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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Sean on November 25, 2009, 11:37:50 PM

Title: New Dominant Ideas
Post by: Sean on November 25, 2009, 11:37:50 PM
The Holy Spirit
Lamb Dominant
“Negate all protection.  If an Evil Character is in battle the next good Enhancement played on a human Hero cannot be negated.”

Wrath of God
Lamb Dominant
“Negate protection on evil cards this turn.  You may discard an occupied Site to discard a human Evil Character in a territory.”

Pride
Grim Reaper Dominant
“Place on an Evil Character.  Protect Evil Character from opponent’s cards when not in battle.  Special ability of Evil Character cannot be negated.”

Malice
Grim Reaper Dominant
“Discard abilities played on human Evil Characters cannot be negated by good cards this turn.”
Title: Re: New Dominant Ideas
Post by: Minister Polarius on November 26, 2009, 02:31:30 PM
Quote
The Holy Spirit
Lamb Dominant
“Negate all protection.  If an Evil Character is in battle the next good Enhancement played on a human Hero cannot be negated.”
EWWWWW
Quote
Wrath of God
Lamb Dominant
“Negate protection on evil cards this turn.  You may discard an occupied Site to discard a human Evil Character in a territory.”
EWWWWW!!

Quote
Malice
Grim Reaper Dominant
“Discard abilities played on human Evil Characters cannot be negated by good cards this turn.”
No.

I like the other one.
Title: Re: New Dominant Ideas
Post by: BubbleBoy on November 26, 2009, 07:05:25 PM
I really don't like the idea of having tons of battle dominants, so I agree with Pol on all points.
Title: Re: New Dominant Ideas
Post by: NotOfThisWorld66 on November 26, 2009, 07:18:48 PM
All of these are good, but I especially like the Holy Spirit idea.
Title: Re: New Dominant Ideas
Post by: Shrimpoli on January 12, 2010, 05:05:26 PM
I like pride and wrath of God the others not so much...
Title: Re: New Dominant Ideas
Post by: BubbleBoy on January 12, 2010, 06:59:29 PM
The thing about The Holy Spirit and Wrath of God is that they would almost always be used with AoCP. Protect Forts are already very tentative ways of protecting EC's. We don't need lots of easy ways to get by them and nuke everyone.
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