Welcome to the Official Redemption® Message Board!
postcount.add(1);
This was brought up before, but I don't see why Redemption needs it right now. There are far more pressing issues to attend to.
The already have these characters in a sense because of Paul/Saul. When sSaul is played he can defend and when converted to Paul he can attack... I don't see whats the problem.
See I think the characters would be very wide used in every theme. Also it's okay to tread on lines because we would just be playtesting such cards which would do no harm and if they prove to be unstable to the game then . But I still would like to pursue this idea.
Quote from: MattsterNinja on December 28, 2011, 10:03:45 AMThe already have these characters in a sense because of Paul/Saul. When sSaul is played he can defend and when converted to Paul he can attack... I don't see whats the problem.any character can be converted with certain cards,
Quote from: CJSports on December 28, 2011, 01:56:38 PMSee I think the characters would be very wide used in every theme. Also it's okay to tread on lines because we would just be playtesting such cards which would do no harm and if they prove to be unstable to the game then . But I still would like to pursue this idea.I cringe when I hear about new cards that will be "widely used." There are too many staple cards already.
That would be the only way it would work, and I remember there being some discussion about King Mannaseh, since he repented at the end of his reign. Even then, it sounds overly complicated, and we should focus on balancing the meta out before we focus on adding new gameplay elements (except perhaps territory class characters).
Basically, territory class characters would have a part of their ability (or all of the ability) that activates once they enter play, not battle. Especially if this was used with evil characters, it could give them a bit more of an edge and make defenses more viable. Imagine having a magician that can't be discarded as soon as it enters play, and protects any cards placed/activated on it from discard. The only things I've ever really been able to think of are all protect abilities, but I feel like there's a lot of potential if this idea is handled by people more creative than I. It's an idea that came up in a few threads a while ago and I've always wanted to see it implemented.
Why not the exact opposite? A few ECs in various brigades that restrict drawing wouldn't be a bad idea.