Author Topic: A fortress that allows you to train a Hero or a villian  (Read 5187 times)

Offline faithraider

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A fortress that allows you to train a Hero or a villian
« on: August 06, 2009, 06:16:20 PM »
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this new type of fortress would allow you to place a character (Good or bad )  on it for 3 turns to add a special ability to it.     For war or for spritual knowledge or  to give it an additional identifier like  Prophet, priest etc.
The thief comes to steal, kill and destroy, BUT I come that you may LIFE to its fullest..John 10:10

Offline BubbleBoy

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Re: A fortress that allows you to train a Hero or a villian
« Reply #1 on: August 06, 2009, 06:44:10 PM »
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I like the idea...and seeing as you are a playtester perhaps we will see something like this happen in the future. ;)
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Offline xCaLeBx

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Re: A fortress that allows you to train a Hero or a villian
« Reply #2 on: August 06, 2009, 06:47:49 PM »
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a temple for the priests to train in maybe?
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Offline STAMP

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Re: A fortress that allows you to train a Hero or a villian
« Reply #3 on: August 06, 2009, 06:49:45 PM »
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The Coliseum + Gladiators!   ;)
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Offline Alex_Olijar

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Re: A fortress that allows you to train a Hero or a villian
« Reply #4 on: August 06, 2009, 06:52:56 PM »
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John, is this a spoiler?

Offline faithraider

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Re: A fortress that allows you to train a Hero or a villian
« Reply #5 on: August 08, 2009, 01:37:37 PM »
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No..... not yet, anyway  just something to chew on to spur discussion.
The thief comes to steal, kill and destroy, BUT I come that you may LIFE to its fullest..John 10:10

Offline Paladin

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Re: A fortress that allows you to train a Hero or a villian
« Reply #6 on: August 08, 2009, 01:44:03 PM »
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What would the special ability be though¿
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Offline The Warrior

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Re: A fortress that allows you to train a Hero or a villian
« Reply #7 on: August 08, 2009, 01:46:41 PM »
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Fortess
holder may set aside a O.T. male human hero here for five turns on return holder discard a card from hand to make hero gain the identifier "priest"

i like it
« Last Edit: August 29, 2009, 09:43:13 AM by The Warrior »
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Offline Professoralstad

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Re: A fortress that allows you to train a Hero or a villian
« Reply #8 on: August 27, 2009, 10:37:07 AM »
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I've long thought that their should be a set-aside card that takes a human Hero, sets him aside for a certain number of turns, and he comes back as a WC hero. I don't know if there would be a Biblical basis for training to become a priest though, as that was a hereditary office.
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Offline NWJosh

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Re: A fortress that allows you to train a Hero or a villian
« Reply #9 on: August 27, 2009, 02:05:57 PM »
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I agree with having a "training" fort that would make characters warrior class.  That would make strategy even better because then you have to figure out just what character you would want to add to your defense or offense.  Maybe even have a fort that would allow you to set 1 character aside for 5 turns to add an additional brigade to them.  There could be an identifier stating that only one character can be in the fort at a time.
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Offline BubbleBoy

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Re: A fortress that allows you to train a Hero or a villian
« Reply #10 on: August 27, 2009, 02:07:30 PM »
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That could make Red a little better. Warrior-class Jael and/or Jephthah would be cool.
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Offline TechnoEthicist

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Re: A fortress that allows you to train a Hero or a villian
« Reply #11 on: August 27, 2009, 02:15:22 PM »
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bah they are useful enough without weapons...WC heroes and weapons (outside of horses or warrior's spear) are overrated... ;D

Offline Captain Kirk

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Re: A fortress that allows you to train a Hero or a villian
« Reply #12 on: August 27, 2009, 03:13:43 PM »
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I agree with having a "training" fort that would make characters warrior class.  That would make strategy even better because then you have to figure out just what character you would want to add to your defense or offense.  Maybe even have a fort that would allow you to set 1 character aside for 5 turns to add an additional brigade to them.  There could be an identifier stating that only one character can be in the fort at a time.

Training in Righteousness does not suffice already?
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Offline LukeSnyder

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Re: A fortress that allows you to train a Hero or a villian
« Reply #13 on: August 27, 2009, 03:22:19 PM »
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Perhaps the card should require that a hero with no special ability is placed in it to gain an ability...

Offline ejberkenpas22

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Re: A fortress that allows you to train a Hero or a villian
« Reply #14 on: August 27, 2009, 03:22:51 PM »
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I agree with having a "training" fort that would make characters warrior class.  That would make strategy even better because then you have to figure out just what character you would want to add to your defense or offense.  Maybe even have a fort that would allow you to set 1 character aside for 5 turns to add an additional brigade to them.  There could be an identifier stating that only one character can be in the fort at a time.

Training in Righteousness does not suffice already?

What is wrong with having more than one card with the same ability? I would say maybe it doesn't suffice b/c it is the only card of its kind. If there was a fortress that added brigade colors it would be way better!
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Ironica

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Re: A fortress that allows you to train a Hero or a villian
« Reply #15 on: August 27, 2009, 03:40:14 PM »
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Perhaps the card should require that a hero with no special ability is placed in it to gain an ability...

That sounds so familar....

Windows of Narrow Light
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Heroes with no special ability from capture, conversion and removal from the game. • Identifiers: OT, Temple Item • Verse: I Kings 6:4 • Availability: Promotional cards (2008 Local Tournament)

Offline LukeSnyder

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Re: A fortress that allows you to train a Hero or a villian
« Reply #16 on: August 27, 2009, 04:01:56 PM »
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Perhaps the card should require that a hero with no special ability is placed in it to gain an ability...

That sounds so familar....

Windows of Narrow Light
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Heroes with no special ability from capture, conversion and removal from the game. • Identifiers: OT, Temple Item • Verse: I Kings 6:4 • Availability: Promotional cards (2008 Local Tournament)


No, the point was to have a fortress to train your heroes in. Not a virtually useless artifact to tie up your art pile :P

Offline xCaLeBx

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Re: A fortress that allows you to train a Hero or a villian
« Reply #17 on: August 27, 2009, 07:03:48 PM »
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well you could do the peter/john with no sa + windows+TGT thing
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Offline LukeSnyder

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Re: A fortress that allows you to train a Hero or a villian
« Reply #18 on: August 27, 2009, 08:22:56 PM »
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well you could do the peter/john with no sa + windows+TGT thing

Isn't there only one version of peter? and he has a special ability?

Offline xCaLeBx

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Re: A fortress that allows you to train a Hero or a villian
« Reply #19 on: August 27, 2009, 08:29:33 PM »
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well then
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Offline LukeSnyder

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Re: A fortress that allows you to train a Hero or a villian
« Reply #20 on: August 27, 2009, 08:36:50 PM »
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