New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
I downloaded it,but can't find it on my computer:( Where would it be?
Hrmm looking over the list, I am not a fan of apollos. I don't like the wording/idea of preventing Cannot be negated stuff. Also Great Joy might be a touch OP. I am looking over the evil cards now, but I really like some of the ideas you all have come up with. Especially Lucius of Cyrene, he looks like he could be fun in multiplayer.
Gaza can just say "is discarded." That's standard wording for instead. Also, delete the "them"
Barnabas' Land doesn't need the identifier. It basically silver-bullets Abom for no cost, so I'd make it :"Any time your special ability would have you draw, you may place a counter here instead. During upkeep phase you may remove 3 counters to convert an evil character, regardless of protection."
Ship's Pieces is OP. If you make it removal from game instead of Discard or add a cost it would be good.
Gideon's Ephod is a cool card, but should be worded thus:"Place this card on a hero: prevent enhancements used by Hero. An opponent may Capture his Hero to Discard this card. Cannot be negated."
Jotham's Curse is fun, but curses usually have numbers. Also:-X=Number of Human Evil Characters discarded during battle phase-"After battle, defender Discards up to X characters."
On Appolo, you can't regardless CBN. Make it protect all Evil Characters from banding abilities.
Priscilla can just be "from opponents."
Simeon needs to lose the parenthetical name and is OP.
Lucius should be:"Once per game, you may cause each player to draw one. Repeat until a Lost Soul is drawn. Protect Lost Souls drawn by this ability from opponents."
Agabus:"Look at opponent's hand and select an Evil card. Opponent is restricted from playing that card this turn. Cannot be negated."
Great Joy:"Once per game, set your N.T. Human Heroes aside for one turn. Upon return, reveal X cards from the top of your deck, take one into hand, and discard all evil enhancements in play."
Prayer and Fasting doesn't need TC, but it's very OP.
Raising of Eutychus doesn't need "for rest of game," increases are permanent unless otherwise specified.
King Zalmunna needs to specify that the new Hero must come from territory, otherwise any generic Hero that gets bounced can just come back in since it reset in hand.
Samson's Riddle doesn't make much sense.
I don't quite get Seven New Bowstrings. Why would the opponent want to Discard more than one?
Overall I like them, especially the GE's. Very on-theme.
Damascus has the same problem as Barnabas' Land...in fact, aren't they the same place? Maybe make one of them Tarsus?
Love Amphitheater, but it should be:"When you have initiative, you may place your Mob from battle here to place a Hero in battle here. Any opponent may return contents to owners' territories during his upkeep."
Jephthah's Covenant is OP, especially in T2.
Jephthah is pushing it with his long list of abilities and dual-coloring. Not quite OP, but OP for a starter deck.
Why aren't Gideon, Othniel, or Deborah Red while Jephthah is? I'd make all of them or none of them dual.
Also, all instances of "General" should be "Commander."
The Three Hundred needs "while it remains in play," otherwise the protection will only happen during the battle it actually hits 3/3.
I'd make Trumpets and Pitchers either Discard itself to gain the Ignore (fits with the story) or only count WC EC's. It's a bit OP as-is.
I assume in Spoils of Midian you meant the owner of the EC discarded's discard pile? In that case, just make it "opponent" since it will almost always mean the same thing and is a lot more clear.
Raised Up:"Search deck for a Judge and place this card on him: Protected from Capture and Conversion."
On Supposed Dead, did you mean protect from Special Abilities? Otherwise it's a guaranteed stalemate.
In the first one the # are higher which would kinda give that deck an advantage