Author Topic: Older cards  (Read 1825 times)

Offline dermo4christ

  • Tournament Host
  • Trade Count: (+13)
  • *****
  • Posts: 1263
  • Finally a Nats Champion!!! Sealed 2020!!!!
    • -
    • Northeast Region
Older cards
« on: February 01, 2014, 06:24:20 PM »
0
Here are some cards that I created a while back that didn't get any feedback.  I would appreciate some feedback on these.  Thanks!








Also the X on Shammah is equal to the number of your Redeemed Souls and disregard the 12/12 on the last curse card.  It should be 2/2. I'll fix it later.

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: Older cards
« Reply #1 on: February 01, 2014, 06:47:59 PM »
0
X for Shammah?

For Shammah, does he only work then if banded in after the block?  That would be a good limiting factor for a powerful ability.

If you intend for Og to get around Nazareth, you have to switch the way the abilities are presented, because they happen in order (so he could not search deck if Naz were up still, it's not negated yet).

Fun fact, the demon's self-ignore by NT does not keep him from being put into battle, because it isn't active yet.  Not sure if I like his ability, seems a bit convoluted, but it is an interesting concept.

Sihon is interesting, though I would recommend changing to "If a good weapon is in battle..."

Not sure I like Sacrifice (generally dislike hero conversion), but this one is interesting because of the costs.  Would like to playtest that before making judgement.

Don't like Royal Magic, for two reasons.  First, the numbers are absurd, and numbers have been limited on cards for good reason (IMO).  The CBN use other for the rest of the game, that is terrifyingly good.  Do not like that, too powerful, especially because it is any king.

Offline dermo4christ

  • Tournament Host
  • Trade Count: (+13)
  • *****
  • Posts: 1263
  • Finally a Nats Champion!!! Sealed 2020!!!!
    • -
    • Northeast Region
Re: Older cards
« Reply #2 on: February 01, 2014, 07:55:43 PM »
0
X for Shammah?

For Shammah, does he only work then if banded in after the block?  That would be a good limiting factor for a powerful ability.

If you intend for Og to get around Nazareth, you have to switch the way the abilities are presented, because they happen in order (so he could not search deck if Naz were up still, it's not negated yet).

Fun fact, the demon's self-ignore by NT does not keep him from being put into battle, because it isn't active yet.  Not sure if I like his ability, seems a bit convoluted, but it is an interesting concept.

Sihon is interesting, though I would recommend changing to "If a good weapon is in battle..."

Not sure I like Sacrifice (generally dislike hero conversion), but this one is interesting because of the costs.  Would like to playtest that before making judgement.

Don't like Royal Magic, for two reasons.  First, the numbers are absurd, and numbers have been limited on cards for good reason (IMO).  The CBN use other for the rest of the game, that is terrifyingly good.  Do not like that, too powerful, especially because it is any king.

1. X= number of your Redeemed Souls
2. Yes
3. Yes, missed that sorry.  Should read: "Negate sites.  Search deck or discard pile for a giant. Cannot be negated."
4. How can i un-convolute?
5. I will change that. Thanks.
6. How about: "Negate a good card.  Discard X characters from your territory to discard up to X of opponent's heroes. Cannot be prevented if King Manasseh is in play."?
7. Under that card, I typed that the numbers should be 2/2 and not 12/12.  And how about this fix: "Protect your evil kings from conversion.  Remove this card from the game to allow one black or pale green king to use any evil enhancement, except orange, for the remainder of game."?

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: Older cards
« Reply #3 on: February 01, 2014, 11:43:44 PM »
0
I was about to say that no one would play shuddering demon because a card kicking itself out of battle for no benefit is generally a bad thing in terms of playability, but then I thought about it being used in demon decks where you could go wandering to it, look at hand and kick yourself back out of battle for initiative.  Don't know if that would be worth it (imo it would never be worth it in type I but I could see it in type II), but its interesting at least.

The ability needs work though.  Right now the last part of the ability is pointless because it doesn't do anything since he'd have to enter battle for it to activate.  Honestly I think you can just cut that part.  The withdraw part of his ability doesn't work like I think you think it would either, because he is an NT card, so as the card reads now, he would never be able to stay in battle.
The user formerly known as Easty.

Offline Bobbert

  • Trade Count: (+8)
  • Hero Member
  • *****
  • Posts: 1773
  • The player formerly known as Thomas Hunter
    • -
    • North Central Region
Re: Older cards
« Reply #4 on: February 02, 2014, 12:16:49 AM »
0
The "up to" needs to come out of Shammah's ability. Currently, you would never need to discard anything (since 0 < any number of souls you could have).
On that note, a minimum 1 on X wouldn't hurt either.
ANB is good. Change my mind.

Offline Minion of Jesus

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 1106
  • The Wisconsonite, Seeking Retirement
    • -
    • North Central Region
Re: Older cards
« Reply #5 on: February 02, 2014, 08:43:23 AM »
0
Shuddering Demon has the same scripture as Trembling Demon, except "tremble" is replaced with "shudder."
To the Pain!

-Wesley

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal