Author Topic: No S.A cards need a boost.  (Read 3021 times)

Offline TheKarazyvicePresidentRR

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No S.A cards need a boost.
« on: February 15, 2010, 10:11:29 AM »
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Good Fortress
Heroes with no special ability may use a card with the words "Negate, Negates, Interrupt and prevent" from any brigade.

Wilderness of Edom
Evil Fort
Evil Characters with No S.a. may not be discarded or converted by opponent's cards.

Evil Fort
When holder has initiative, holder may X in as many Evil Characters with no s.a. Cannot be prevented.
X = Number of heroes in battle.

EE
Switch an Evil character with No s.a. in your territory with an evil character in your opponent's territory. If that Evil character has a s.a. it is ignored and that character is treated as an evil character with no s.a.

Ge
Search deck for X heroes without a s.a. and put in play. Holder may Band in X heroes with no s.a. in play into battle. Opponent may band in X evil characters with no S.a. into battle.
X = Number of evil brigades opponent has in play

Artifact
Holder May discard a card from hand or territory with no special ability to make your opponents discard a card from territory or hand.

Hero 5/1
Protect all cards in play from special abilities. CBP.

EC 0/9
Remove X amount of cards with No s.a. from in your hand from the game to discard that many heroes in play.
X = # of Good brigade's Opp has in play


/Random
Stirring the water 0/0 silver GE
Set a silver hero aside. Each upkeep phase this card gains a counter. At your discard phase you may remove one counter to heal a human hero.
« Last Edit: February 16, 2010, 10:24:07 AM by TheKarazyvicePresidentRR »
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Offline Minister Polarius

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Re: No S.A cards need a boost.
« Reply #1 on: February 15, 2010, 08:50:04 PM »
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I like the idea, but these cards are all three ways west of OP.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline TheKarazyvicePresidentRR

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Re: No S.A cards need a boost.
« Reply #2 on: February 15, 2010, 09:50:39 PM »
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I like the idea, but these cards are all three ways west of OP.
While I do agree I did super power some of them, the how is the top idea Op'd?
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Offline Minister Polarius

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Re: No S.A cards need a boost.
« Reply #3 on: February 15, 2010, 09:55:35 PM »
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It's not, but the rest are so badly OP that they bled onto it :D
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Sean

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Re: No S.A cards need a boost.
« Reply #4 on: February 15, 2010, 09:59:44 PM »
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I'd rather make reprints than make cards that help relics.
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Offline TheKarazyvicePresidentRR

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Re: No S.A cards need a boost.
« Reply #5 on: February 15, 2010, 10:04:59 PM »
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I'd rather make reprints than make cards that help relics.
I like reprints as well but I like the idea of being able to use my relics.
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Offline metalpsalm

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Re: No S.A cards need a boost.
« Reply #6 on: February 15, 2010, 10:35:31 PM »
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I'd rather make reprints than make cards that help relics.
Nah, help the relics. That will be best for the game, especially for young players with "junk" cards.  ;D

Good Fortress
Heroes with no special ability may use a card with the words "Negate, Negates, Interrupt and prevent" from any brigade.
 That is so killer!
What if it was a set aside Fortress, and a Hero is set aside there for three turns then gains that ability. Feel the power.
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Offline TheKarazyvicePresidentRR

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Re: No S.A cards need a boost.
« Reply #7 on: February 15, 2010, 11:01:32 PM »
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Interesting idea, I like it.
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Offline BubbleBoy

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Re: No S.A cards need a boost.
« Reply #8 on: February 15, 2010, 11:04:42 PM »
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I'm a big supporter of helping out our poor old friends from before all characters had SA's.

Ultimately, my hope for Redemption is that I can be able to open any kind of pack and explain why each and every one of the cards in it can be useful.
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Offline lightningninja

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Re: No S.A cards need a boost.
« Reply #9 on: February 16, 2010, 12:34:46 AM »
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Artifact
Holder May discard a card from hand or play with no special ability to make your opponents do the same.
Your opponent probably won't have a card with no special ability. I don't think you mean "the same."
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Offline TheKarazyvicePresidentRR

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Re: No S.A cards need a boost.
« Reply #10 on: February 16, 2010, 10:18:32 AM »
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XD No I didn't. Edited.
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Offline BubbleBoy

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Re: No S.A cards need a boost.
« Reply #11 on: February 16, 2010, 10:49:06 AM »
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Artifact
Holder May discard a card from hand or territory with no special ability to make your opponents discard a card from territory or hand.
I don't know why you would use this instead of I Am Holy or something (unless you are playing MP).

I would word it more like, "You may discard a card with no special ability from your hand or territory to make opponents discard two cards from their respective hands and/or territories," or "You may discard a card with no special ability from your hand or territory to make opponents discard a card with a special ability from their respective hands or territories."
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Offline Minister Polarius

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Re: No S.A cards need a boost.
« Reply #12 on: February 16, 2010, 11:20:32 AM »
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I like the idea of beefing WoNL, but we've got to get away from the "new players have junk cards" mindset. If anything, this kind of deck will be more difficult for new players to build; how many new players do you know who start their Redemption involvement by buying blue packs when TxP, tins, and Priests are available?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline TheKarazyvicePresidentRR

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Re: No S.A cards need a boost.
« Reply #13 on: February 16, 2010, 11:26:08 AM »
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I like the idea of beefing WoNL, but we've got to get away from the "new players have junk cards" mindset. If anything, this kind of deck will be more difficult for new players to build; how many new players do you know who start their Redemption involvement by buying blue packs when TxP, tins, and Priests are available?
That thought never even crossed my mind. I just like the idea that a vanilla deck would be viable and powerful.
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Offline metalpsalm

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Re: No S.A cards need a boost.
« Reply #14 on: February 16, 2010, 11:31:50 AM »
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I like the idea of beefing WoNL, but we've got to get away from the "new players have junk cards" mindset. If anything, this kind of deck will be more difficult for new players to build; how many new players do you know who start their Redemption involvement by buying blue packs when TxP, tins, and Priests are available?
I did... so....
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