Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: uthminister [BR] on October 31, 2008, 09:09:28 AM

Title: New Card Play Dynamics...
Post by: uthminister [BR] on October 31, 2008, 09:09:28 AM
I have been playing another CCG lately and have notices some really cool game dynamics that would translate well into Redemption.

For instance, if characters had (DISCIPLESHIP 1) as an ability that would mean that they produce a single 1/1 disciple in the color of the character at the beginning of each turn. For (DISCIPLESHIP 2)  it would produce two 1/1 disciple tokens per turn and so on. There could be a special site like Synagogue that would allow all disciples produced by the same Character to band together. The cool thing is that it could be for both evil and good characters.

When I have a few more minutes I will put a few more of my ideas here for your consideration...
Title: Re: New Card Play Dynamics...
Post by: Gabe on October 31, 2008, 09:29:12 AM
I really like the idea except I think they should be bigger than 1/1.  Maybe 4/4 or 6/6 like all those generic characters in the blue packs.
Title: Re: New Card Play Dynamics...
Post by: Isildur on October 31, 2008, 09:56:11 AM
does that game happen to be magic by any chance   ;)
Title: Re: New Card Play Dynamics...
Post by: Sean on October 31, 2008, 10:12:28 AM
Rather than having the 1 or 2 level of Discipleship equal the number of disciples created I think it would translate better to Redemption if theDiscipleship number translated to the strength and toughness of just one Disciple being created.

Sean
Title: Re: New Card Play Dynamics...
Post by: TheKarazyvicePresidentRR on October 31, 2008, 11:52:15 AM
Agreed, I'd also like to them have to enter battle to activate it and it only works once each time they go into battle because windows+ that = ow.
Title: Re: New Card Play Dynamics...
Post by: uthminister [BR] on October 31, 2008, 12:42:12 PM
Yeah, it's MTG, and I like your ideas so far regarding this kind of ability. I really think it could work with the ability activating every upkeep phase and with it creating 1/1 characters so as to not make the ability overpowered. I mean, if you have a Discipleship 2 character out for three turns, that would make 6, 1/1 creatures and then you play something like the old Banner of Truth and a card like a Synagogue card I talked about in my first post then you have 6, 3/3 characters that band giving you an 18/18 rescue attempt in three turns. I really do like the bigger creatures being created but I was afraid someone would cry overpowered...

Another dynamic I was thinking about was an ability that would allow a character to put on or take off a counter on a lost soul. That would mean the only way a lost soul could be rescued is if it had no counters on it. It kinda works with the idea that people have good and bad experiences in their lives that make them more or less likely to accept the gospel...maybe calling the ability Doubt (not to be confused with the dominant) and instead of bringing a Character into battle, you could remove it from the game to put a Doubt counter or take away a Doubt counter.
Title: Re: New Card Play Dynamics...
Post by: TheKarazyvicePresidentRR on October 31, 2008, 12:51:11 PM
1/1 characters + pass prep= CBN 1/1. Not to meantion training in righteousness.

Im not to keen on the doubt counters, we already have s.a. to limit rescues and other cards like possessed
Title: Re: New Card Play Dynamics...
Post by: thestrongangel on October 31, 2008, 06:32:27 PM
i likey the idear
Title: Re: New Card Play Dynamics...
Post by: uthminister [BR] on October 31, 2008, 10:35:46 PM
Yeah, I know we already have stuff to limit rescues...it seems to me that the more we can pump up both defense and offense all the while varying the ways they will interact, the better the game or Redemption will be in the end.
Title: Re: New Card Play Dynamics...
Post by: uthminister [BR] on August 30, 2010, 12:38:44 PM
necro-bump
Title: Re: New Card Play Dynamics...
Post by: 3-Liner And Bags Of Chips on August 30, 2010, 12:43:57 PM
necro-bump

*face-palm* xp
Title: Re: New Card Play Dynamics...
Post by: uthminister [BR] on August 30, 2010, 12:47:15 PM
I was just deleting old posts that I had started and found this one that I still think is a pretty sweet idea...so I thought I would bring it back to life...it's ALIVE!!!
Title: Re: New Card Play Dynamics...
Post by: Daniel TS RED on August 30, 2010, 12:51:02 PM
I like any changes to the game that make the game have a lot of different ways to win.  I know you still gotta get 5 LS's, but I like this idea.  I also like the way that ECs/Heros can deal direct damage to each other that sticks.  That way you could use arts that lower the hit points /2 or /3 and they die.  Yes, I understand there are some cards that do this, but sickness/plauge type stuff takes way too long in t1 to be effective.  You need new characters that their SA is to deal damage for it to work successfully imo.

Daniel

 :thumbup:
Title: Re: New Card Play Dynamics...
Post by: JSB23 on August 30, 2010, 01:08:06 PM
I approve this necro-thread
Title: Re: New Card Play Dynamics...
Post by: TheJaylor on August 30, 2010, 01:13:32 PM
I approve this necro-thread
me too.
Title: Re: New Card Play Dynamics...
Post by: The Warrior on August 30, 2010, 06:01:15 PM
I approve this necro-thread
me too.
me too

Also someone could post a link to the Possession Dynamic
Title: Re: New Card Play Dynamics...
Post by: uthminister [BR] on August 30, 2010, 06:19:48 PM
What in the world is the possession dynamic...looking...ah ha...I couldn't find it!
Title: Re: New Card Play Dynamics...
Post by: joeycauldron on August 30, 2010, 09:45:02 PM
I think each time you make a disciple, decrease it 1/1. That disciple can make another disciple but decreased 1/1 from that. Continue doing so until it reaches */1. Then you can't make any more disciples. :)
Title: Re: New Card Play Dynamics...
Post by: disciple_drew on August 30, 2010, 10:52:00 PM
The Bible forbids witchcraft & sorcery
Title: Re: New Card Play Dynamics...
Post by: TheJaylor on August 30, 2010, 10:55:49 PM
The Bible forbids witchcraft & sorcery
This is very true.
Title: Re: New Card Play Dynamics...
Post by: uthminister [BR] on August 31, 2010, 09:59:31 AM
The Bible forbids witchcraft & sorcery
This is very true.

Uhhh...OK
Title: Re: New Card Play Dynamics...
Post by: TheJaylor on August 31, 2010, 10:02:41 AM
The Bible forbids witchcraft & sorcery
This is very true.

Uhhh...OK
well it does...i don't see why that makes a difference now... but it does forbid that.
Title: Re: New Card Play Dynamics...
Post by: uthminister [BR] on August 31, 2010, 10:06:38 AM
The Bible forbids witchcraft & sorcery
This is very true.

Uhhh...OK
well it does...i don't see why that makes a difference now... but it does forbid that.

Just not sure why that was said at that point in the conversation unless DD is pointing out my sinfulness in playing a certain game at one point...I mean we don't play a game that has magicians or demons in it so...phew...we're safe.  ::)
Title: Re: New Card Play Dynamics...
Post by: disciple_drew on February 01, 2011, 11:58:02 AM
Although we do play a game that has a similar nature, it displays and represents the different types of sin and divination that God forbid in the Bible. It's not the ink & paper that makes those other card games evil, the nature behind it that influence the unregenerate minds of the ignorant or unsaved. If those people had cleansed their minds through the washing of God’s Word – they would understand that God didn’t approve of it and doesn’t mean we should conform to the likeness of this fallen world.

Although with Redemption, the intentions are right because it Glorifies God and gives people a chance to witness, preach, and evangelize to others. There wouldn’t be anything wrong with incorporating similar mechanics of these other games into Redemption because what Redemption is doing along with its players – Glorify God and perhaps lead to the Salvation of the lost.

In the past I wrote a huge list of recommended mechanics (very similar to MTG because I use to play it when I was unsaved). I actually contacted Rob Anderson personally and I never got a response. I would imagine plenty of former MTG players would appreciate and enjoy the resemblance of these mechanics transferred to fit Redemption’s nature and game concepts. I’d only share it if it was considered amongst the Cactus staff into Redemption mechanics. My deepest desire would for it to be incorporated into the game because I believe it would add flavor and strategy to the game and perhaps lead to the Salvation of the lost.
Title: Re: New Card Play Dynamics...
Post by: SomeKittens on February 01, 2011, 12:48:08 PM
Yay for necroing something I've got opinions about!

New gameplay dynamics would be a great thing, especially for something proven by MTG.  (Regardless of your spiritual opinions on the game, they are doing a great job businesswise.)

This addition of counters, of course, would only lead to counters to said counters.  "Discard all tokens in play", etc.

/With all the counters, it's a wonder we don't have a kitchen sink

//Your card:
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F1641%2Fnecropost4ko.png&hash=6280cacc16bc204fb6f5457b166b03cbc7f31c4f)
Title: Re: New Card Play Dynamics...
Post by: disciple_drew on February 01, 2011, 01:01:49 PM
Yay for necroing something I've got opinions about!

New gameplay dynamics would be a great thing, especially for something proven by MTG.  (Regardless of your spiritual opinions on the game, they are doing a great job businesswise.)

This addition of counters, of course, would only lead to counters to said counters.  "Discard all tokens in play", etc.

/With all the counters, it's a wonder we don't have a kitchen sink

//Your card:
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F1641%2Fnecropost4ko.png&hash=6280cacc16bc204fb6f5457b166b03cbc7f31c4f)

Yes, MTG is making a ton of money but God cares more about what’s in your heart than in your bank account.

Concerning counters, there may be certain terms & mechanics that MTG can’t copyright due to genericized copyright laws. They’ve patented “tapping” so no one can implement that concept into their game. But I highly doubt they can copyright “counters” because in the gaming world, that’s a generic term because of the nature of gaming and entertainment. I have seen some cards and card ideas use the word “markers”. But for the most part I don't think the word counters should be much a problem. However, only a lawyer could answer that. I have noticed that Redemption uses the word "first strike" just like MTG has but I'm pretty sure they've gotten around that copy right because the context and functionality of first strike in redemption is different than in MTG.
Title: Re: New Card Play Dynamics...
Post by: Perri on February 01, 2011, 01:06:26 PM
Although I'm not positive on this, I'm pretty sure they've only copyrighted terms such as "tapping", because I have played at least 2 other games that use the same mechanic, with just different terms..

On another note, as much as I love the idea of new mechanics, I really think that current gameplay for Redemption should be worked on more, there are still a lot of players confused about ways certain abilities work, and the ways that certain abilities work/don't work together.
Title: Re: New Card Play Dynamics...
Post by: SomeKittens on February 01, 2011, 02:03:04 PM
Yes, MTG is making a ton of money but God cares more about what’s in your heart than in your bank account.
Absolutely.  However, Jesus was a prophet, so why can't I make one?  I just said that to prove that MTG knows what they're doing when it comes to trading card games.
Concerning counters, there may be certain terms & mechanics that MTG can’t copyright due to genericized copyright laws. They’ve patented “tapping” so no one can implement that concept into their game. But I highly doubt they can copyright “counters” because in the gaming world, that’s a generic term because of the nature of gaming and entertainment. I have seen some cards and card ideas use the word “markers”. But for the most part I don't think the word counters should be much a problem. However, only a lawyer could answer that. I have noticed that Redemption uses the word "first strike" just like MTG has but I'm pretty sure they've gotten around that copy right because the context and functionality of first strike in redemption is different than in MTG.


I don't see a legal problem with counters as a gameplay mechanic.  We've got them (think 1/1 counter for every turn set aside)
Title: Re: New Card Play Dynamics...
Post by: disciple_drew on February 01, 2011, 03:05:29 PM
Although I'm not positive on this, I'm pretty sure they've only copyrighted terms such as "tapping", because I have played at least 2 other games that use the same mechanic, with just different terms..

On another note, as much as I love the idea of new mechanics, I really think that current gameplay for Redemption should be worked on more, there are still a lot of players confused about ways certain abilities work, and the ways that certain abilities work/don't work together.

Regarding the “tapping” mechanic, I’m absolutely sure they’ve patented the tapping mechanic. I’ve personally checked the US Dept. of copyrights & patents and Hasbro owns a patent on the tapping mechanic. The reason I say this is because I’ve designed a mixed martial arts collectible card game and I was trying to think of using a similar concept but afterwards didn’t need it and heres evidence of it: http://www.thegamecrafter.com/games/pocket-mma-debut-starter-deck  (http://www.thegamecrafter.com/games/pocket-mma-debut-starter-deck). Although, Hasbro can release others in using it, really it only becomes a problem if or when Hasbro bring the legal issue to court.

Quote
Yes, MTG is making a ton of money but God cares more about what’s in your heart than in your bank account.
Absolutely.  However, Jesus was a prophet, so why can't I make one?  I just said that to prove that MTG knows what they're doing when it comes to trading card games.

It’s alright to make a prophet card, since that would just be reiterating what the Bible already talks about. A prophet was God’s idea, not man’s. The only reason MTG is so good at making a card game is because God gifted & talented them to do so. That gift & talent didn’t come from no where. Of which they’ll be held accountable with what they did with that gift & talent, did they bring glory to God or did they not? Rather, they designed a made a game that promotes witchcraft & sorcery instead. God also said something about witchcraft & sorcery – it’s forbidden.
Title: Re: New Card Play Dynamics...
Post by: Warrior_Monk on February 01, 2011, 03:25:19 PM
This thread reinforces my thought that more debates are had on the New Card Ideas thread than Open Discussion. Or pretty close to...

Title: Re: New Card Play Dynamics...
Post by: disciple_drew on February 01, 2011, 03:31:19 PM
I would post recommended card mechanics because they're really good but if it's only taken seriously with the Cactus staff. I don't think I've heard of or seen of a card printed from a "card idea" that many of us players contributed, so what would be the point to share feedback and insight if it's not taken into consideration?
Title: Re: New Card Play Dynamics...
Post by: SomeKittens on February 01, 2011, 04:05:04 PM
It’s alright to make a prophet card, since that would just be reiterating what the Bible already talks about. A prophet was God’s idea, not man’s. The only reason MTG is so good at making a card game is because God gifted & talented them to do so. That gift & talent didn’t come from no where. Of which they’ll be held accountable with what they did with that gift & talent, did they bring glory to God or did they not? Rather, they designed a made a game that promotes witchcraft & sorcery instead. God also said something about witchcraft & sorcery – it’s forbidden.
Prophet/Profit....

It's a pun.  Though I do somewhat agree with that statement.
Title: Re: New Card Play Dynamics...
Post by: disciple_drew on February 01, 2011, 04:20:58 PM
It’s alright to make a prophet card, since that would just be reiterating what the Bible already talks about. A prophet was God’s idea, not man’s. The only reason MTG is so good at making a card game is because God gifted & talented them to do so. That gift & talent didn’t come from no where. Of which they’ll be held accountable with what they did with that gift & talent, did they bring glory to God or did they not? Rather, they designed a made a game that promotes witchcraft & sorcery instead. God also said something about witchcraft & sorcery – it’s forbidden.
Prophet/Profit....

It's a pun.  Though I do somewhat agree with that statement.

Amen, lets just remember that our goal or target here is to Glorify God. I think better game mechanics would enrich and enhance the flavor of the game and add a unique addition to the game. Even if some may seem familiar with abilities or mechanics from other games. As long as it's Glorifying God it's okay. I'm all ears to share with other players with what they had in mind. Perhaps if we all made a push and showed interest... Cactus would catch on and run with it.
Title: Re: New Card Play Dynamics...
Post by: Minister Polarius on February 01, 2011, 09:28:24 PM
I would post recommended card mechanics because they're really good but if it's only taken seriously with the Cactus staff. I don't think I've heard of or seen of a card printed from a "card idea" that many of us players contributed, so what would be the point to share feedback and insight if it's not taken into consideration?
There have been a few cards made from the ideas in this forum. Curses were invented by a frequent New Card Idea poster, and there have been several individual cards printed with a few changes. I was actually recently made aware of why more cards from this section have not been made, and it's no longer an issue in large part.
Title: Re: New Card Play Dynamics...
Post by: disciple_drew on February 02, 2011, 07:10:45 AM
I would post recommended card mechanics because they're really good but if it's only taken seriously with the Cactus staff. I don't think I've heard of or seen of a card printed from a "card idea" that many of us players contributed, so what would be the point to share feedback and insight if it's not taken into consideration?
There have been a few cards made from the ideas in this forum. Curses were invented by a frequent New Card Idea poster, and there have been several individual cards printed with a few changes. I was actually recently made aware of why more cards from this section have not been made, and it's no longer an issue in large part.

Then how come there isn't a section on the forum to point this out? It would be nice to know who came up with what idea to edify the Body of Believers. It's cool that some cards have been taken into account... but what about mechanics? If cards have been made (which you're saying) that's awesome but I don't think I've seen many more mechanics being developed to improve & enrich the game we all so come to enjoy.

Also, is it that you only know because this is only shared with moderators or something?
Title: Re: New Card Play Dynamics...
Post by: SomeKittens on February 02, 2011, 09:19:28 AM
There's not much "Uber-secret knowledge" that comes with being a mod.  All we get are the occasional nachos.
http://www.cactusgamedesign.com/message_boards/index.php?topic=23927.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=23927.0)
Title: Re: New Card Play Dynamics...
Post by: Alex_Olijar on February 02, 2011, 09:35:00 AM
I remember when I wanted to be a mod of another site I used to be extremely frequent on. Good times. Good times.
Title: Re: New Card Play Dynamics...
Post by: Korunks on February 02, 2011, 09:52:19 AM
There have been a few cards made from the ideas in this forum. Curses were invented by a frequent New Card Idea poster, and there have been several individual cards printed with a few changes. I was actually recently made aware of why more cards from this section have not been made, and it's no longer an issue in large part.

Can you share what the reason was?  Also does that mean that more cards may be made from this section?  I might just have to actually think of some cards if that is the case.
Title: Re: New Card Play Dynamics...
Post by: SomeKittens on February 02, 2011, 09:52:53 AM
The link's on my previous post.
Title: Re: New Card Play Dynamics...
Post by: uthminister [BR] on February 02, 2011, 11:49:19 AM
There's not much "Uber-secret knowledge" that comes with being a mod.  All we get are the occasional nachos.

Nachos...and the handshake.
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