Author Topic: The Rrulez's Expansion and I/J Starter Decks  (Read 3677 times)

thestrongangel

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The Rrulez's Expansion and I/J Starter Decks
« on: December 12, 2008, 02:18:18 PM »
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Angels, or Enhancements used by Angels

Angel of Warning
1/1 Angel (Silver)
Hero may draw 2 cards and withdraw from battle unharmed. May be used twice per game.

Servant Angels
3/3 Angel (Silver)
May band to a human. That human cannot be captured.

Creation of the Lord
10/10 Angel (Silver)
If there is a human in your terriory, you may remove all human Evil Characters in your territory from the game to search your deck for a card and add it to hand.

Sword of the Messanger
2/5 Angel Enhancement (Silver), WC
You may interrupt the battle, draw 3 cards, and play the next Enhancement.

Guarding the Garden
3/1 Angel Enhancement (Silver)
Place this card on a single-color Site. All Lost Souls held in that Site are placed in that Land of Bondage. Set that Site aside until Son of God is played.

Holding Back the Waters
0/0 Angel Enhancement (Silver)
If used by an Angel, protect all Lost Souls from discard this turn, or if an Egyptian is banded into battle, you may remove that Egyptian from the game.

Assyrians, or Enhancements used by Assyrians

Assyrian Capturer
5/5 Assyrian (Pale-Green)
Enhancements with "capture" in the ability cannot be negated. Protect cards in your discard pile from being removed from the game.

Assyrian Soldier
1/1 Assyrian (Pale-Green)
May band to Assyrian Soldier. Cannot be captured.

Taking Temple Vessels
0/0 Assyrian Enhancement (Pale-Green)
You may take one Temple Artifact and place it under its owner's deck.

The Rabmag
7/7 Assyrian (Pale-Green)
You may remove this card from the game to negate and discard any Hero in play. Cannot be negated, interrupted, or prevented.

More to come. God Bless!

I AND J STARTER DECKS
Deck I

Jeduthun
4/4 White Hero (Musician)
If all your Heroes in play are Musicians, protect all Lost Souls from discard while this card is in battle.
1 Chronicles 16:42

David
9/9 White Hero (Musician)
David is protected from capture and conversion.
Amos 6:5

Azarael
1/4 White Hero (Musician)
May band to a Musician. Immune to Crimson brigade.
Nehemiah 12:36

Shemaiah
6/3 White Hero (Musician)
Nehemiah 12:36

Dancing with Instruments
White Good Enhancement (Involves Music)
If used by a Musician, search Opponent's hand for an Evil Enhancement and place it under deck. Opponent may draw a card.
1 Samuel 18:6

Harps of the Levites
2/4 White Good Enhancement (Involves Music)
Look at Opponent's hand. If they have an Evil Enhancement with the word "discard" in its ability, you may play the next Enhancement.
1 Chronicles 15:16

Praising the Lord
5/5 White Good Enhancement (Involves Music)
2 Chronicles 5:13

David's Musical Instruments
9/0 White Good Enhancement (Involves Music)
You may select and remove from the game one Evil Enhancement in battle. You may draw a card.
Nehemiah 12:36

Song of the Angels
2/3 Silver/White Good Enhancements (Involves Music)
Set this card aside. At any time, you may search your deck for Son of God and reveal it to place it in your hand. Protect all Lost Souls from rescue by Dominants for one round. Then discard this Enhancement. Cannot be negated.
Luke 2:13




« Last Edit: December 13, 2008, 09:40:42 AM by Rrulez4theSA »

michael/michaelssword

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Re: The Rrulez's Expansion
« Reply #1 on: December 12, 2008, 02:19:11 PM »
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angel of warning should say *may be used once per game* at the end otherwise its OP'd

thestrongangel

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Re: The Rrulez's Expansion
« Reply #2 on: December 12, 2008, 02:19:58 PM »
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How about twice per game?

Offline JSB23

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Re: The Rrulez's Expansion
« Reply #3 on: December 12, 2008, 04:02:11 PM »
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nice
An unanswered question is infinitely better than an unquestioned answer.

thestrongangel

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Re: The Rrulez's Expansion
« Reply #4 on: December 12, 2008, 04:13:07 PM »
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Thanks

Offline BubbleBoy

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Re: The Rrulez's Expansion
« Reply #5 on: December 12, 2008, 05:20:24 PM »
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Creation of the Lord should definitely say "If there's a human EC in your territory" or even make it 2 or 3, because if you used human heroes (which most angel decks do), along with Demons, you could just search again and again with no penalties at all.

I don't like Sword of the Messenger; it lets you play an enhancement before battle, which we have enough of already. Also, we already have Swift Beings to interrupt and play next.

Guarding the Garden should just say "Set a single-color site aside. Any Lost Souls in that site are returned to general LoB."

Assyrian Soldier should have significantly higher numbers, IMO.

Taking Temple Vessels should negate the artifact.


Aside from all the criticism, I like most of the ideas. :thumbup:
Use the Mad Bomber to rescue his Province.

thestrongangel

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #6 on: December 12, 2008, 08:07:40 PM »
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Updated with my ideas for I/J starter decks.

Rawrlolsauce!

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #7 on: December 13, 2008, 12:33:37 AM »
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Haha, I love these ideas (mainly because I use silver and Assyrians...)

I don't see the point in Assyrian Soldier's banding, beings you can only have 1 in your average deck it is just a low number can't be captured, maybe change it's effect?

As for Taking Temple Vessels, it seems kind of under powered. It doesn't negate the artifact, why would I choose that card which can only target temple vessels and put them under the deck instead of something like lying unto god.

I think Sword of the Messenger is OP'ed. Maybe change it to something like "when blocker is presented, owner may play the first enhancement OR draw 3 cards."

I actually like Creation of the Lord. Hardly anyone uses demons or demon specific enhancements, this might give them a reason to do so!
« Last Edit: December 13, 2008, 12:43:37 AM by Rawrlolsauce! »

Offline Minister Polarius

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #8 on: December 13, 2008, 02:15:00 AM »
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All of the white enhancements are vastly UP until you get to the last one which is vastly OP.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #9 on: December 13, 2008, 02:17:48 AM »
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Yeah, I don't really like the I/J stuff all that much.
Use the Mad Bomber to rescue his Province.

Offline TheKarazyvicePresidentRR

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #10 on: December 13, 2008, 03:56:40 AM »
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Quote
I don't see the point in Assyrian Soldier's banding, beings you can only have 1 in your average deck it is just a low number can't be captured, maybe change it's effect?
T2.

As I said before, hate the itb d3 P next.
There needs to be a 'at least 5 humans in your territory' clause on creation
Hate holding back the waters. Enough cards specifically screw over evil gold egyptians.
All of the white enhancements are vastly UP until you get to the last one which is vastly OP.
Wow yeah. I wouldn't use any but that last one. And I'd break the game with that last one.
Not quite a ghost...but not quite not.

thestrongangel

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #11 on: December 13, 2008, 09:40:58 AM »
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Updated with "The Rabmag"

Offline BubbleBoy

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #12 on: December 13, 2008, 12:35:37 PM »
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He isn't taking any of the advice.
Use the Mad Bomber to rescue his Province.

thestrongangel

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #13 on: December 13, 2008, 12:36:37 PM »
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Me? I totally agree with most of the advise, I just have better things to do than edit wording on EVERY single card i make.

Offline BubbleBoy

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #14 on: December 13, 2008, 10:40:02 PM »
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And yet...you have time to make a bunch of new cards?
Use the Mad Bomber to rescue his Province.

thestrongangel

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #15 on: December 15, 2008, 01:38:39 PM »
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Oh stop

Offline TheKarazyvicePresidentRR

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #16 on: December 15, 2008, 04:42:50 PM »
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Quote
The Rabmag
7/7 Assyrian (Pale-Green)
You may remove this card from the game to negate and discard any Hero in play. Cannot be negated, interrupted, or prevented.
A it only needs to say CBN B Negate one hero with a s.a. then discard that hero.  would be better wording on it.
Not quite a ghost...but not quite not.

Offline BubbleBoy

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Re: The Rrulez's Expansion and I/J Starter Decks
« Reply #17 on: December 15, 2008, 05:16:06 PM »
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That seems a little superfluous.
Use the Mad Bomber to rescue his Province.

 


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