Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: lightningninja on May 08, 2011, 08:58:32 PM
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So personally... I think flipping coins or rolling die would add a cool aspect to the game. Here's an idea for a very basic start of an evil theme based on this idea.
6/6 Evil Character
When you block with this character, flip a coin. Heads: this character becomes 1/1. Tails: this character becomes 12/12. Cannot be negated.
8/8 Evil Character
When you block with this character, flip a coin. Heads: ignore all heroes greater than 6/6. Tails: Discard a card in your hand.
2/3 Evil Character
During each of your opponent's preparation phases that this card is in play, flip a coin. Heads: Discard a hero in play. Tails: Discard an evil character in play.
6/7 Evil Character
[limit one per deck]
If this card in your territory is set aside, flip a coin. While set aside, your opponent cannot: Heads: Draw cards outside of his/her draw phase. Tails: play more than 2 enhancements every battle.
10/10 Evil Character
May band to an evil character with a special ability that flips a coin. When you band, flip a coin. Heads: Discard a hero in a territory. Tails: Discard a good enhancement.
Evil Enhancement
Interrupt the battle and flip a coin. Heads: Draw 3 cards and play the next enhancement. Tails: Discard a human hero in play.
Evil Enhancement
[territory class]
Place on one of your evil characters. When that character blocks and causes you to flip a coin, you may play an evil enhancement.
Some ideas for support cards...
Evil Fortress
Every time you activate a card that flips a coin, draw 1 card.
Artifact
If one of your evil cards causes you to flip a coin, negate the coin result and flip another coin. Limit twice per game.
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The 6/7 EC won't work. I'm pretty sure character abilities aren't active in set aside.
2/3 EC I really dunno about. The only character abilities that work outside of battle are ongoing ones (like protect). I'm not sure I like the idea of active non-ongoing abilities on characters.
I like the rest of them, though.
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The 6/7 guy is okay, After he enters battle and is set-aside I would think it would work, but the rules don't say anything on it. Character Abilities usually only say that they only are active while their in play so It's a totally new idea for a Character that would activate through a Set-aside.
I agree, I don't like the 2/3 guy activating during Prep Phase though. I would just keep it at when it hits battle.
I agree that I like the others. I would try to find a new archetype where this idea would fit. There's got to be some Civilization that relied a lot on chance, I think... Or u could just do the Greeks from Alexander the Great's time.
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I am going to learn how to make cards, look up some Bible verses and probably make it a demonic theme... base it around tempting people to do certain things.
I don't get why the 2/3 guy is a problem... what if it said something like, "When you block with this character, flip a coin. While this card is in play, during your opponent's preparation phases: Heads: Discard a hero. Tails: Discard an evil character."
Would that be simpler?
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I would just put it as:
"When you block with this character, flip a coin. Heads: Discard a hero. Tails: Discard an evil character."
The reason why is that it would be far to overpowered to be able to trigger each Prep Phase. It's far to nasty. That's why, besides it's to easy now to protect EC's from discard the first time around.
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It's still an active-outside-of-battle non-ongoing ability, which makes me uneasy. I'm prolly just paranoid, though. *looks around nervously, then hides in the corner*
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I would just put it as:
"When you block with this character, flip a coin. Heads: Discard a hero. Tails: Discard an evil character."
The reason why is that it would be far to overpowered to be able to trigger each Prep Phase. It's far to nasty. That's why, besides it's to easy now to protect EC's from discard the first time around.
Being a 50% chance of the best standalone character in the game I think is a little bit too powerful. Killing in territory isn't too bad, especially with all the protection.
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Luck of the Draw
Good Dominant
Flip a coin, if heads you may rescue any two souls, if tails place this card in your territory and reactivate this special ability every drawing phase. This card starts in your hand.
Oh wait, this already exsists.
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The 6/7 character has really messy wording, but other than that I like them. These would go really well in a "Merchants" evil theme. In my attempt to find a theme that hasn't been done yet but has a lot of source material, that was the biggest one I found.
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w/ the 6/7 Card just make it some kind of Multi-color EC, then u can only have one in a deck.
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w/ the 6/7 Card just make it some kind of Multi-color EC, then u can only have one in a deck.
^I agree with this. Since Redemption doesn't have a limited/ban list, this is the easiest way to ensure 1 of something per deck. :P
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The 6/7 character has really messy wording, but other than that I like them. These would go really well in a "Merchants" evil theme. In my attempt to find a theme that hasn't been done yet but has a lot of source material, that was the biggest one I found.
This is an excellent idea. I'm going to try making these cards, would you mind sending me some verses where you have found Merchants? And are they evil?
As for the 6/7 evil character, an identifier can serve that purpose I believe. But yeah, multi-colored is what I'll do when I actually make the cards.
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I like the Merchants Evil theme but I don't want to add to much chance to the game. That's is one reason redemption is so much fun, it doesn't rely on luck that much.
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I don't mind these because they're completely niche. Most of them would be NU, and only one is even that good.
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I don't mind these because they're completely niche. Most of them would be NU, and only one is even that good.
I'm not familiar with the term NU.
I have to disagree CJ. I think Redemption could use something like this to make it a little more interesting. And honestly you're not relying on chance... none of the cards are going to be like "Heads: Discard all your opponent's heroes. Tails: Discard all your heroes." Most abilities will be decent either way, and it's interesting to see what you might get.
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NU is never-used, like Assyrians.
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Assyrians are used! >:(
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Not in top or even second-tier decks.
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Effectively used in type two, they are.
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A few years ago they were, not so much now.
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I do believe Assyrian Archer to Assyrian Archer to Assyrian to another Assyrian with 2K Horses and then playing Forgotten History is still one of the strongest plays in the game. Not to mention that they still have the best protect fort.
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and Abe's Kid on offence so they dont get the benefit!
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I like the Merchants Evil theme but I don't want to add to much chance to the game. That's is one reason redemption is so much fun, it doesn't rely on luck that much.
Have you ever lost a game due to a bad draw?
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I have.