Author Topic: Neutral Characters  (Read 4496 times)

Warrior_Monk

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Re: Neutral Characters
« Reply #25 on: December 29, 2011, 02:43:01 PM »
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Searching is a problem too. Kill drawing and searches will become rampant.

Chronic Apathy

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Re: Neutral Characters
« Reply #26 on: December 29, 2011, 02:44:27 PM »
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Kill searches too then, I dunno. The point is that territory class evil characters could kill two birds with one stone: slow decks down and encourage large defenses.

Warrior_Monk

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Re: Neutral Characters
« Reply #27 on: December 29, 2011, 02:48:57 PM »
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Seven Years of Famine is actually awesome for that, but everybody would rather use Seven Years of Plenty.

Offline CJSports

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Re: Neutral Characters
« Reply #28 on: December 30, 2011, 11:12:23 AM »
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It's is a cool idea but I'm talking about a character that isn't good or evil and it doesn't convert one way or the other.
Well, because there are several character in the Bible who spent time being evil, but then became good  it would be an interesting if say a card starts off evil but after a determined number of turns becomes good CBN.

This is not really what I was thinking and we have saul/paul already which if you noticed not to many people use. That's is why I thought neutral characters would be kind of cool. Their abilities would activate at certain times during the battle helping out your character under certain stipulations. It's kind of like the new enhancements because they have a good and evil stipulation so if I want to play razor I either half to have an assyrian or Isaiah. These would say if a warrior class character is in battle do this or something to that effect.
Life is not a promise but eternity is...

 


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