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What happens when you end up putting down cards that hurt your hero, e.g., you play a card that says "decrease all heroes in play by 2/2" or even a "discard all heroes in battle"?
I'm pretty sure they've said they'll never allow ECs and Heroes to be on the same side of a battle together.It would be fun to see what could happen with this card though.
Not sure if there is a card out there like this but I think it would be a fun concept:Name: Unexpected AllianceAbility: Hero in battle may band to any evil character not in the field of battle. If making a rescue attempt, no lost soul may be rescued. This and following enhancements played by your hero and the banded evil character may not be negated this battle.
Quote from: Lamborghini_diablo on June 22, 2011, 10:41:44 AMI'm pretty sure they've said they'll never allow ECs and Heroes to be on the same side of a battle together.It would be fun to see what could happen with this card though.Broken Combos.
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Quote from: theselfevident on June 22, 2011, 02:22:51 AMNot sure if there is a card out there like this but I think it would be a fun concept:Name: Unexpected AllianceAbility: Hero in battle may band to any evil character not in the field of battle. If making a rescue attempt, no lost soul may be rescued. This and following enhancements played by your hero and the banded evil character may not be negated this battle.Brigade? Numbers? Card type?(I figure it's a GE but whatever)
I really like this idea but it brakes the game rule for evil/good banding. How about it converts an evil character for one turn and adds it to battle?
Quote from: The M on June 23, 2011, 09:22:09 AMI really like this idea but it brakes the game rule for evil/good banding. How about it converts an evil character for one turn and adds it to battle?Problem is then you can't use your evil enhancements. I know that the rule is there but I think the fundamental rule is that evil characters can't rescue Lost Souls. Therefore, you are sticking to a fundamental by not allowing a lost soul to be rescued.