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Alpha and OmegaGood DominantRev 1:8, Depicts Jesus ChristIf you control an O.T. Hero: Reveal an O.T. Covenant in Artifact Pile to Discard an Evil card in territory or Set-Aside, or if you control a N.T. Hero: Reveal a Good card in Hand to Protect Lost Souls from Evil Cards this turn.
JohnPurple/Clay/Green Territory Class HeroRev. 21:2, Disciple, ProphetWhen played, Search Deck or Discard Pile for a Revelation Angel or Dominant (except Son of God). While in Battle: Negate Evil Characters and Band to a N.T. Angel. While in your Land of Redemption: Angels have First Strike.
Everlasting Beings0/0 Silver Territory Class EnhancementRev. 4:8a, Play to Set-aside or God's TempleSearch Deck or Discard Pile for a Good Fortress and Return all Angels in all Discard Piles to the Hand. If Opponent adds an Evil Character from Deck to Battle: Draw 1. If an Angel, Site, or Fortress would be Discarded, You can discard this card instead.
Alpha and Omega is just another version of Angel of the Lord. Redemption already has 40%-60% of all T1 rescues accomplished by Dominants; why push that higher? And John can recur it every time he attacks or enters territory. Not to mention he also recurs Son of God, Grapes of Wrath, and Christian Martyr every time he enters battle or territory. 3 Redeemed Souls per turn FTW!
John's TC. His search is once. I also mentioned, that he'll be excluding SoG in his search.
Quote from: megamanlan on March 06, 2017, 01:30:13 PMJohn's TC. His search is once. I also mentioned, that he'll be excluding SoG in his search.Here's the REG definition of Territory Class characters:"Territory Class CharacterTerritory Class characters have abilities that activate when placed in battle in the same wayas all other characters. The abilities also activate each time the character is placed in aterritory. Territory Class character abilities that are active outside of battle are active whilethe character remains in the territory. Territory Class Characters are distinguished by a tanicon with a tent and palm trees below the icon box."Per the bolded portion, TC characters activate each time they are placed in a territory or battle. So in one turn, you could place John in territory (get SoG from deck, play it), attack with him (get SoG from discard, play it), then if John survives the battle, he goes back to territory (get SoG from discard, play it).I guess the point is moot; even if his ability was once-per-game it would be overpowered.