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That red site is absurdly broken and should absolutely be printed.
I do not like the Babylonian EC, as it can be splashed in without an issue in many decks, and would also be terrible x4 in T2. Particularly with the CBN. Just look how nasty ASA is and make it blow up everything without needing any support.
The Egyptian EC is terrifying to me as a T2 player, particularly if it is generic and there are 4 of them in a deck. 3 heroes is not a lot in T1, and in T2 10 is very common very early. A CBN capture, regardless of protection, of humans or angels, and the only way to get instead it would be to discard a huge portion of my deck? Far too OP. Toning it down to something similar to Entrapping Pharisees might be more realistic.
On the Demon, I love playing with Orange Demons and all that comes with it, so I'm looking at it from that perspective. First, there is an extra CBN on that card, the one at the end would suffice. Second, this may not be OP, but I don't see what all it is useful for. Bands could still be negated, but could be used against Thaddeus and to band to characters inside protect forts (like KotW and Tower of Thebez)...though is there anything else this was intended to do? Just curious, as that seems to go against a rather narrow set of cards/scenarios.
I don't really understand how you can "splash" a character that doesn't work if there are other evil cultures in your territory.
I don't think is to broken because 1) It punishes people for being to willy nillly when placing heroes down and 2) It counters Bullet proof Gideon and Thaddeus and the ubers 3) It targets deck which is probably more balanced then the entrapping pharisee. Perhaps the X can be toned down. The just of it though was a counter to the uber characters that will make people more careful of what heroes the put down and fits into the deck discard theme.
Its supposed to be able to help demons against Thaddeus in Type 2.
As for the artifact I put the shut off condition so you don't get burned by Primary objective, however, its your artifact and I guess you should probably just deactivate it if you are worried about it. The point of the card is to counter the hard stuff like vain philosophy, mayhem, and the national winning hand control deck in type 2.
The Lost Soul is for type 2 multi
It is actually more splashable than ASA, because you don't need others of the same civilization in territory. If I were playing small-to-none on defense already, why not throw him in? If I'm playing with almost no EC anyway, he's completely splashable.Having counters to temples and artifacts is one thing, but just CBN discarding all of them is OP.Temple Priests are not played, really, and aren't the strength of any deck that you would want to use temples in.
Temple Priests are not played, really, and aren't the strength of any deck that you would want to use temples in.
Its really about even with ASA.
Quote from: Redoubter on December 31, 2013, 01:39:21 AMTemple Priests are not played, really, and aren't the strength of any deck that you would want to use temples in.Other than a bit too much CBN on some of these, I like them. I'd rather the Babylonian and the Emperor be CBP than CBN.
"If all your evil characters in play are Babylonian discard a captured hero to remove x active artifacts and discard piles from the game. Cannot be negated if opponent has a temple in play.x= number of captured heroes
On the new cards, I do think we need more Persian support, though I'm not sure these would see much use. I foresee a major release of Persians being needed (seen some proposed before), and these cards probably would not do it alone.
Hrm...I'm rereading the new wording you put for the Bab, and it is feeling more...complete. Full disclosure, I despise all removal from discard piles, but since we now have TC all-brigade enhancements for good and evil that do it, it's not like this sort of ability would be too powerful.Quote from: TheHobbit on December 31, 2013, 07:20:05 PM"If all your evil characters in play are Babylonian discard a captured hero to remove x active artifacts and discard piles from the game. Cannot be negated if opponent has a temple in play.x= number of captured heroesNow, I just want to clarify, would each artifact/discard pile be a 'target' used up for the X, or does it remove X artifacts and discard piles? I'm fairly certain the wording would do the former, and that would make good sense. Next, I want to see whether you meant for it to be "a captured hero in your territory", or if the discard and X would be able to be based on those your opponent has captured as well?