Author Topic: Angel of the Sun  (Read 8408 times)

theElement

  • Guest
  • Trade Count: (0)
Angel of the Sun
« on: September 01, 2008, 03:31:36 PM »
0
Angel of the Sun
12/1
Silver, Angel
Holder may band to as many silver brigade heroes in play as holder wants. If so remove this card and all heroes banded into battle from the game at end of turn. Opponent may convert one of his evil characters in play to a brigade color of his choice to negate this. Otherwise it cannot be negated.
Revelation 19:17

When i saw this verse my card idea hit me like a bolt of lightning. I would like to see if people think it is a good as i think it is.

edit: it should be okay

« Last Edit: September 01, 2008, 04:24:49 PM by theCaptain »

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Angel of the Sun
« Reply #1 on: September 01, 2008, 03:32:30 PM »
0
Uhm this card is pretty useless if they have wall.
Not quite a ghost...but not quite not.

theElement

  • Guest
  • Trade Count: (0)
Re: Angel of the Sun
« Reply #2 on: September 01, 2008, 03:34:20 PM »
0
how so? i know it would kill your own angels but it is the last resort kind of idea, i.e holy unto the Lord

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Angel of the Sun
« Reply #3 on: September 01, 2008, 03:44:08 PM »
0
Why would an opp negate you killing your own heroes. I know I'd let you!
Not quite a ghost...but not quite not.

Offline Kor

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 756
    • -
    • North Central Region
Re: Angel of the Sun
« Reply #4 on: September 01, 2008, 03:44:36 PM »
0
I like it.
Life is what you make of it.

theElement

  • Guest
  • Trade Count: (0)
Re: Angel of the Sun
« Reply #5 on: September 01, 2008, 04:20:35 PM »
0
Why would an opp negate you killing your own heroes. I know I'd let you!
Options:
1. Let me die and I win the battle/game.
2. Negate it and don't let me win.(sometimes the conversion would help you if you want a certain EC a useful hero for yourself)

And you would choose option 1?

theElement

  • Guest
  • Trade Count: (0)
Re: Angel of the Sun
« Reply #6 on: September 01, 2008, 04:24:07 PM »
0
Okay my bad. I ment to say at end of turn.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Angel of the Sun
« Reply #7 on: September 01, 2008, 04:29:55 PM »
0
ok that works ALOT better.
Not quite a ghost...but not quite not.

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
Re: Angel of the Sun
« Reply #8 on: September 01, 2008, 05:39:39 PM »
0
Not too bad
An unanswered question is infinitely better than an unquestioned answer.

dudester21397

  • Guest
  • Trade Count: (0)
Re: Angel of the Sun
« Reply #9 on: September 05, 2008, 04:14:55 PM »
0
i think its too beefed-up,sorry but one of guys will tell ya' sooner or later. do you have any art work on it?

Offline LukeSnyder

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 786
    • -
    • East Central Region
Re: Angel of the Sun
« Reply #10 on: September 05, 2008, 04:43:28 PM »
0
Angel of the Sun
12/1
Silver, Angel
Holder may band to as many silver brigade heroes in play as holder wants. If so remove this card and all heroes banded into battle from the game at end of turn. Opponent may convert one of his evil characters in play to a brigade color of his choice to negate this. Otherwise it cannot be negated.
Revelation 19:17

Two nitpicks... It should use "instead" language, and should only be able to band to heroes in holder's territory to avoid possible decimation of your opponent's entire offense. Overall, it is a good idea though. It continues the silver self removal theme started by the Destroyer.

i think its too beefed-up,sorry but one of guys will tell ya' sooner or later. do you have any art work on it?

It is not really that powerful, because it for the possibility of making one rescue, you have to remove all of your silver heroes from the game.



dudester21397

  • Guest
  • Trade Count: (0)
Re: Angel of the Sun
« Reply #11 on: September 05, 2008, 04:46:11 PM »
0
ohh, i didn't know that. sorry. shame on me

Offline LukeSnyder

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 786
    • -
    • East Central Region
Re: Angel of the Sun
« Reply #12 on: September 08, 2008, 01:32:21 PM »
0
ohh, i didn't know that. sorry. shame on me

At first glance it does look uber-powerful, so you weren't way off base. You just missed the removal part  ;)

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Angel of the Sun
« Reply #13 on: September 12, 2008, 04:28:54 PM »
0
covenant of eden + chamber...

Offline lightningninja

  • Trade Count: (+19)
  • Hero Member
  • *****
  • Posts: 5397
  • I'm Watchful Servant, and I'm broken.
Re: Angel of the Sun
« Reply #14 on: September 12, 2008, 07:55:50 PM »
0
covenant of eden + chamber...
my thoughts exactly....
As a national champion, I support ReyZen deck pouches.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Angel of the Sun
« Reply #15 on: September 12, 2008, 08:02:05 PM »
0
Just use a magon, it'll save you ;). I still don't think this is op'd.
Not quite a ghost...but not quite not.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal