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Yay for necroing something I've got opinions about!New gameplay dynamics would be a great thing, especially for something proven by MTG. (Regardless of your spiritual opinions on the game, they are doing a great job businesswise.)This addition of counters, of course, would only lead to counters to said counters. "Discard all tokens in play", etc./With all the counters, it's a wonder we don't have a kitchen sink//Your card:
Yes, MTG is making a ton of money but God cares more about what’s in your heart than in your bank account.
Concerning counters, there may be certain terms & mechanics that MTG can’t copyright due to genericized copyright laws. They’ve patented “tapping” so no one can implement that concept into their game. But I highly doubt they can copyright “counters” because in the gaming world, that’s a generic term because of the nature of gaming and entertainment. I have seen some cards and card ideas use the word “markers”. But for the most part I don't think the word counters should be much a problem. However, only a lawyer could answer that. I have noticed that Redemption uses the word "first strike" just like MTG has but I'm pretty sure they've gotten around that copy right because the context and functionality of first strike in redemption is different than in MTG.
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Although I'm not positive on this, I'm pretty sure they've only copyrighted terms such as "tapping", because I have played at least 2 other games that use the same mechanic, with just different terms..On another note, as much as I love the idea of new mechanics, I really think that current gameplay for Redemption should be worked on more, there are still a lot of players confused about ways certain abilities work, and the ways that certain abilities work/don't work together.
Yes, MTG is making a ton of money but God cares more about what’s in your heart than in your bank account.Absolutely. However, Jesus was a prophet, so why can't I make one? I just said that to prove that MTG knows what they're doing when it comes to trading card games.
It’s alright to make a prophet card, since that would just be reiterating what the Bible already talks about. A prophet was God’s idea, not man’s. The only reason MTG is so good at making a card game is because God gifted & talented them to do so. That gift & talent didn’t come from no where. Of which they’ll be held accountable with what they did with that gift & talent, did they bring glory to God or did they not? Rather, they designed a made a game that promotes witchcraft & sorcery instead. God also said something about witchcraft & sorcery – it’s forbidden.
Quote from: disciple_drew on February 01, 2011, 03:05:29 PMIt’s alright to make a prophet card, since that would just be reiterating what the Bible already talks about. A prophet was God’s idea, not man’s. The only reason MTG is so good at making a card game is because God gifted & talented them to do so. That gift & talent didn’t come from no where. Of which they’ll be held accountable with what they did with that gift & talent, did they bring glory to God or did they not? Rather, they designed a made a game that promotes witchcraft & sorcery instead. God also said something about witchcraft & sorcery – it’s forbidden.Prophet/Profit....It's a pun. Though I do somewhat agree with that statement.
I would post recommended card mechanics because they're really good but if it's only taken seriously with the Cactus staff. I don't think I've heard of or seen of a card printed from a "card idea" that many of us players contributed, so what would be the point to share feedback and insight if it's not taken into consideration?
Quote from: disciple_drew on February 01, 2011, 03:31:19 PMI would post recommended card mechanics because they're really good but if it's only taken seriously with the Cactus staff. I don't think I've heard of or seen of a card printed from a "card idea" that many of us players contributed, so what would be the point to share feedback and insight if it's not taken into consideration?There have been a few cards made from the ideas in this forum. Curses were invented by a frequent New Card Idea poster, and there have been several individual cards printed with a few changes. I was actually recently made aware of why more cards from this section have not been made, and it's no longer an issue in large part.
There have been a few cards made from the ideas in this forum. Curses were invented by a frequent New Card Idea poster, and there have been several individual cards printed with a few changes. I was actually recently made aware of why more cards from this section have not been made, and it's no longer an issue in large part.
There's not much "Uber-secret knowledge" that comes with being a mod. All we get are the occasional nachos.