Author Topic: more Reprint awesomeness  (Read 2593 times)

Offline The Warrior

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more Reprint awesomeness
« on: September 05, 2010, 02:33:45 PM »
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Offline Nameless

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Re: more Reprint awesomeness
« Reply #1 on: September 05, 2010, 04:02:49 PM »
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that is interesting

Offline Cpt.Jaeger

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Re: more Reprint awesomeness
« Reply #2 on: September 05, 2010, 04:04:08 PM »
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that is interesting

+1

i think i like it... ;)
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Offline TheJaylor

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Re: more Reprint awesomeness
« Reply #3 on: September 05, 2010, 04:14:17 PM »
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it's cool but i think it should still be purple.

Offline The Warrior

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Re: more Reprint awesomeness
« Reply #4 on: September 05, 2010, 04:21:49 PM »
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it's cool but i think it should still be purple.
wth? a purple prophet? o_O
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Offline Cpt.Jaeger

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Re: more Reprint awesomeness
« Reply #5 on: September 05, 2010, 04:48:45 PM »
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it's cool but i think it should still be purple.

+1
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drb1200

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Re: more Reprint awesomeness
« Reply #6 on: September 05, 2010, 04:49:21 PM »
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No, Prophets are green.

Offline The Warrior

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Re: more Reprint awesomeness
« Reply #7 on: September 05, 2010, 04:50:54 PM »
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Offline Cpt.Jaeger

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Re: more Reprint awesomeness
« Reply #8 on: September 05, 2010, 05:02:08 PM »
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I see a problem.... how does the ability activate, if he can't enter battle? can you band him into battle, activate his ability, he leaves the battle, but now the battle is FBTN?

yea, i know the second question doesn't work.... BUT IT WOULD BE SOOOO COOL ;)
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Offline The Warrior

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Re: more Reprint awesomeness
« Reply #9 on: September 05, 2010, 05:05:29 PM »
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I see a problem.... how does the ability activate, if he can't enter battle? can you band him into battle, activate his ability, he leaves the battle, but now the battle is FBTN?

yea, i know the second question doesn't work.... BUT IT WOULD BE SOOOO COOL ;)
read it, it activates when put in play, and no (Otherwise he cannot enter battle. period.)
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Offline Cpt.Jaeger

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Re: more Reprint awesomeness
« Reply #10 on: September 05, 2010, 05:10:57 PM »
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oooh wow, yup. definitely missed that part :P thanks
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Offline joeycauldron

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Re: more Reprint awesomeness
« Reply #11 on: September 05, 2010, 05:18:04 PM »
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How many cards are there that remove a hero from battle? And who uses them?
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Offline The Warrior

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Re: more Reprint awesomeness
« Reply #12 on: September 05, 2010, 05:19:16 PM »
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How many cards are there that remove a hero from battle?
capture,convert,discard,remove from game, set aside, forced withdraw.... yep
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Offline joeycauldron

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Re: more Reprint awesomeness
« Reply #13 on: September 05, 2010, 05:21:20 PM »
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How many cards are there that remove a hero from battle?
capture,convert,discard,remove from game, set aside, forced withdraw.... yep
So that's what you meant by removing a hero from battle. You should be more specific.
« Last Edit: September 07, 2010, 08:56:38 PM by joeycauldron »
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Offline The Warrior

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Re: more Reprint awesomeness
« Reply #14 on: September 05, 2010, 05:23:38 PM »
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How many cards are there that remove a hero from battle?
capture,convert,discard,remove from game, set aside, forced withdraw.... yep
So that's what you meant by removing a hero from battle.  The card should be more specific.
it is Really specific,n00b
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Offline Cpt.Jaeger

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Re: more Reprint awesomeness
« Reply #15 on: September 05, 2010, 05:36:21 PM »
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I guess it would help to be more specific, but not necessary... and it would take up a ton of room to write it all out (and the SA is already REALLY long)
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Offline CJSports

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Re: more Reprint awesomeness
« Reply #16 on: September 07, 2010, 08:55:31 PM »
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FYI a heros special ability can't activate when put in play only a fortress or a site artifact ETC. It must enter battle for any ability to activate on a hero because when you put in play part of the ability is not active.
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