Poll

Vote for Paul's Special Ability

Option 1
13 (29.5%)
Option 2
2 (4.5%)
Option 3
4 (9.1%)
Option 4
1 (2.3%)
Option 5
2 (4.5%)
Option 6
12 (27.3%)
Option 7
1 (2.3%)
Option 8
5 (11.4%)
Option 9
3 (6.8%)
Option 10
1 (2.3%)

Total Members Voted: 41

Voting closed: October 25, 2016, 02:12:39 PM

Author Topic: Paul SA Vote - Player Created Card Part V  (Read 5853 times)

Offline Gabe

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Paul SA Vote - Player Created Card Part V
« on: October 18, 2016, 02:11:48 PM »
+1
The votes are in and our Hero "Paul" will be in the clay and green brigades!

This week we're going to vote on the special ability! Suggestions were sent to me via private message last week. Please use the corresponding number below when casting your vote.

***Next week we will vote on the scripture reference. Please post your suggestion below. If you given a suggestion in the past it has not been tracked. In order to be counted it must be posted below.

Your post should look something like this:
Quote
John 3:16 - (include NASB translation if desired)

Explanation of why I think this verse should be used.
Now for the special abilities!

Option #1
Quote
Territory class
Negate neutral cards. Protect NT lost souls from evil cards. If Paul is banded into battle you may draw two cards. Cannot be negated.
Option #2
Quote
Missionary, Prophet
You may search deck or discard pile for up to two clay heroes with the same church to play a convert enhancement. negate evil band abilities. Paul may use any enhancements that converts an evil character. cannot be negated.
Option #3
Quote
Territory class
Whenever a NT hero enters battle, search deck for an NT enhancement. Enhancements used by Paul cannot be negated.
Option #4
Quote
Ignore Magicians. May band to Barnabas. Enhancements used by Paul cannot be negated.
Option #5
Quote
Missionary, Prophet
When blocked, you may play a good Enhancement with Paul's name in the title or scripture verse, search discard pile for one of those cards, or draw 2 if Silas or Timothy is in play. Cannot negated.
Option #6
Quote
Missionary, Prophet
Paul has Site Access. N.T. Enhancements used by Paul gain Cannot Be Negated. Negate all N.T. Evil enhancements. Cannot be negated.
Option #7
Quote
Territory class
Once each round, you may heal a missionary, apostle, or a hero with a church identifier. On entering battle, may draw a card for each church present in your territory (limit 3). While in battle, enhancements with references written or used by Paul cannot be negated.
Option #8
Quote
Territory class
Identifier: May hold one artifact that involves Paul
May use any good N.T. enhancement. Protected from demons and evil convert abilities. If targeted for discard or capture, convert up to two of your opponent's evil characters and take them to territory. Cannot be negated.
Option #9
Quote
Missionary, Prophet, Apostle
You may draw 2 cards. Negate evil characters and evil enhancements. Cannot be negated.
Option #10
Quote
Once per game, when you have initiative, you may interrupt the battle and play a N.T. good Dominant. Cards with "Paul" in the title cannot be interrupted.

What is this about?
« Last Edit: October 18, 2016, 05:24:12 PM by Gabe »
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browarod

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Re: Paul SA Vote - Player Created Card Part V
« Reply #1 on: October 18, 2016, 02:28:26 PM »
0
I'm kinda disappointed that neither of my suggestions made either final voting list. I thought my Paul one was rather unique. :'(

Some great ideas on both lists, though! :)

Offline uthminister [BR]

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Re: Paul SA Vote - Player Created Card Part V
« Reply #2 on: October 18, 2016, 04:30:53 PM »
0
I thought all SA submissions were going to be voting options.

Offline Gabe

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Re: Paul SA Vote - Player Created Card Part V
« Reply #3 on: October 18, 2016, 05:22:55 PM »
0
I thought I had all suggestions listed. I apologize if I missed anyones. I'll look back through my PM's.

*edit*

A new option was added because I overlooked a submission when I was creating the poll.

I'd also like to note that these abilities are posted exactly as submitted. Not tweaking or correcting to wording or power levels. That can/will happen later.
« Last Edit: October 18, 2016, 05:28:32 PM by Gabe »
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kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #4 on: October 18, 2016, 07:18:09 PM »
0
i really like option 6 but i mean come on guys we have 6/8 top cut throne to keep up with can we at least add a draw 2 or something to it?

Offline Master Q

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Re: Paul SA Vote - Player Created Card Part V
« Reply #5 on: October 18, 2016, 07:46:37 PM »
0
i really like option 6 but i mean come on guys we have 6/8 top cut throne to keep up with can we at least add a draw 2 or something to it?

The other two of those eight that did not use Throne got 1st and 3rd (you should know), so is it really that much of a problem?  ::)

With the new set, I'd be shocked if they didn't include something new that curbs the power of those decks. Throne's popular now, but it won't be forever (see TGT). The solution to everything is not to slap draw 2 on it without restriction (see AutO). That would make for a pretty boring card, I think.
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kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #6 on: October 18, 2016, 08:01:46 PM »
0
haha yeah i agree i am kind of kidding but kind of serious :p

Offline Kevinthedude

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Re: Paul SA Vote - Player Created Card Part V
« Reply #7 on: October 18, 2016, 09:09:48 PM »
0
I also don't agree with the idea that every hero needs draw added onto it because Throne is a thing. Instead I hope to see in the future more draw counters or reasons not to draw.

kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #8 on: October 18, 2016, 09:17:25 PM »
-3
don't get me wrong, playing throne is like watching an nba game where playing a slow deck is typically like trying to get up stairs in a wheel chair..

it's not a bad thing to draw. drawing is good for the game, searching, revealing, getting to strategies is good for the game!

but yeah i mean with confusion being a thing.. getting to son of god is kind of important ;)

if half of these people voting played on lackey and root *cough which i'm number 1 undefeated in again this month tooting my own horn hope you down vote me for it* you would see that drawing does matter

GUYS

SPEED DECKS MATTER


« Last Edit: October 18, 2016, 09:23:40 PM by kariusvega »

Offline Kevinthedude

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Re: Paul SA Vote - Player Created Card Part V
« Reply #9 on: October 18, 2016, 10:07:49 PM »
0
No one is saying speed isn't strong. We're saying it is unhealthy for the game and making every deck equally unhealthy doesn't fix the problem. Speed and speed decks have their place in every card game, but one of the more unique aspects of Redemption compared to popular card games is cards have no cost to play, meaning you can generally play cards as fast as you can draw them. This combined with the fact that the drawing cards themselves don't have a cost to use makes drawing in Redemption one of if not the most powerful mechanics and should be very very very sparing added to new cards, especially spammable ones like heros.

kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #10 on: October 18, 2016, 10:45:31 PM »
-1
i mean come on guys wasn't that memeable enough for more than only 2 downvotes??  :laugh:

browarod

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Re: Paul SA Vote - Player Created Card Part V
« Reply #11 on: October 19, 2016, 03:49:34 AM »
0
#6 is currently winning but there's just something about it that feels, idk, ordinary to me. It has good abilities but just doesn't say "I am Paul and I am unique and impactful" like I feel a reprinted Paul's ability should. I feel similarly about 1, 2, 3, 7, and 9. None are bad at all, just for me personally they don't personify Paul as much as I'd like.

:2cents:

Offline bmc25

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Re: Paul SA Vote - Player Created Card Part V
« Reply #12 on: October 19, 2016, 09:09:34 AM »
0
With option # 6 do these enhancements that, "gain cannot be negated" then get tossed by coliseum?

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Offline Kevinthedude

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Re: Paul SA Vote - Player Created Card Part V
« Reply #13 on: October 19, 2016, 10:09:51 AM »
+3
Coliseum tosses enhancements with the phrase "cannot be negated" printed on the card. Cards that gain cbn are not tossed.

kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #14 on: October 19, 2016, 02:52:25 PM »
0
I would vote option 6 if the site access was a draw 2 xD

Offline Minister Polarius

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Re: Paul SA Vote - Player Created Card Part V
« Reply #15 on: October 20, 2016, 09:24:25 AM »
+3
Let's give DoU a drawback and Clay some dependable speed! Vote 1! Mayhem delenda est!
« Last Edit: October 20, 2016, 09:28:48 AM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master Q

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Re: Paul SA Vote - Player Created Card Part V
« Reply #16 on: October 20, 2016, 02:46:47 PM »
+1
Let's give DoU a drawback and Clay some dependable speed! Vote 1! Mayhem delenda est!

I'd be down for option #1 if the TC was removed. But I'll vote against #1 now, if only because of the TC.

Pretty much, as long as it's not something that gives Paul CBN Enhancements, or negates EC or EE CBN. Which takes out about half of the options. :P
« Last Edit: October 20, 2016, 02:55:22 PM by Master Q »
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kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #17 on: October 20, 2016, 04:09:08 PM »
0
Let's give DoU a drawback and Clay some dependable speed! Vote 1! Mayhem delenda est!

i like option 1! what is the relationship to mayhem?

yeah i do agree with master q the territory class aspect seems somewhat self defeating considering Paul is a missionary so it wouldn't be difficult to utilize the cbn protect offensively in which case it helps while not hurting you if you so choose to play heretics/soul shuffle/etc

haha on top of that negating neutral cards means negating crowds soul and nazareth which is pretty much a clutch way to avoid mayhem.. basically i'm seeing the negate neutral cards as shooting yourself in the foot if you play this card
« Last Edit: October 20, 2016, 04:15:07 PM by kariusvega »

Offline The Guardian

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Re: Paul SA Vote - Player Created Card Part V
« Reply #18 on: October 20, 2016, 04:19:52 PM »
0
I didn't get around to making a submission but I think it would be cool to see some interaction with Missionary Ship on Paul's ability.

Perhaps something like "If you control Missionary Ship, you may draw X (limit 3)."

X=# of your Missionaries in play and set aside.
« Last Edit: October 20, 2016, 04:22:02 PM by The Guardian »
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kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #19 on: October 20, 2016, 04:41:41 PM »
0
Let's give DoU a drawback and Clay some dependable speed! Vote 1! Mayhem delenda est!

i like option 1! what is the relationship to mayhem?

yeah i do agree with master q the territory class aspect seems somewhat self defeating considering Paul is a missionary so it wouldn't be difficult to utilize the cbn protect offensively in which case it helps while not hurting you if you so choose to play heretics/soul shuffle/etc

haha on top of that negating neutral cards means negating crowds soul and nazareth which is pretty much a clutch way to avoid mayhem.. basically i'm seeing the negate neutral cards as shooting yourself in the foot if you play this card

i mean not only are you negating these great ways to avoid being mayhemed you are also negating great ways to keep up with other way faster decks like 4d coin and holy grail, not to mention all of your artifacts which aren't cbn..  :laugh: and punisher


okay okay i'll vote option 1 considering we are going to fine tune the abilities  :kenobi: i love it

if this was the final special ability i would play the card
"Protect NT lost souls from evil cards. If Paul is banded into battle you may draw two cards. Cannot be negated."

no territory class and no negate neutral cards.. great ability
« Last Edit: October 20, 2016, 04:46:32 PM by kariusvega »

Offline Minister Polarius

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Re: Paul SA Vote - Player Created Card Part V
« Reply #20 on: October 20, 2016, 06:56:49 PM »
0
The only thing that will get rid of the Mayhem blight is a ban. One problem at a time, though, and the centralization of DoU and Confusion is slightly more pressing. Reliably getting rid of a free rescue is a great thing, but not when only 2 brigades (which are the strongest anyway) have it. Mayhem delenda est.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

kariusvega

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Re: Paul SA Vote - Player Created Card Part V
« Reply #21 on: October 20, 2016, 07:34:12 PM »
0
yeah but did you read anything i said about how negating hsr, crowds, and nazareth will only make mayhem and confusion that much more effective for your opponent to play against you? lol

making paul any more of a liability for the person playing him completely defeats the purpose of reprinting him.

Offline Xonathan

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Re: Paul SA Vote - Player Created Card Part V
« Reply #22 on: October 20, 2016, 08:08:08 PM »
0
maybe we can negate OT Neutral cards instead. Which seems fitting for the Hebrew of Hebrews. That way you can have crowds and Naz. Personally I like the idea of negate HSR lol
« Last Edit: October 20, 2016, 08:13:36 PM by Xonathan »
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Offline Master Q

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Re: Paul SA Vote - Player Created Card Part V
« Reply #23 on: October 20, 2016, 08:52:36 PM »
0
Thinking about it though, clay has Miraculous Handkerchiefs anyway (a card I would strongly consider if I was using clay), which protects all LS from evil cards. If it's just NT souls, then he doesn't even protect the most important LS in the game to protect from DoU (2/3 liner).

So is a Paul that basically does half of what MH does needed at all? I'm thinking no at this point.
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Offline Xonathan

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Re: Paul SA Vote - Player Created Card Part V
« Reply #24 on: October 20, 2016, 09:20:34 PM »
0
Not everyone uses liner and almost no one uses MC but everyone uses NT souls now. Also with Paul being a green prophet he is going to be 100% more useful than MC and in a lot of decks. Even if they shuffle liner they'll kill there guy and not win the battle because more than likely another NT soul will be out.
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