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Doctrine is best left out of the game.
I agree with Gabe, doctrines can be controversial, baptists vs. Presbyterians for example, however as long as we all agree that Jesus died on the cross for our sins so that we could be in the eternal presence of the one true God, we are all Christians. As long as no one is offended by the use of doctrines that they strongly oppose, A.K.A the controversial ones, I think it is a good idea for a new game mechanic.
Quote from: Scoobug on April 16, 2013, 09:27:18 AMI agree with Gabe, doctrines can be controversial, baptists vs. Presbyterians for example, however as long as we all agree that Jesus died on the cross for our sins so that we could be in the eternal presence of the one true God, we are all Christians. As long as no one is offended by the use of doctrines that they strongly oppose, A.K.A the controversial ones, I think it is a good idea for a new game mechanic.It's still just a game though, with some players of different religious players. The "doctrine" of Jesus dying on the cross is already incorporated into the game, however smaller niche doctrines really have no place in a game. The whole reason Redemption is fun for me is because it leaves out preachy mechanics that force Christianity on the player (example: The Bible TCG requiring players to memorize scriptures to win the game).
FWIW, some doctrines are already dealt with in the game: i.e. the doctrine of "once-saved-always-saved" (I'm sure there's a fancy latin term for that, but I'm not sure what it is) is opposed by Falling Away.
I believe that if you are really and truly saved, you can not "fall away". I always interpreted that card to mean someone who was not saved originally.
Quote from: Scoobug on April 16, 2013, 01:58:15 PMI believe that if you are really and truly saved, you can not "fall away". I always interpreted that card to mean someone who was not saved originally.Therein lies the rub. Different doctrines are just different interpretations for things, and everyone won't agree on all the same doctrines.
I think I might not have expressed myself as precisely as I would have liked, but I also think there's a bit of unnecessary stigma being shown toward the word "doctrine." I don't mean to bring controversial doctrines into the game with this idea (although I don't necessarily think it a bad thing to get Christians talking about these). What I did mean was to provide a means within the game for Christians of all stripes to become familiar not only with Scripture verses in general, but also with particular Scripture verses that contribute in general to the central doctrines held by all Christians (e.g. The Incarnation, The Trinity, sinfulness of man, etc.). I thought making collections of cards that had some sort of cooperation with eachother and nice incentives when used together would be a nice opporutnity to allow this idea to also make gameplay a little more interesting.
This just reminded me of past discussions of an objective based type of redemption.The way I always wanted to see it work was at a big tournament (states+) the host gives out a list of objectives with respective point values. Such as1:winning a game per soul differential2:win a game with a mono colored offence +33:Achive 3 sucsefful blocks with a surviving villan +34:Play Pentecost on a priest 5:Play A new Beginging with Noah in play +26:Win a game with no specal ability souls +37:Send a demon to Tartorus for first and for each 2 that follow8:Win a game using all ten cards in a deck from any one tin +39:Win a battle/ra with a character that began the battle face down +210: Win a battle/ra wile a tabernacle artifact being protected by Glory of The Lord +3And so on, don't get too critical of the ten ideas, they are just tossed up there but you get the idea.Players could then have that night to build a deck to play in the categorie.