Author Topic: Jonah Theme  (Read 1163 times)

Offline sepjazzwarrior

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Jonah Theme
« on: November 26, 2010, 02:19:26 AM »
-1
Jonah
5/6 grey E.C and 10/10 green hero
starts as EC.  May set-aside this EC for 3 turns.  on return, convert to a green hero.  (as a hero) may negate an OT evil fortress or site and convert an EC to a green hero
Jonah 3:3-5

Great Fish
10/12 Grey EC, Animal, Genderless
Once every 3 turns, may set aside a EC for 3 turns.  on return, convert that EC to a green hero
Jonah 1:17

Jonah Flees From God
2/2 grey enhancement
Convert a hero to a grey EC.  Search deck for Ship to Tarshish
Jonah 1:1-3

Ship to Tarshish
4/4 Grey enhancement
Negate all idols. Shuffle a hero into owner' deck to return all characters in battle to terriroty.  cannot be prevented if jonah is in play.
Jonah 1:12

God's vine for Jonah
4/4 green enhancement
Jonah is protected from harm this turn, cannot be prevented
Jonah 4:6

Jonah's prayer
1/1 green enhancement
return all characters in set-aside to territory.  negate all idols. heal a hero in play
jonah 2:1-10

No right to be angry
0/0 grey enhancement
set aside a hero untill a good dominate is played, cannot be interrupted is jonah is in play
jonah 4:4-5

decree of the king
5/3 green ehnancement
opponent may either convert all human EC in battle to green heros or he must negate and discard an evil fortress or site at the end of turn
jonah 3:7-10

Goid withrs the vine
3/3 grey enhancement
decrease a hero in play by 5/5 till the end of battle and interrupt and redirect the last good enhancement played this battle
jonah 4:7-8


All these verses are from NIV, so the wording in king james may change the abilities a bit
« Last Edit: November 26, 2010, 02:37:02 AM by sepjazzwarrior »

 


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