Author Topic: new card idea i just had  (Read 2247 times)

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
new card idea i just had
« on: June 13, 2015, 07:02:40 AM »
0
knowing me I have had some bad ideas at one point or another but for this one I think I found a good idea for a type of card in the game but please hear me out before you really decide;
redemption doesn't have this type of card but what if there were cards in the game that had a special ability that had a list of different special abilities that would trigger depending on the number you rolled, like for example;
you play an enhancement that interrupts the battle, roll a six-sided die
1-2 player draws 3 and plays the next enhancement which cannot be negated
3-4 discard any evil character in play
5-6 convert any evil character in play to a brigade color of your choice
this ability cannot be negated.

this idea just popped right into my mind so after thinking it over I think it could really work. any thoughts?
Your biggest competition is YOURSELF

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: new card idea i just had
« Reply #1 on: June 13, 2015, 08:09:06 AM »
0
I like that you keep trying to come up with new ideas, Raven.  ;D

I see certain issues with this card that would give me hesitation:

1.) It requires dice, which are not included in the starter decks, and (believe it or not) not everyone has lying around.
2.) If my opponent has Altar of Dagon out, then I would be reluctant to play this card, because a roll of 5 or 6 would make the card do nothing (unless I convert one of my own). Likewise, if my opponent has Golden Cherubim or Rain becomes Dust out, I would not want to roll a 1 or 2.

My wife is a hottie.

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: new card idea i just had
« Reply #2 on: June 13, 2015, 11:41:47 AM »
0
I like that you keep trying to come up with new ideas, Raven.  ;D

I see certain issues with this card that would give me hesitation:

1.) It requires dice, which are not included in the starter decks, and (believe it or not) not everyone has lying around.
2.) If my opponent has Altar of Dagon out, then I would be reluctant to play this card, because a roll of 5 or 6 would make the card do nothing (unless I convert one of my own). Likewise, if my opponent has Golden Cherubim or Rain becomes Dust out, I would not want to roll a 1 or 2.
it doesn't have to have those abilities, I was just giving an example :) course that card specifically I don't mean for it to come in a starter deck but rather be apart of some future expansion set
Your biggest competition is YOURSELF

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: new card idea i just had
« Reply #3 on: June 13, 2015, 12:03:34 PM »
0
it doesn't have to have those abilities, I was just giving an example :)

My point was that there are many ways to protect against certain abilities, so I would not want the choice of ability to be random, since there is a chance that it would not work based on what was rolled. I would not be willing to take that risk when building a deck.


course that card specifically I don't mean for it to come in a starter deck but rather be apart of some future expansion set

The Starter Deck comes with everything you need to play Redemption. For this card, dice are required, but not provided. That was what I meant by referencing the Starter Decks.

For normal deckbuilding, you are assuming that everyone playing this card would have dice handy, and I do not believe that would always be true. Therefore that would leave the possibility that someone will play this card and have no way to determine which outcome applies. I was envisioning someone getting this card in a Booster Draft, for instance.
My wife is a hottie.

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: new card idea i just had
« Reply #4 on: June 13, 2015, 12:21:55 PM »
0

For normal deckbuilding, you are assuming that everyone playing this card would have dice handy, and I do not believe that would always be true.
Im honestly not assuming anything, I mean I just had this idea and it sounded like it could work out well so I just thought i'd toss it out there.
Your biggest competition is YOURSELF

Offline Noah

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 672
  • AKA: tripleplayno3
    • -
    • Midwest Region
Re: new card idea i just had
« Reply #5 on: June 13, 2015, 01:36:55 PM »
+1
What if you used your deck as the method of randomization like in Star Wars CCG. You could reveal X cards from the top of your deck and if so many are of a certain alignment or type you can do such and such a thing so many times. Then you'd shuffle them back into your deck to reset the randomization process. This way it would be random and different every time but you would have more control of the outcome based on the ratios of cards of different alignments or types you choose to include in your deck.
Filling my Ark since Nats 2016.

Soli Deo Gloria

#CascadeDelendaEst

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: new card idea i just had
« Reply #6 on: June 13, 2015, 01:45:31 PM »
0
What if you used your deck as the method of randomization like in Star Wars CCG. You could reveal X cards from the top of your deck and if so many are of a certain alignment or type you can do such and such a thing so many times. Then you'd shuffle them back into your deck to reset the randomization process. This way it would be random and different every time but you would have more control of the outcome based on the ratios of cards of different alignments or types you choose to include in your deck.
I wouldn't know ive never played star wars ccg though I have wanted to as well as lord of the rings ccg
Your biggest competition is YOURSELF

Offline Jesusman

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 52
Re: new card idea i just had
« Reply #7 on: June 13, 2015, 03:27:48 PM »
0
I like the idea of having multiple effects, but I agree with YourMathTeacher's perspective of it making Dice a required part of the game. There is another way of incorporating this multiple effect without having to rely on dice.

Depending on how this is played, if it is played as a good enhancement or an evil enhancement, you could have the following. (parenthesis are clarifications)

Interrupt the battle and reveal (flip face up) the top card of the deck. Gain one of the following effects depending on the card type:

1) Revealed a Character Card (Cross or Dragon Icon): Convert one of the opponent's characters on the field of battle to a brigade of your choice. (Villain becomes a hero/hero becomes a villain). The revealed card is then added to your hand.

2) Revealed an Enhancement Card (Bible or Skull Icon): Add the revealed card to your hand and play the next enhancement.

3) Revealed a card of any other type (Dominant, Fortress, covenant, artifact, etc.): Discard one character (Cross or dragon icon) on the field of Battle. The Revealed card is then added to your hand.

This way, you have the randomness of the dice roll, and you can still get the effects. Plus this would allow you to plan ahead strategically with cards that allow you to see the top card of your deck.

To take this a step further, the card could be a multicolored enhancement like "Philosophy" which can be either good or evil. Maybe call it "Indoctrination".

Jesusman
« Last Edit: June 13, 2015, 03:32:41 PM by Jesusman »
Jesus Loves You!!

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: new card idea i just had
« Reply #8 on: June 13, 2015, 04:16:57 PM »
0
I like the idea of having multiple effects, but I agree with YourMathTeacher's perspective of it making Dice a required part of the game. There is another way of incorporating this multiple effect without having to rely on dice.

Depending on how this is played, if it is played as a good enhancement or an evil enhancement, you could have the following. (parenthesis are clarifications)

Interrupt the battle and reveal (flip face up) the top card of the deck. Gain one of the following effects depending on the card type:

1) Revealed a Character Card (Cross or Dragon Icon): Convert one of the opponent's characters on the field of battle to a brigade of your choice. (Villain becomes a hero/hero becomes a villain). The revealed card is then added to your hand.

2) Revealed an Enhancement Card (Bible or Skull Icon): Add the revealed card to your hand and play the next enhancement.

3) Revealed a card of any other type (Dominant, Fortress, covenant, artifact, etc.): Discard one character (Cross or dragon icon) on the field of Battle. The Revealed card is then added to your hand.

This way, you have the randomness of the dice roll, and you can still get the effects. Plus this would allow you to plan ahead strategically with cards that allow you to see the top card of your deck.

To take this a step further, the card could be a multicolored enhancement like "Philosophy" which can be either good or evil. Maybe call it "Indoctrination".

Jesusman
that works a lot better
Your biggest competition is YOURSELF

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal