Author Topic: Egypt/Plagues  (Read 1723 times)

Offline hi123

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Egypt/Plagues
« on: September 04, 2012, 08:31:55 PM »
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Egypt, gold site. SA- May discard an evil gold enhancement or Egyptian to negate a plague in battle.


Blood: Good Gold/Green TC  enhancement. Discard banks of the Nile. Search deck for Pharaohs hard heart and add it to hand.

Frogs: Good Gold/Green TC enhncement. Place this card on one evil character. That character cannot enter battle. This card hops from Evil Character to Evil character in one territory. If opponent does not have at least two evil characters in territory, return this card to owners deck. Shuffle deck. 
- This card is kind of confusing, so let me clarify. When Frogs is placed on an EC, that EC cannot enter battle. When it is your turn, the opponent places Frogs on one other EC. The idea of this card was to make people put more defense in.

Lice: Good Gold Green Enhancement: Egyptian Plagues cannot be played this battle.

Flies: Good Gold Green Enhancement- Search discard pile for one Egyptian plague and add it to battle.

Death of Cattle: Good Gold Green Enhancement- Discard one Egyptian or Curse.

Boils: ???

Hail: ???

Locust: ???

Darkness: Good Gold Green Enhancement: TC, Place on one EC, that character enters battle without numbers or may not Interrupt the battle. Discard after a battle that character was in.

Death of First Born: On each players turn, discard one hero. After each player has taken their turn, discsard this card.

Pharaoh: 10/10 Gold EC: This card is not effected by Plagues. May play the first enhancement if blocking Moses or Aaron cant be negated.

Pharaohs Hard Heart: Gold Curse. Search deck and place this card on Pharaoh. Pharaoh is immune to all Good gold, blue and green heros. Discard this card and Pharaoh after ten turns.
- The reason he can be immune to blue is because the new Jo. is blue/green and Pharaoh was said to not have known Joseph.
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Lamborghini_diablo

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Re: Egypt/Plagues
« Reply #1 on: September 04, 2012, 08:42:39 PM »
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I attempted to remake the plagues as well over here: http://www.cactusgamedesign.com/message_boards/new-card-ideas/the-plagues-of-egypt/

Might remake the card art... as I still like those abilities.

Offline megamanlan

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Re: Egypt/Plagues
« Reply #2 on: September 04, 2012, 10:13:00 PM »
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Egypt - This wouldn't be used because its only useful against a specific set of cards. I like the idea though, but it wouldn't be used because of how specific it is.

Blood - WAY to specific. I'd suggest making it more General, like Negate and Discard a Site... Also why does a Good card search for an evil card?

Frogs - Nice idea, I'd word it like this: "Place on an Evil Character to Ignore that card. During your Upkeep Phase, Opponent must place this card on another Evil Character in their territory. If they cannot, Shuffle this card into Owners Deck."

Lice - What does that mean? Egyptian Plagues? You may have to explain or change this a bit...

Flies - Again, what's an Egyptian Plague?

Death of Cattle - Again, A bit to specific. Just have it Discard an Evil Character.

Darkness - I don't like this one that much... My idea of Darkness would be that Opponent can't decide who is blocking. Yours is a bit OP. although I do like the anti-ITB.

Death of Firstborn - This doesn't follow the actual story at all. The people of Isreal were passed over by the Angel of Death (or The Destroyer) because they had the blood of a lamb on their doorpost. It only affected the Egyptians because they didn't.

Pharaoh - First off, being unaffected (Protected from) Plagues is completely unscriptural. Pharaoh was affected by the Plagues, but wasn't moved to free the Isrealites until the Death of his son. The rest is sortof okay... But I still think its kinda UP.

Pharaoh's Hard Heart - first off, I have been working on a theme based on this too, and I think this is talking of another who didn't know Joseph. But also this is sortof UP. Now before people start attacking me and 'rexplaining' Immune again, I'm saying this because it's not useful against any deck except a Sam Deck, not to mention that every deck can quickly get rid of it. I would suggest something that Protects Lost Souls from rescue or something to keep Opponents from Captured Heroes.

These are my thoughts/suggestions for these ideas.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Josh

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Re: Egypt/Plagues
« Reply #3 on: September 04, 2012, 10:16:00 PM »
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Frogs: Good Gold/Green TC enhncement. Place this card on one evil character. That character cannot enter battle. This card hops from Evil Character to Evil character in one territory. If opponent does not have at least two evil characters in territory, return this card to owners deck. Shuffle deck. 
- This card is kind of confusing, so let me clarify. When Frogs is placed on an EC, that EC cannot enter battle. When it is your turn, the opponent places Frogs on one other EC. The idea of this card was to make people put more defense in.

Unfortunately, this would help TGT more than anything, and anything that helps TGT makes people play less defense.  It would also fit nicely into The Deck.  This card is very powerful, even if the opponent can change which character is paralyzed in territory. 

It should definitely have a requirement to be used by an Exodus hero so it can't be splashed in a TGT deck.  Ironically, this requirement would still allow it to be in The Deck that runs Aaron/Moses.
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Offline megamanlan

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Re: Egypt/Plagues
« Reply #4 on: September 05, 2012, 12:32:03 AM »
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I may have to agree with that too...
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Lamborghini_diablo

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Re: Egypt/Plagues
« Reply #5 on: September 05, 2012, 12:58:57 AM »
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Pharaohs Hard Heart: Gold Curse. Search deck and place this card on Pharaoh. Pharaoh is immune to all Good gold, blue and green heros. Discard this card and Pharaoh after ten turns.
- The reason he can be immune to blue is because the new Jo. is blue/green and Pharaoh was said to not have known Joseph.

The new Joseph is Blue/Green. If a card is immune to green, then it is immune to Joseph.

 


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