Author Topic: New Defense Theme-Thieves  (Read 7121 times)

Offline Drrek

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New Defense Theme-Thieves
« on: December 03, 2011, 03:17:32 AM »
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This is a defense that my brother (Redoubter) and I came up with tonight.  We thought that this is one of the few things we could actually add a complete defense to the game that isn't there already.  A couple of characters reprinted (dual-color), and a bunch of new generic characters.  Only a few enhancements because there are enough gold enhancements already, but enough to give this defense its own feel.




Den of Robbers
Type: Evil Fortress
Identifiers: Holds any number of evil thieves
Special Ability: Protect contents from opponents. Each upkeep, for every third thief held here, an opponent must give you a card from territory or hand (except a dominant or a Lost Soul).  When Son of God is played, discard contents, and this card has no special ability for the remainder of the game.  Cannot be negated by holder.
Verse: Matthew 21:13



Possessing Thief
Type: Evil Character
Brigade: Gold
Abilities: 2/4
Identifiers: Thief, Generic
Special Ability: If another thief is in play look at opponent’s hand and take a card (except a dominant) to hand .  Give opponent two cards from your hand (except a dominant).  Cannot be Interrupted.
Verse: Exodus 22:4

Judas Iscariot
Type: Evil Character
Brigade: Crimson/Gold
Abilities: 6 / 6
Identifiers: Disciple, Thief
Special Ability: Protect this evil character from convert and discard abilities on opponent’s cards while he remains in play. Cannot be negated.
Verse: Mark 14:10-11

Robbers
Type: Evil Character
Brigade: Gold
Abilities: 6/3
Class: Warrior
Identifiers: Thief, generic
Special Ability: Ignore good priests.  Discard a weapon class enhancement.  Set aside a hero in a territory for two turns.  May band to a thief.
Verse: Luke 10:30

The Wicked Thief
Brigade: Gold
Abilities: 3/3
Identifiers: Thief, X = number of evil thieves in territories
Special Ability: Protect X Lost Souls in play from rescue by a hero this turn.  Discard after blocking.  Discard abilities cannot be negated.
Verse: Luke 23:39

The Repentant Thief
Type: Evil Character
Brigade: Gold
Abilities: 1/3
Identifiers: Thief
Special Ability: Negate Characters.  If you have played Son of God this game, convert this character to a gold brigade hero after battle.  Cannot be Negated.
Verse: Luke 23:40

Stronger Man
Type: Evil Character
Brigade: Gold
Abilities: 10/7
Class: Warrior
Identifiers: Thief, Generic
Special Ability: If Stronger Man is not equipped, take a weapon-class enhancement in play, convert it to evil gold brigade, and equip it to Stronger Man to discard the character previously equipped.  Cannot be prevented.
Verse: Luke 11:22

Burglar
Type: Evil Character
Brigade: Gold
Abilities: 4/3
Identifiers: Thief, Generic
Special Ability: Take a card held in or placed on a site or fortress in play to hand (except a Lost Soul or a dominant).  If this character survives battle, capture to opponent’s Land of Bondage.  Cannot be interrupted.
Verse: Exodus 22:2-3

The Thief
Type: Evil Character
Brigade: Orange/Gold
Abilities: 10/10
Identifiers: Thief, Demon
Special Ability: Take a card from opponent's Storehouse into hand, or discard a Character in a set-aside area, or discard a card at random from opponent's hand.
Verse: John 10:10 



Restoring Double
Type: Evil Enhancement
Brigade: Gold
Abilities: 0/X
Identifiers: X=# of cards in your hand and territory you do not own.
Special Ability: If used by a thief, return up to X cards in holder’s hand and/or territory that holder does not own to owners’ hands to force one hero to withdraw for every two cards returned this way.  Cannot be Negated.
Verse: Exodus 22:7

Stealing of the Sheep
Type: Evil Enhancement
Brigade: Gold
Abilities: 2/2
Special Ability: If used by a thief, interrupt the battle and capture a hero regardless of protection.
Verse: John 10:1

Insulting Christ
Type: Evil Enhancement
Brigade: Gold
Abilities: 3/0
Special Ability: Interrupt the battle and return a hero to top of owner’s deck.  Cannot be negated if used by The Wicked Thief.
Verse: Luke 23:39

Stealing
Type: Evil Enhancement
Brigade: Gold
Abilities: 2/2
Class: Territory
Special Ability: If used by a thief, interrupt and take an enhancement to hand. Cannot be Interrupted.
Verse: Exodus 20:15

Left for Dead
Type: Evil Enhancement
Brigade Gold
Abilities: X/0
Identifiers: X = Number of evil thieves in play.
Special Ability: Decrease a hero in play X/X.  Cannot be negated if used by a thief.
Verse: Luke 10:30

« Last Edit: January 18, 2012, 12:14:27 AM by Drrek »
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Offline Bobbert

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Re: New Defense Theme-Thieves
« Reply #1 on: December 03, 2011, 09:50:08 AM »
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Den of Robbers: You might want to add "or Lost Soul" after the "except a dominant" because otherwise people will just give all their LSs.

Is Posessing Thief worded right? Just making sure, I could see how it could be that way, but based on the name, it seems like it should be the other way around.

What is X in Restoring Double?
ANB is good. Change my mind.

Offline Nameless

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Re: New Defense Theme-Thieves
« Reply #2 on: December 03, 2011, 09:54:30 AM »
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Quote
Restoring Double
Type: Evil Enhancement
Brigade: Gold
Abilities: 0/X
Special Ability: If used by a thief, return X cards in holder’s hand and/or territory that holder does not own to owners’ hands to force X/2 (rounded down) heroes to withdraw.  Cannot be negated.
Verse: Exodus 22:7
Whats X?

Offline CJSports

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Re: New Defense Theme-Thieves
« Reply #3 on: December 03, 2011, 10:10:50 AM »
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I really like this theme.
Life is not a promise but eternity is...

Offline Redoubter

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Re: New Defense Theme-Thieves
« Reply #4 on: December 03, 2011, 10:28:26 AM »
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Den of Robbers: You might want to add "or Lost Soul" after the "except a dominant" because otherwise people will just give all their LSs.
...
What is X in Restoring Double?

Both fixed.  Den of Robbers ability changed to not allow that silliness and Restoring Double reworded so that it still works like it is supposed to but has an identifier.

Is Posessing Thief worded right? Just making sure, I could see how it could be that way, but based on the name, it seems like it should be the other way around.

The verse for this one is:
Exodus 22:4 - If the theft be certainly found in his hand alive, whether it be ox, or hiney, or sheep; he shall restore double.

The thief has stolen and is found to be in possession of what was stolen, so he must then restore double what was taken to the owner.  First the card takes something, then it gives back double.  Doing it in this order also prevents the whole "I give you nothing to take 1 hahahaha" scenario.  If you have 1 or fewer cards in hand, this guy will at best let you look at their hand and at worst make you give up your last card.  No getting around the law!

Offline Arrthoa

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Re: New Defense Theme-Thieves
« Reply #5 on: December 03, 2011, 12:43:23 PM »
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I'm not sure but shouldn't Judas have a Heretic identifier? Also he could use something else besides his same ability with only gold added to him.

Offline CJSports

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Re: New Defense Theme-Thieves
« Reply #6 on: December 03, 2011, 12:45:00 PM »
+1
Well I don't think Judas taught against christian teachings so I don't think he would be a heretic.
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Offline Drrek

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Re: New Defense Theme-Thieves
« Reply #7 on: December 03, 2011, 12:50:39 PM »
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I'm not sure but shouldn't Judas have a Heretic identifier? Also he could use something else besides his same ability with only gold added to him.

His ability is already fantastic, but he's probably the most notable thief in the entire bible, so we thought it would be a good idea to reprint him in the brigade with the other thieves.  As for the Heretic identifier

Well I don't think Judas taught against christian teachings so I don't think he would be a heretic.

I agree with this.  Judas didn't really spread false teachings.
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Offline Drrek

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Re: New Defense Theme-Thieves
« Reply #8 on: December 03, 2011, 04:15:25 PM »
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Here are cards we made with the RedemptionConnect Card Creator with GoodSalt art, we didn't make cards for cards that were reprints and thus already have art.



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« Last Edit: January 18, 2012, 12:13:19 AM by Drrek »
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Offline I am Knot a Blonde!

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Re: New Defense Theme-Thieves
« Reply #9 on: December 05, 2011, 01:07:50 PM »
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Possessing thief is insanely Overpowered. You can look at your opponents hand and discard ANY card. Bye Bye SoG. Nice knowing you.

I REALLY like this theme.

CGD: Please start taking notes.

Offline Red Wing

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Re: New Defense Theme-Thieves
« Reply #10 on: December 05, 2011, 01:10:18 PM »
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Possessing thief is insanely Overpowered. You can look at your opponents hand and discard ANY card. Bye Bye SoG. Nice knowing you.

I REALLY like this theme.

CGD: Please start taking notes.
Possessing Thief is not op. You have to give two cards of your own. I think the Wicked thief is over-powered if any.
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Offline Drrek

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Re: New Defense Theme-Thieves
« Reply #11 on: December 05, 2011, 01:28:38 PM »
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Possessing thief is insanely Overpowered. You can look at your opponents hand and discard ANY card. Bye Bye SoG. Nice knowing you.

I REALLY like this theme.

CGD: Please start taking notes.
Possessing Thief is not op. You have to give two cards of your own. I think the Wicked thief is over-powered if any.

Wicked thief is the one that we thought might be overpowered, which is why we made it so that not only does he CBN discard himself after battle, but he doesn't work in stand alones since you need to have other thieves out for him to work.

Possessing thief is insanely Overpowered. You can look at your opponents hand and discard ANY card. Bye Bye SoG. Nice knowing you.

I REALLY like this theme.

CGD: Please start taking notes.

I don't think its overpowered, for the reasons mentioned before, such as its cost, and the fact that they have to actually have SoG in hand for you to discard it, which in my opinion makes it harder to pull off than say confusion.  But only testing can show whether the card is overpowered or not.

Also thank you for complimenting the theme, when we came up for the idea of the theme and how it would work, it just seemed like it would be so much fun to play.
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browarod

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Re: New Defense Theme-Thieves
« Reply #12 on: December 05, 2011, 01:34:05 PM »
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The image you have for Stealing the Sheep is already used on Just a Hireling.

Offline Drrek

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Re: New Defense Theme-Thieves
« Reply #13 on: December 05, 2011, 01:36:24 PM »
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The image you have for Stealing the Sheep is already used on Just a Hireling.

...darn... well I know what I'll be fixing when I get home... You have no idea how many times I've had to fix those card images because of mistakes I've made on them.  Sigh.
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Offline Red Wing

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Re: New Defense Theme-Thieves
« Reply #14 on: December 05, 2011, 01:51:26 PM »
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I really like the theme. On Wicked thief, maybe you could add a cost like having to discard a card from hand or something. With all the generics, I bet they would be used a lot in T2.
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Offline I am Knot a Blonde!

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Re: New Defense Theme-Thieves
« Reply #15 on: December 05, 2011, 04:15:21 PM »
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Are you people crazy?

look at opponents hand.Discard any card.

EVERY BLOCK.

bye bye dominants.

Your opponent just discards all of your battle winners...

Everyone would run him in every deck. Regardless of what kind of deck it is... In all honesty, he will be the most powerful EC yet.

Offline Red Wing

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Re: New Defense Theme-Thieves
« Reply #16 on: December 05, 2011, 04:29:33 PM »
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Are you people crazy?

look at opponents hand.Discard any card.

EVERY BLOCK.

bye bye dominants.

Your opponent just discards all of your battle winners...

Everyone would run him in every deck. Regardless of what kind of deck it is... In all honesty, he will be the most powerful EC yet.
It would run you out of enhancements twice as fast.

Quote
Possessing Thief
Type: Evil Character
Brigade: Gold
Abilities: 2/4
Identifiers: Thief, Generic
Special Ability: Look at opponent’s hand and take a card (except a dominant) to hand or discard a card.  Give opponent two cards from your hand (except a dominant).  Cannot be Interrupted.
Verse: Exodus 22:4
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Offline I am Knot a Blonde!

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Re: New Defense Theme-Thieves
« Reply #17 on: December 05, 2011, 05:01:58 PM »
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Are you people crazy?

look at opponents hand.Discard any card.

EVERY BLOCK.

bye bye dominants.

Your opponent just discards all of your battle winners...

Everyone would run him in every deck. Regardless of what kind of deck it is... In all honesty, he will be the most powerful EC yet.
It would run you out of enhancements twice as fast.

Quote
Possessing Thief
Type: Evil Character
Brigade: Gold
Abilities: 2/4
Identifiers: Thief, Generic
Special Ability: Look at opponent’s hand and take a card (except a dominant) to hand or discard a card.  Give opponent two cards from your hand (except a dominant).  Cannot be Interrupted.
Verse: Exodus 22:4

its worth it. give your opponent 2 cards useless to him to discard the best card in his hand. Fine, just use him for 3-4 blocks then just mayhem. simple enough.every deck, every time.

Offline Drrek

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Re: New Defense Theme-Thieves
« Reply #18 on: December 05, 2011, 06:27:50 PM »
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Are you people crazy?

look at opponents hand.Discard any card.

EVERY BLOCK.

bye bye dominants.

Your opponent just discards all of your battle winners...

Everyone would run him in every deck. Regardless of what kind of deck it is... In all honesty, he will be the most powerful EC yet.
It would run you out of enhancements twice as fast.

Quote
Possessing Thief
Type: Evil Character
Brigade: Gold
Abilities: 2/4
Identifiers: Thief, Generic
Special Ability: Look at opponent’s hand and take a card (except a dominant) to hand or discard a card.  Give opponent two cards from your hand (except a dominant).  Cannot be Interrupted.
Verse: Exodus 22:4

its worth it. give your opponent 2 cards useless to him to discard the best card in his hand. Fine, just use him for 3-4 blocks then just mayhem. simple enough.every deck, every time.

You seem to be assuming that no one will ever run FBTN (since you know that stops him) or any character that negates evil characters, and that no one will ever get rid of him during the first rescue he shows up.  If you are hit by him 3-4 times in type I, that's really your own fault, you should have stopped beginning battles if you didn't have a way to beat the evil character in them.  Also, it requires your opponent to HAVE the dominant in hand for you to kill it, something that is by no means a guarentee.  Also I did a little playtesting of this on the RTS with decks I'd made, and it can actually be very hard to decide what to give up, but more testing is required of course.

Now in type II he could block 3-4 times much more easily, but I don't think it would be overpowered in type II either, but I'm not experienced in type II so I could be wrong.
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Offline Redoubter

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Re: New Defense Theme-Thieves
« Reply #19 on: December 05, 2011, 11:07:57 PM »
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I completely agree that it's not overpowered.  If this card is overpowered, then Gibeonite Trickery and Confusion are more so (especially Trickery) because your deck is bigger than your hand and you have a better chance to hit something nasty.  When you can't stop something like Trickery or play Confusion when they have no initiative (happened more than once to me...), how is that different than a CBI EC with this ability? 

Also, you do run out of cards rather quickly.  Say you start your first turn with 8.  Block with him, down to 7, activate, down to 5 of yours and 1 of theirs (or 0 if you discarded a dominant/other card).  Gotta win the battle or he's gone forever, assume you can do that with 1 card (have to be lucky).  4 yours, 0-1 theirs.  Say you use/place 3 neutral/good cards on offense next turn (conservative for first turn).  When you're attacked again, if you don't play ANY cards, you now have 2 of your cards and 0-2 of theirs.  To win the battle, you'd lose another of your cards.

After just two blocks to start the game, you're down to 1 of your own cards and maybe 2 of theirs.  You are crippled with no hand and very little to play anymore, since you have to give up cards.  Type 1 decks would destroy themselves easily, especially early game, and your opponent would just walk in for souls.

I do agree Mayhem with this card would be very mean.  However, that's a single use and there are worse things you can do with Mayhem already.

I don't think it should just be dismissed as a concern, but specific abusive combos should be found before changing what the card should do.  With CwD, FBTN, out of battle character death, out of battle character conversion, ignore, and a host of other ways to stop him, I don't see it being an issue as of right now.

Offline I am Knot a Blonde!

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Re: New Defense Theme-Thieves
« Reply #20 on: December 05, 2011, 11:10:48 PM »
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I completely agree that it's not overpowered.  If this card is overpowered, then Gibeonite Trickery and Confusion are more so (especially Trickery) because your deck is bigger than your hand and you have a better chance to hit something nasty.  When you can't stop something like Trickery or play Confusion when they have no initiative (happened more than once to me...), how is that different than a CBI EC with this ability? 

Also, you do run out of cards rather quickly.  Say you start your first turn with 8.  Block with him, down to 7, activate, down to 5 of yours and 1 of theirs (or 0 if you discarded a dominant/other card).  Gotta win the battle or he's gone forever, assume you can do that with 1 card (have to be lucky).  4 yours, 0-1 theirs.  Say you use/place 3 neutral/good cards on offense next turn (conservative for first turn).  When you're attacked again, if you don't play ANY cards, you now have 2 of your cards and 0-2 of theirs.  To win the battle, you'd lose another of your cards.

After just two blocks to start the game, you're down to 1 of your own cards and maybe 2 of theirs.  You are crippled with no hand and very little to play anymore, since you have to give up cards.  Type 1 decks would destroy themselves easily, especially early game, and your opponent would just walk in for souls.

I do agree Mayhem with this card would be very mean.  However, that's a single use and there are worse things you can do with Mayhem already.

I don't think it should just be dismissed as a concern, but specific abusive combos should be found before changing what the card should do.  With CwD, FBTN, out of battle character death, out of battle character conversion, ignore, and a host of other ways to stop him, I don't see it being an issue as of right now.

then you could say the same thing about any charachter. What if my charachter's ability was "rescue 5 lost souls"? but could be negated.. would it not still be OP? exactly. I could see how this charachter in itself could be used to win entire games. Heck, even tournaments.

Offline Drrek

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Re: New Defense Theme-Thieves
« Reply #21 on: December 05, 2011, 11:21:15 PM »
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I completely agree that it's not overpowered.  If this card is overpowered, then Gibeonite Trickery and Confusion are more so (especially Trickery) because your deck is bigger than your hand and you have a better chance to hit something nasty.  When you can't stop something like Trickery or play Confusion when they have no initiative (happened more than once to me...), how is that different than a CBI EC with this ability? 

Also, you do run out of cards rather quickly.  Say you start your first turn with 8.  Block with him, down to 7, activate, down to 5 of yours and 1 of theirs (or 0 if you discarded a dominant/other card).  Gotta win the battle or he's gone forever, assume you can do that with 1 card (have to be lucky).  4 yours, 0-1 theirs.  Say you use/place 3 neutral/good cards on offense next turn (conservative for first turn).  When you're attacked again, if you don't play ANY cards, you now have 2 of your cards and 0-2 of theirs.  To win the battle, you'd lose another of your cards.

After just two blocks to start the game, you're down to 1 of your own cards and maybe 2 of theirs.  You are crippled with no hand and very little to play anymore, since you have to give up cards.  Type 1 decks would destroy themselves easily, especially early game, and your opponent would just walk in for souls.

I do agree Mayhem with this card would be very mean.  However, that's a single use and there are worse things you can do with Mayhem already.

I don't think it should just be dismissed as a concern, but specific abusive combos should be found before changing what the card should do.  With CwD, FBTN, out of battle character death, out of battle character conversion, ignore, and a host of other ways to stop him, I don't see it being an issue as of right now.

then you could say the same thing about any charachter. What if my charachter's ability was "rescue 5 lost souls"? but could be negated.. would it not still be OP? exactly. I could see how this charachter in itself could be used to win entire games. Heck, even tournaments.

That's not a valid comparison to compare it to a character who could win the game on their own.  Possessing thief still seems to me to be a situational card, that is entirely dependent on what your opponent happens to have in their hand at that time, that can be easily prevented, and is easy to see coming after the first time it blocks.  Confusion still seems to me to be WAY easier to pull off in an effective manner, since it searches the whole deck and can be used on any pale green character, yet, while good, pale green isn't suddenly the best brigade out there.  Heck Gibeonite Curse is far more powerful at hitting dominants, and lots of other cards can discard cards from deck and hand, so they can hit the most important cards and win games as well.

I'll admit the cards need testing, but I have a hard time seeing how this card could be such a problem (except MAYBE in type II).  Could it win games?  Sure, but so could A LOT of cards out there.  In fact, isn't that kind of the point on special abilities on cards?  That is, to allow you to be able to do things in an attempt to win the game?
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Offline Redoubter

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Re: New Defense Theme-Thieves
« Reply #22 on: December 05, 2011, 11:27:52 PM »
+1
then you could say the same thing about any charachter. What if my charachter's ability was "rescue 5 lost souls"? but could be negated.. would it not still be OP? exactly. I could see how this charachter in itself could be used to win entire games. Heck, even tournaments.

I really do like to hear criticism of these cards with some examples of problems, but hyperbole on either side gets testing nowhere.  This character, by himself, cannot win blocks, he cannot discard dominants that are still in decks (where they usually live, especially turn 1), he has no protection on his card to stop even the easiest anti-EC card, he is prevented by many cards, he has no recursion, and he cripples your hand unless you happen to be playing what your opponent is playing.

I was not mean in my response, and I gave specific examples to back up my claims.  Can we keep emotion and hyperbole out (on both sides), please?  I really think this is a great idea for a theme and want to find ways it could work.  Not having cards that can do good things (especially when they're restrictive to the holder like this one) does not help anyone.

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Re: New Defense Theme-Thieves
« Reply #23 on: December 06, 2011, 12:41:23 AM »
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I think if it required another Thief in play it would be a great card. As it is, I think it might be just a tad into the OP range.

Offline Drrek

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Re: New Defense Theme-Thieves
« Reply #24 on: December 06, 2011, 06:59:51 AM »
+1
then you could say the same thing about any charachter. What if my charachter's ability was "rescue 5 lost souls"? but could be negated.. would it not still be OP? exactly. I could see how this charachter in itself could be used to win entire games. Heck, even tournaments.

I really do like to hear criticism of these cards with some examples of problems, but hyperbole on either side gets testing nowhere.  This character, by himself, cannot win blocks, he cannot discard dominants that are still in decks (where they usually live, especially turn 1), he has no protection on his card to stop even the easiest anti-EC card, he is prevented by many cards, he has no recursion, and he cripples your hand unless you happen to be playing what your opponent is playing.

I was not mean in my response, and I gave specific examples to back up my claims.  Can we keep emotion and hyperbole out (on both sides), please?  I really think this is a great idea for a theme and want to find ways it could work.  Not having cards that can do good things (especially when they're restrictive to the holder like this one) does not help anyone.

I'm just wondering how I didn't see your first post, you made a lot of the points I was trying to make and I probably wouldn't have posted again if I had seen you had.

I think if it required another Thief in play it would be a great card. As it is, I think it might be just a tad into the OP range.

This might be a good way to limit the card, I have no problem with it.
The user formerly known as Easty.

 


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