Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: lightningninja on May 08, 2011, 08:58:32 PM

Title: New Theme
Post by: lightningninja on May 08, 2011, 08:58:32 PM
So personally... I think flipping coins or rolling die would add a cool aspect to the game. Here's an idea for a very basic start of an evil theme based on this idea.

6/6 Evil Character
When you block with this character, flip a coin. Heads: this character becomes 1/1. Tails: this character becomes 12/12. Cannot be negated.

8/8 Evil Character
When you block with this character, flip a coin. Heads: ignore all heroes greater than 6/6. Tails: Discard a card in your hand.

2/3 Evil Character
During each of your opponent's preparation phases that this card is in play, flip a coin. Heads: Discard a hero in play. Tails: Discard an evil character in play.

6/7 Evil Character
[limit one per deck]
If this card in your territory is set aside, flip a coin. While set aside, your opponent cannot: Heads: Draw cards outside of his/her draw phase. Tails: play more than 2 enhancements every battle.

10/10 Evil Character
May band to an evil character with a special ability that flips a coin. When you band, flip a coin. Heads: Discard a hero in a territory. Tails: Discard a good enhancement.


Evil Enhancement
Interrupt the battle and flip a coin. Heads: Draw 3 cards and play the next enhancement. Tails: Discard a human hero in play.

Evil Enhancement
[territory class]
Place on one of your evil characters. When that character blocks and causes you to flip a coin, you may play an evil enhancement.

Some ideas for support cards...

Evil Fortress
Every time you activate a card that flips a coin, draw 1 card.

Artifact
If one of your evil cards causes you to flip a coin, negate the coin result and flip another coin. Limit twice per game.
Title: Re: New Theme
Post by: browarod on May 08, 2011, 09:13:39 PM
The 6/7 EC won't work. I'm pretty sure character abilities aren't active in set aside.

2/3 EC I really dunno about. The only character abilities that work outside of battle are ongoing ones (like protect). I'm not sure I like the idea of active non-ongoing abilities on characters.

I like the rest of them, though.
Title: Re: New Theme
Post by: megamanlan on May 08, 2011, 09:42:09 PM
The 6/7 guy is okay, After he enters battle and is set-aside I would think it would work, but the rules don't say anything on it. Character Abilities usually only say that they only are active while their in play so It's a totally new idea for a Character that would activate through a Set-aside.

I agree, I don't like the 2/3 guy activating during Prep Phase though. I would just keep it at when it hits battle.

I agree that I like the others. I would try to find a new archetype where this idea would fit. There's got to be some Civilization that relied a lot on chance, I think... Or u could just do the Greeks from Alexander the Great's time.
Title: Re: New Theme
Post by: lightningninja on May 08, 2011, 09:44:28 PM
I am going to learn how to make cards, look up some Bible verses and probably make it a demonic theme... base it around tempting people to do certain things.

I don't get why the 2/3 guy is a problem... what if it said something like, "When you block with this character, flip a coin. While this card is in play, during your opponent's preparation phases: Heads: Discard a hero. Tails: Discard an evil character."

Would that be simpler?
Title: Re: New Theme
Post by: megamanlan on May 08, 2011, 09:53:59 PM
I would just put it as:
"When you block with this character, flip a coin. Heads: Discard a hero. Tails: Discard an evil character."

The reason why is that it would be far to overpowered to be able to trigger each Prep Phase. It's far to nasty. That's why, besides it's to easy now to protect EC's from discard the first time around.
Title: Re: New Theme
Post by: browarod on May 08, 2011, 09:55:10 PM
It's still an active-outside-of-battle non-ongoing ability, which makes me uneasy. I'm prolly just paranoid, though. *looks around nervously, then hides in the corner*
Title: Re: New Theme
Post by: lightningninja on May 08, 2011, 09:57:38 PM
I would just put it as:
"When you block with this character, flip a coin. Heads: Discard a hero. Tails: Discard an evil character."

The reason why is that it would be far to overpowered to be able to trigger each Prep Phase. It's far to nasty. That's why, besides it's to easy now to protect EC's from discard the first time around.
Being a 50% chance of the best standalone character in the game I think is a little bit too powerful. Killing in territory isn't too bad, especially with all the protection.
Title: Re: New Theme
Post by: Smokey on May 08, 2011, 09:59:10 PM
Luck of the Draw
Good Dominant
Flip a coin, if heads you may rescue any two souls, if tails place this card in your territory and reactivate this special ability every drawing phase. This card starts in your hand.

Oh wait, this already exsists.
Title: Re: New Theme
Post by: Minister Polarius on May 09, 2011, 12:37:29 AM
The 6/7 character has really messy wording, but other than that I like them. These would go really well in a "Merchants" evil theme. In my attempt to find a theme that hasn't been done yet but has a lot of source material, that was the biggest one I found.
Title: Re: New Theme
Post by: megamanlan on May 09, 2011, 12:53:56 AM
w/ the 6/7 Card just make it some kind of Multi-color EC, then u can only have one in a deck.
Title: Re: New Theme
Post by: browarod on May 09, 2011, 02:12:54 PM
w/ the 6/7 Card just make it some kind of Multi-color EC, then u can only have one in a deck.
^I agree with this. Since Redemption doesn't have a limited/ban list, this is the easiest way to ensure 1 of something per deck. :P
Title: Re: New Theme
Post by: lightningninja on May 09, 2011, 07:30:33 PM
The 6/7 character has really messy wording, but other than that I like them. These would go really well in a "Merchants" evil theme. In my attempt to find a theme that hasn't been done yet but has a lot of source material, that was the biggest one I found.
This is an excellent idea. I'm going to try making these cards, would you mind sending me some verses where you have found Merchants? And are they evil?

As for the 6/7 evil character, an identifier can serve that purpose I believe. But yeah, multi-colored is what I'll do when I actually make the cards.
Title: Re: New Theme
Post by: CJSports on May 09, 2011, 09:55:20 PM
I like the Merchants Evil theme but I don't want to add to much chance to the game. That's is one reason redemption is so much fun, it doesn't rely on luck that much.
Title: Re: New Theme
Post by: Minister Polarius on May 09, 2011, 10:33:09 PM
I don't mind these because they're completely niche. Most of them would be NU, and only one is even that good.
Title: Re: New Theme
Post by: lightningninja on May 10, 2011, 02:13:41 AM
I don't mind these because they're completely niche. Most of them would be NU, and only one is even that good.
I'm not familiar with the term NU.

I have to disagree CJ. I think Redemption could use something like this to make it a little more interesting. And honestly you're not relying on chance... none of the cards are going to be like "Heads: Discard all your opponent's heroes. Tails: Discard all your heroes." Most abilities will be decent either way, and it's interesting to see what you might get.
Title: Re: New Theme
Post by: Minister Polarius on May 10, 2011, 02:57:26 AM
NU is never-used, like Assyrians.
Title: Re: New Theme
Post by: Aelec Enitnel on May 10, 2011, 08:38:29 AM
Assyrians are used! >:(
Title: Re: New Theme
Post by: Minister Polarius on May 10, 2011, 10:07:54 AM
Not in top or even second-tier decks.
Title: Re: New Theme
Post by: Carl deuty on May 10, 2011, 11:01:17 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.cgarena.com%2Fgallery%2F3d%2Fdescription%2Ffullimages%2FYOda_900.jpg&hash=bc570edc7abc1ae504fddd23904ee222dfc8993f)

Effectively used in type two, they are.
Title: Re: New Theme
Post by: Rawrlolsauce! on May 10, 2011, 11:05:09 AM
A few years ago they were, not so much now.
Title: Re: New Theme
Post by: Carl deuty on May 10, 2011, 05:09:29 PM
I do believe Assyrian Archer to Assyrian Archer to Assyrian to another Assyrian with 2K Horses and then playing Forgotten History is still one of the strongest plays in the game. Not to mention that they still have the best protect fort.
Title: Re: New Theme
Post by: RTSmaniac on May 10, 2011, 05:14:40 PM
and Abe's Kid on offence so they dont get the benefit!
Title: Re: New Theme
Post by: SomeKittens on May 10, 2011, 11:12:53 PM
I like the Merchants Evil theme but I don't want to add to much chance to the game. That's is one reason redemption is so much fun, it doesn't rely on luck that much.
Have you ever lost a game due to a bad draw?
Title: Re: New Theme
Post by: megamanlan on May 10, 2011, 11:48:55 PM
I have.
SimplePortal 2.3.3 © 2008-2010, SimplePortal