Author Topic: Cursed City  (Read 3572 times)

Offline Arch Angel

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Cursed City
« on: August 03, 2009, 03:43:41 PM »
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Name: Cursed City
Type: Evil Fortress
SA: "Protect contents from Special Abilities on Good Cards. Discard this card if a Hero makes a successful rescue against holder."
ID: Holds 1 active Curse of each Evil Brigade that has 2 or more Non-curse cards in your territory.
Verse: Joshua 6:26
And Joshua adjured them at that time, saying, Cursed be the man before the LORD, that riseth up and buildeth this city Jericho: he shall lay the foundation thereof in his firstborn, and in his youngest son shall he set up the gates of it.



I know the verse is a stretch. A big stretch. But yea >.>;
« Last Edit: August 03, 2009, 04:16:23 PM by Arch Angel »

Offline Smokey

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Re: Cursed City
« Reply #1 on: August 03, 2009, 03:45:22 PM »
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Name: Cursed City
Type: Evil Fortress
SA: "Protect contents from Special Abilities on Good Cards. Discard this card if a Priest makes a successful rescue against holder."
ID: Holds 1 active Curse for each Evil Brigade in your territory.
Verse: Joshua 6:26
And Joshua adjured them at that time, saying, Cursed be the man before the LORD, that riseth up and buildeth this city Jericho: he shall lay the foundation thereof in his firstborn, and in his youngest son shall he set up the gates of it.



I know the verse is a stretch. A big stretch. But yea >.>;

I like it... because its super overpowered

Offline seeker

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Re: Cursed City
« Reply #2 on: August 03, 2009, 03:47:10 PM »
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I would make it just holds 2 curses then it would be less broken
spongebob rules!!!!! ;)

Offline Alex_Olijar

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Re: Cursed City
« Reply #3 on: August 03, 2009, 03:47:19 PM »
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Self + UN + CoM + GiC + Carcasses + Philistines.

No.

Offline Smokey

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Re: Cursed City
« Reply #4 on: August 03, 2009, 03:50:10 PM »
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Make it hold one curse IF you have TWO characters of matching brigade in play, if one of them leaves play deactivate the curse and put it on artifact pile... much less broken

Offline happyjosiah

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Re: Cursed City
« Reply #5 on: August 03, 2009, 03:50:16 PM »
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This would be ridiculously overpowered.

Offline adamfincher

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Re: Cursed City
« Reply #6 on: August 03, 2009, 03:55:24 PM »
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Self + UN + CoM + GiC + Carcasses + Philistines.

No.

rofl

Offline Arch Angel

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Re: Cursed City
« Reply #7 on: August 03, 2009, 04:16:03 PM »
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Edited it some xD

Offline lightningninja

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Re: Cursed City
« Reply #8 on: August 03, 2009, 04:29:45 PM »
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You really want someone to have a bunch of demons and activate CoM and Blindness? No, you don't. 8)
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Offline Arch Angel

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Re: Cursed City
« Reply #9 on: August 03, 2009, 04:37:32 PM »
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All you have to do is make 1 successful rescue and it dies, though. Also, to have multiple curses you have to play that brigade, so it encourages multi-color, but not stand alone, defenses.

Oh, and it could make your opponent think twice about using those Place cards on you. :)

Offline lightningninja

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Re: Cursed City
« Reply #10 on: August 03, 2009, 05:34:40 PM »
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It would also make your opponent ever wonder about making another kind of defense ever again.

It's an awesome idea... but it needs to hold ONE curse, have a requirement to play the curse and still have the discard if a soul is rescued thing. Then it'd be fun.
As a national champion, I support ReyZen deck pouches.

Offline Smokey

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Re: Cursed City
« Reply #11 on: August 03, 2009, 06:27:08 PM »
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It would also make your opponent ever wonder about making another kind of defense ever again.

It's an awesome idea... but it needs to hold ONE curse, have a requirement to play the curse and still have the discard if a soul is rescued thing. Then it'd be fun.

I meant to say it can only hold one curse in my post, I think Arch angel read it wrong, or I worded it incorrectly.

Offline Arch Angel

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Re: Cursed City
« Reply #12 on: August 03, 2009, 06:37:21 PM »
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I didn't read it wrong, I just don't think it's *quite* as OP as some do. I think it's assumed that if a qualifier's no longer met then the card has to be deactivated (isn't that the ruling for BBH right now, anyways?). Also, it specifies they have to be in your territory, so ou can't use them in battle and keep that brigade's curse active.

 


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