PM »
0
Not everyone uses liner and almost no one uses MC but everyone uses NT souls now. Also with Paul being a green prophet he is going to be 100% more useful than MC and in a lot of decks. Even if they shuffle liner they'll kill there guy and not win the battle because more than likely another NT soul will be out.

If you're using DoU and Confusion, you're using liner. Not sure how Paul being green affects MH (MC?) use, outside of, sure, green won't use MH. But NT green isn't really a thing, so he'll be in mono clay more often, which is why I mentioned MH. If this were just protecting NT souls, I'm sure it wouldn't be too hard for someone who really wants to run DoU to use only OT souls. You have:

2 liner
Female
Switch
CBP
Shame
Punisher
Resurrection

Those are all pretty good. Good enough that I wouldn't mind not including the uber popular NT souls to worry about Paul.

My point is that his protect ability is easily worked-around and makes MH obsolete. It doesn't make or break the card for me, but it's a thought. I already said why I didn't vote for #1 earlier.
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Offline Xonathan

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Re: Paul SA Vote - Player Created Card Part V
« Reply #26 on: October 20, 2016, 10:24:58 PM »
0
If option 1 Paul forces people to only use OT souls that's awesome. They lose a lot of powerful abilties dominating the game right now. Plus you have to consider the player using Paul to also want to be able to use liner, DOU, and confusion.

MH is pretty obsolete as it is.

every card has a down side and this card isn't meant to solve all of the current metas problems,
Unlike the watchman currently winning in the other poll.
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Offline Minister Polarius

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Re: Paul SA Vote - Player Created Card Part V
« Reply #27 on: October 21, 2016, 12:23:58 AM »
0
Forgot liner is OT, vote back up for grabs. Mayhem delenda est.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Minister Polarius

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Re: Paul SA Vote - Player Created Card Part V
« Reply #28 on: October 21, 2016, 12:29:55 AM »
0
Really torn between 9 and 6. 6 would be good except almost all the relevant N.T. EEs are CBP anyway and there's no speed. 9 is much better but too unpopular to unseat 1 (which I have, upon further reading, realized is ridiculous wallbreaking for extreme aggro). Mayhem delenda est.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline The Schaefer

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Re: Paul SA Vote - Player Created Card Part V
« Reply #29 on: October 21, 2016, 01:15:28 AM »
+1
Cbn enhancements in Clay just seems too powerful with all the interrupting battle winners there so I can't vote 6. I think 1 offers alot of versatility and some answers to meta problems but will definitely need thorough testing and possible adjustments to make sure it doesn't warp the meta even more than it already is.

Offline Minister Polarius

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Re: Paul SA Vote - Player Created Card Part V
« Reply #30 on: October 21, 2016, 10:46:32 AM »
0
We already have Peter and Stephen. Paul would just extend the CBN to Mercy of James as far as interrupters go.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master Q

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Re: Paul SA Vote - Player Created Card Part V
« Reply #31 on: October 21, 2016, 12:44:21 PM »
+2
Really torn between 9 and 6. 6 would be good except almost all the relevant N.T. EEs are CBP anyway and there's no speed. 9 is much better but too unpopular to unseat 1 (which I have, upon further reading, realized is ridiculous wallbreaking for extreme aggro). Mayhem delenda est.

6 over 9 any day. 6 may be boring, but it's better than 9's one-sidedness. Personally, I'd take a straight-up Strong Angel version of Paul that also draws 2 over all of the options that are winning or close, as long as it's not CB anything. Just - "If attacking alone, negate Enhancements and other characters. You may draw 2." As unexciting as that is in and of itself. :P
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Offline uthminister [BR]

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Re: Paul SA Vote - Player Created Card Part V
« Reply #32 on: October 21, 2016, 01:52:35 PM »
0
Really torn between 9 and 6. 6 would be good except almost all the relevant N.T. EEs are CBP anyway and there's no speed. 9 is much better but too unpopular to unseat 1 (which I have, upon further reading, realized is ridiculous wallbreaking for extreme aggro). Mayhem delenda est.

6 over 9 any day. 6 may be boring, but it's better than 9's one-sidedness. Personally, I'd take a straight-up Strong Angel version of Paul that also draws 2 over all of the options that are winning or close, as long as it's not CB anything. Just - "If attacking alone, negate Enhancements and other characters. You may draw 2." As unexciting as that is in and of itself. :P

9 has been my vote since this thread was opened. It may be one sided, but doesn't that make sense for a character who went from zealous against Christ to zealous for Christ. The "draw 2" is also a nice touch to help Clay's speed level. 

Offline The Guardian

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Re: Paul SA Vote - Player Created Card Part V
« Reply #33 on: October 21, 2016, 02:46:24 PM »
+3
I didn't originally make a submission but I'll post one here and see what people think.

First, I think it makes a ton of sense to include Site Access, but I don't think it should be limited to Paul. Paul sent others out and he brought others along on his journeys so I propose "Missionaries have Site Access."

Second, as has been the case for awhile, Mayhem is still incredibly dominant in terms of its game-changing potential. However, general hand protection (Jacob, Crowds LS) is often risky because of cards like Lions and Entrapping Pharisees so I think an alternate way to protect your hand would be a nice ability to introduce. I propose "If an opponent's card targets your hand, you may draw one instead." This would be very fitting for the story of Acts 28--"Paul gathered a pile of brushwood and, as he put it on the fire, a viper, driven out by the heat, fastened itself on his hand...But Paul shook the snake off into the fire and suffered no ill effects." Something targets your hand but you suffer no ill effect and instead get to draw a card.

Third, Miraculous Handkerchiefs has been brought up and I think that would be a great card to tie in with Paul. "If rescuing, search deck or discard pile for Miraculous Handkerchiefs."

Lastly, "Cannot be negated" because Paul was a boss.

Quote
Paul
Missionary/Prophet
7/7 Green/Clay
Missionaries have Site Access. If an opponent's card targets your hand, you may draw one instead. If rescuing, search deck or discard pile for Miraculous Handkerchiefs. Cannot be negated
.

Let me know what you guys think  8)
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kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #34 on: October 21, 2016, 03:09:29 PM »
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9 has been my vote since this thread was opened. It may be one sided, but doesn't that make sense for a character who went from zealous against Christ to zealous for Christ. The "draw 2" is also a nice touch to help Clay's speed level.

i mean option 9 is the least conditional and most useful i can see.. the only reason i'm okay with 1 is if the territory class and negate neutral cards goes because that aspect is so self defeating(ie negating way too many useful things to be used against you). we really have to consider the rest of the meta here.. throne- draw heroes and draw abilities galore. judges- draw heroes galore. bom-draw galore. etc.. etc..

all of these have near no conditional restraint in terms of getting to the rest of a decks strategies by drawing+they do other things like auto protecting gideon or reviving joshua to get hit by joshua captain again while they have coliseum out xD

having a d2 for a clay guy who can be splashed is hardly unbalanced-balancing if anything, and making it non conditional is far more meta adjusting than only allowing it by constraint..

nt has 2 fbtn guys where ot has many. clement doesn't even see play. making paul a fbtn and draw guy at least somewhat balances the odds there..

now if you are Polarius who is set on making mayhem obsolete:

Paul -Territory Class
Missionary/Prophet
7/2 Green/Clay
Missionaries have Site Access. If an opponent's card targets your hand, you may draw one instead. If rescuing, search deck or discard pile for Miraculous Handkerchiefs. Cannot be negated


this is your candy. having played miraculous handkerchiefs at state and regionals this year, i can tell you it definitely is worth it and is a phenomenal card when you are playing pretty much anti meta clay against soul shuffling etc. this ability does in fact solve a lot of common problems and would make me want to def play hankies

kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #35 on: October 21, 2016, 08:35:53 PM »
+1
guys.. maybe if we make Paul useful more than one person playing clay will at least make it to top cut next year!! ;D

Offline Kevinthedude

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Re: Paul SA Vote - Player Created Card Part V
« Reply #36 on: October 21, 2016, 08:39:50 PM »
+2
In a perfect world no deck is in top cut more than once at the same time.

kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #37 on: October 23, 2016, 02:15:52 PM »
0
really hope we iron this one out..

Offline Kevinthedude

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Re: Paul SA Vote - Player Created Card Part V
« Reply #38 on: October 23, 2016, 02:50:04 PM »
+3
The reason I think we should be careful with making Paul generically powerful, especially with speed related abilities, is that clay already has a ton of extremely powerful tools, but several of the best are cornered into their own decks (Each church) to prevent an OP deck being built with the rest of each. Paul obviously can't be stuck into one church, and so a powerful Paul makes EVERY clay related deck more powerful. On top of this given he'll be green he could potentially end up in any number of other deck types. For example, a clay/green Paul could use every GE in Gabe's Nats winning deck and by providing another clay Hero, would open up the possibility of playing cards like Word of Christ. Clay/Green is one of most potentially dangerous brigade combos to add to the game and a lot of thought should go into making one, especially with anything speed related.

I like Guardian's suggestion and would gladly vote for it if it was an option. It fits thematically, it's unique, and most importantly, it forces the opponent to make more choices about their plays. This is one of the best things a card can do in a game and is exactly the kind of ability a card with potentially far reaching deck options should have. The only thing I would change about it is dropping the Cannot be Negated to prevent it being played in Moses decks.

Edit: Alternatively instead of removing CBN, adding "While all your Heros are NT" would solve the Moses deck issue.

Edit2: The draw instead should not be a may. Hand/deck protection is balanced because there are some cards that punish you for having a protected hand. An optional hand protection ability would be a little too good IMO.
« Last Edit: October 23, 2016, 05:19:10 PM by Kevinthedude »

Offline Master Q

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Re: Paul SA Vote - Player Created Card Part V
« Reply #39 on: October 23, 2016, 02:50:46 PM »
+2
Suggestion for scripture verse:

Romans 1:1 -  "Paul, a servant of Christ Jesus, called to be an apostle and set apart for the gospel of God"

Says who he is and what he's about. Simple and straightforward.
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Offline egilkinc

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Re: Paul SA Vote - Player Created Card Part V
« Reply #40 on: October 25, 2016, 09:50:16 AM »
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I haven't paid much attention to Paul since Watchman won popular vote. But I did have a brainstorm in church yesterday :-)

Verse suggestion:
Philippians 3:8 (NIV84) "What is more, I consider everything a loss compared to the surpassing greatness of knowing Christ Jesus my Lord, for whose sake I have lost all things. I consider them rubbish, that I may gain Christ."

I know it's too late, but here's a corresponding special ability:
"Remove all cards from your discard pile from the game. Ignore enhancements. If rescue attempt fails, remove all cards in opponent's discard pile from the game. "

L8er,
Gil

Offline The Guardian

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Re: Paul SA Vote - Player Created Card Part V
« Reply #41 on: October 25, 2016, 10:48:24 AM »
0
Interesting concept, but enhancements are not "ignorable" only characters can be ignored in the current mechanics of the game.  :)
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Offline Xonathan

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Re: Paul SA Vote - Player Created Card Part V
« Reply #42 on: October 27, 2016, 12:57:05 PM »
+1
Interesting concept, but enhancements are not "ignorable" only characters can be ignored in the current mechanics of the game.  :)

Queen of Sheba's SA apparently ignores EE's

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browarod

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Re: Paul SA Vote - Player Created Card Part V
« Reply #43 on: October 27, 2016, 01:30:16 PM »
+1
Old wording does not fall under "the current mechanics of the game." AFAIK, Queen of Sheba just negates those cards.

Offline Xonathan

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Re: Paul SA Vote - Player Created Card Part V
« Reply #44 on: October 27, 2016, 02:12:31 PM »
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Old wording does not fall under "the current mechanics of the game." AFAIK, Queen of Sheba just negates those cards.

lol I get that. I thought it was funny that I found an example.

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Offline The Guardian

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Re: Paul SA Vote - Player Created Card Part V
« Reply #45 on: October 27, 2016, 05:23:44 PM »
+1
Hmm, totally forgot that Queen of Sheba negates Confusion...I kinda want to make a Purple Female deck now... 8)
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kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #46 on: October 27, 2016, 05:26:43 PM »
0
not to mention lemuel  :-X

Offline Xonathan

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Re: Paul SA Vote - Player Created Card Part V
« Reply #47 on: October 27, 2016, 06:21:20 PM »
0
I threw her in my throne deck to band her in with Faith of David or Ezekiel stick to negate confusion lol
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Offline Ironisaac

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Re: Paul SA Vote - Player Created Card Part V
« Reply #48 on: October 27, 2016, 07:21:27 PM »
0
Hmm, totally forgot that Queen of Sheba negates Confusion...I kinda want to make a Purple Female deck now... 8)

How many purple females are there? There can't be enough to make a whole deck out of them!

Edit: ok, i stand corrected. you CAN make a deck with mostly purple females. it's not the best deck, but it certainly can fit in with this current meta. Splashing them with 1 samuel/throne is pretty good.
« Last Edit: October 27, 2016, 07:30:52 PM by Ironisaac »
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Daniel

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Re: Paul SA Vote - Player Created Card Part V
« Reply #49 on: October 27, 2016, 09:11:32 PM »
+1
Call me when y'all get to the artwork part  8)

 


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