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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: The Warrior on September 05, 2010, 01:45:05 PM

Title: New Fort idea
Post by: The Warrior on September 05, 2010, 01:45:05 PM
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Title: Re: New Fort idea
Post by: Daniel TS RED on September 05, 2010, 01:51:31 PM
looks awesome and I would use it for sitelockout, but how would it work with raider's camp out too?

Daniel

 :thumbup:
Title: Re: New Fort idea
Post by: Cpt.Jaeger on September 05, 2010, 01:58:50 PM
looks awesome and I would use it for sitelockout, but how would it work with raider's camp out too?

Daniel

 :thumbup:


i assume the fort put in play first would take the hero
Title: Re: New Fort idea
Post by: Smokey on September 05, 2010, 02:00:31 PM
looks awesome and I would use it for sitelockout, but how would it work with raider's camp out too?

Daniel

I assume the fort put in play first would take the hero

In this case, this fortress would always activate first because it should be reworded to be an instead ability.
A simmilar case is D&A vs. Capture cards (assuming you negate Jobs protection).
Title: Re: New Fort idea
Post by: The Warrior on September 05, 2010, 02:01:44 PM
looks awesome and I would use it for sitelockout, but how would it work with raider's camp out too?

Daniel

 :thumbup:

Raiders camps is a if A happens do B i think this would win cuz its a if A is about to happen instead do C

A Never Occurred so RC was never triggered

INSTAPOSTED
Title: Re: New Fort idea
Post by: Cpt.Jaeger on September 05, 2010, 02:03:19 PM
ahh, cool
Title: Re: New Fort idea
Post by: Daniel TS RED on September 05, 2010, 02:08:15 PM
ok sweet, nice card man.  good explanations every1 too.

Daniel

 :thumbup:
Title: Re: New Fort idea
Post by: JSB23 on September 05, 2010, 02:35:05 PM
Why is it a fortress?
it's also way OP  but that's beside the point.....
Title: Re: New Fort idea
Post by: The Warrior on September 05, 2010, 02:36:37 PM
Why is it a fortress?
it's also way OP  but that's beside the point.....
Why Name of the Lord a Fortress?
how is this OP'd?
Title: Re: New Fort idea
Post by: Smokey on September 05, 2010, 02:39:20 PM
Why is it a fortress?
it's also way OP  but that's beside the point.....

I agree that it shouldn't be a fortress (atleast not this card, the SA would fit to one).
It's not OP at all, it has a huge escape cost and you can't set-aside your own heroes while this is out.
Title: Re: New Fort idea
Post by: The Warrior on September 05, 2010, 02:41:52 PM
Why is it a fortress?
it's also way OP  but that's beside the point.....

I agree that it shouldn't be a fortress (atleast not this card, the SA would fit to one).
It's not OP at all, it has a huge escape cost and you can't set-aside your own heroes while this is out.
+1
Title: Re: New Fort idea
Post by: JSB23 on September 05, 2010, 02:59:24 PM
Name of the Lord has a scriptural basis
The name of the LORD is a strong tower: the righteous run into it, and is safe. proverbs 19:10
Title: Re: New Fort idea
Post by: Warrior_Monk on September 05, 2010, 03:27:32 PM
I agree with JSB. needs a different name. the ability is decent though. I'd like to see more NT themes that aren't Disciples or TGT.
Title: Re: New Fort idea
Post by: BubbleBoy on September 05, 2010, 04:44:38 PM
How about...

Commitment of Paul
0/0 MC TC GE
"Place on your NT Human Hero. If that hero is harmed by an opponent, you may discard this card instead."
Title: Re: New Fort idea
Post by: Minister Polarius on September 05, 2010, 05:32:15 PM
Lol BB. I like the SA, but it needs to be on something else.
Title: Re: New Fort idea
Post by: BubbleBoy on September 05, 2010, 05:33:59 PM
Yeah, I basically just wanted this to NOT be a fort. :P
Title: Re: New Fort idea
Post by: The M on September 06, 2010, 02:40:50 PM
good job me likes.
change the name so it sounds like a fortress.
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