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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Bobbert on October 07, 2013, 11:44:20 AM

Title: New ability idea - Individual Strike
Post by: Bobbert on October 07, 2013, 11:44:20 AM
While brainstorming ideas for a new project, I gathered upon an idea for a new special ability.

Individual Strike
"If character is the only character in battle (or all characters of the same alignment have Individual Strike) and is opposed by multiple characters, this character battles them in the order they entered battle. (All characters are still in battle, but when determining initiative and outcome by numbers, each opposing character is treated separately.)"

To try and give an example of this (admittedly confusing) ability, let's make a hypothetical card. To fit with the ability, we'll make Joseb (one of David's Mighty Men, who killed three hundred people with a spear in one encounter) a 7/9 red hero with Individual Strike. Let's say that he attacks, and is blocked by Assyrian Archer (3/5) banded to the Rabsaris (8/8) banded to Assyrian Siege Army (12/12). If the battle were to end right there,  Joseb would defeat Archer, would have a stalemate with Rabsaris, and be defeated by Siege Army. Archer and Joseb would be discarded, and Rabsaris and Siege Army would return to their owner's territory. If the battle were not to end there, Joseb would have initiative (since he is being defeated and evil characters are surviving).

What do you guys think? Rewording, criticism?
Title: Re: New ability idea - needs name
Post by: browarod on October 07, 2013, 12:55:18 PM
My question is this: Does the ability only matter during battle resolution by numbers? I.e.: for battle initiative determination, Joseb would have initiative until he either got rid of or had higher numbers than the entire band as a whole? I'm confused how initiative would work if it's determined against each opposing character individually (since you could simultaneously have and not have initiative).
Title: Re: New ability idea - needs name
Post by: Bobbert on October 07, 2013, 01:48:34 PM
For initiative, the rule of thumb would be the first strength higher than your toughness or the highest toughness higher than your strength, whichever comes first. Joseb would need to get his strength to 12 (enough to kill Siege Army) before the blockers had initiative. Any other hero would have until his strength was 25 (5+8+12), but Joseb is defeating all of them much earlier.
Title: Re: New ability idea - needs name
Post by: browarod on October 07, 2013, 02:53:47 PM
I see, okay. That makes more sense.

Either way, I think you're gonna need a keyword as that would be too much to explain in the card's special ability (especially since it has so many rules, like the initiative ones).

You could make it an identifier, call it "Gladiator" or something. It would require testing, though, to make sure being CBN by default isn't OP.

Otherwise, something like "Gladiator" wouldn't be the worst keyword. :P
Title: Re: New ability idea - needs name
Post by: TheJaylor on October 07, 2013, 03:43:26 PM
How would banding work with Joseb? Let's use your example except Asahel is banding to Joseb. Would Asahel's numbers combine with Joseb's against each EC and therefore be killing ASA and Rabsaris in addition to Archer? I can't really think of an alternative besides making the rule that Gladiators cannot be banded in or use banding abilities which would be fitting since he was flying solo.
Title: Re: New ability idea - needs name
Post by: Bobbert on October 07, 2013, 04:45:07 PM
I'm not sure I like Gladiator - it makes me think of a Roman EC. I also think it would work better as a keyword. Perhaps something more like Mighty or Cleave, that can be more generic. Part of the idea was that it would be good against FBTNB (provided it was CBP or -N), but it also fit people like Joseb extremely well.

@KoalaKing, I agree that banding would get... interesting. Perhaps the ability should include the clause "If attacking/defending alone" or "if all attacking/defending characters have [ability]" to avoid that.
Title: Re: New ability idea - needs name
Post by: browarod on October 07, 2013, 06:30:17 PM
Cleave seems to be the opposite of what you want (hitting multiple things at a time) so I don't think that would fit. What about "Individual Strike"? It's similar to "First Strike" and also conveys how it works (the characters fight on an individual basis).
Title: Re: New ability idea - Individual Strike
Post by: Bobbert on October 07, 2013, 06:55:24 PM
I like Individual Strike. Let's go with that.
Title: Re: New ability idea - Individual Strike
Post by: Bryon on October 07, 2013, 09:41:18 PM
That's a neat idea!
Title: Re: New ability idea - Individual Strike
Post by: Master KChief on October 08, 2013, 12:02:54 AM
As an identifier I'd have to go with One Man Army:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20120117030346%2Fcallofduty%2Fimages%2Fb%2Fbe%2FArmyPro.png&hash=b65d9198f2db57006bc91cabf2f5156bd7732dc2)
Title: Re: New ability idea - Individual Strike
Post by: SiLeNcEd_MaTrIx on October 09, 2013, 09:58:12 PM
Only thing is I could see this making some super confusing situations.
Title: Re: New ability idea - Individual Strike
Post by: TheKarazyvicePresidentRR on October 10, 2013, 02:52:25 AM
If attacking/blocking alone multiply this card's abilities by the number of opposing characters in battle. CBN

That work for the idea? sorta like multiply?
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