Author Topic: Nehemiah  (Read 8347 times)

Offline Red Wing

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Re: Nehemiah
« Reply #25 on: November 10, 2011, 07:49:06 PM »
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If you want to talk about grammar, than start a new topic in the off-topic section. Can we get some comments on the actual cards? By the way, megamanlan, you might want to update your first post with our ideas, so they can all be in one place and easier to read. 
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Offline Bobbert

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Re: Nehemiah
« Reply #26 on: November 10, 2011, 09:49:27 PM »
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My number one problem with this card: it protects Boat and TGT. I know they aren't the decks he would probably be in (unless you go with the half-white... scary thought), but he could be splashed in and half the new set would be worthless. There's a reason  there were so many fort killers this year.
ANB is good. Change my mind.

browarod

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Re: Nehemiah
« Reply #27 on: November 10, 2011, 09:55:55 PM »
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It doesn't protect Boat because Boat is not in play. It does protect TGT, though.

Offline Red Wing

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Re: Nehemiah
« Reply #28 on: November 11, 2011, 09:03:40 AM »
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Maybe protecting OT forts would be better. 
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Offline I am Knot a Blonde!

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Re: Nehemiah
« Reply #29 on: November 11, 2011, 10:33:04 AM »
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What I don't understand is why, when almos everyone makes a card, they seem to make it cannot be negated. If people make 5 cards, almost 3 of them are cannot be negated. Why? I mean, this is okay, since it's not THAT powerful, but it just bugs me how every time they make a card that they want to make it CBN for some reason -_-

Offline I am Knot a Blonde!

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Re: Nehemiah
« Reply #30 on: November 11, 2011, 10:33:54 AM »
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(Or they do CBI or CBP)

Offline Red Wing

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Re: Nehemiah
« Reply #31 on: November 11, 2011, 11:08:26 AM »
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What I don't understand is why, when almos everyone makes a card, they seem to make it cannot be negated. If people make 5 cards, almost 3 of them are cannot be negated. Why? I mean, this is okay, since it's not THAT powerful, but it just bugs me how every time they make a card that they want to make it CBN for some reason -_-

Why would I use a card that can be negated over a card that cannot be negated? In today's Redemption, if a card can be negated, it has a lesser chance of being played than a card that is CBN. In Redemption, the main goal is to win as many battles as possible, and the easiest way to do that is to use mostly CBN/CBP/CBI enhancements & characters.
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Offline I am Knot a Blonde!

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Re: Nehemiah
« Reply #32 on: November 12, 2011, 11:45:34 AM »
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What I don't understand is why, when almos everyone makes a card, they seem to make it cannot be negated. If people make 5 cards, almost 3 of them are cannot be negated. Why? I mean, this is okay, since it's not THAT powerful, but it just bugs me how every time they make a card that they want to make it CBN for some reason -_-

Why would I use a card that can be negated over a card that cannot be negated? In today's Redemption, if a card can be negated, it has a lesser chance of being played than a card that is CBN. In Redemption, the main goal is to win as many battles as possible, and the easiest way to do that is to use mostly CBN/CBP/CBI enhancements & characters.

Okay, Lets all use the sme decks with the most powerful cards and see which ones has the better draw. They should make more powerful cards that CAN be negated, and cards with less power that CBN. It's called having balance in the game. And instead of just making more and more battle winners that just cannot be negated, maybe they should create cards that help win you the game in other kind of ways...

For example: I have a friend that has a deck thats a lost soul manipulation deck. He basically puts all of his lost souls in your deck. Why can't they make cards that do more things like that? I'm tired of seeing all of these made up cards that are all either battle winner cannot be negated or a negate for all of the brigade colors.

Offline Red Wing

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Re: Nehemiah
« Reply #33 on: November 12, 2011, 01:07:41 PM »
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What I don't understand is why, when almos everyone makes a card, they seem to make it cannot be negated. If people make 5 cards, almost 3 of them are cannot be negated. Why? I mean, this is okay, since it's not THAT powerful, but it just bugs me how every time they make a card that they want to make it CBN for some reason -_-

Why would I use a card that can be negated over a card that cannot be negated? In today's Redemption, if a card can be negated, it has a lesser chance of being played than a card that is CBN. In Redemption, the main goal is to win as many battles as possible, and the easiest way to do that is to use mostly CBN/CBP/CBI enhancements & characters.

Okay, Lets all use the sme decks with the most powerful cards and see which ones has the better draw. They should make more powerful cards that CAN be negated, and cards with less power that CBN. It's called having balance in the game. And instead of just making more and more battle winners that just cannot be negated, maybe they should create cards that help win you the game in other kind of ways...

For example: I have a friend that has a deck thats a lost soul manipulation deck. He basically puts all of his lost souls in your deck. Why can't they make cards that do more things like that? I'm tired of seeing all of these made up cards that are all either battle winner cannot be negated or a negate for all of the brigade colors.
If Cactus stops making CBN/CBI enhancements, then those cards just won't get used.
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Offline megamanlan

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Re: Nehemiah
« Reply #34 on: November 12, 2011, 11:54:09 PM »
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It does only Protect OT Forts.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Nehemiah
« Reply #35 on: November 13, 2011, 05:56:18 AM »
+1
They need to make some Anti-CBN cards or something that goes around it. I have an idea of making some Negate Cards with 'Regardless of Anti-Negation' aka CBN doesn't protect it anymore!
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline I am Knot a Blonde!

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Re: Nehemiah
« Reply #36 on: November 13, 2011, 09:17:18 AM »
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Artifact: "Restrict opponent's from playing cannot be negated and cannot be interrupted cards in battle"

Offline I am Knot a Blonde!

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Re: Nehemiah
« Reply #37 on: November 13, 2011, 09:17:47 AM »
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Oh, and just for the irony, it'll be CBN :D

Offline megamanlan

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Re: Nehemiah
« Reply #38 on: November 13, 2011, 10:52:37 AM »
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Or just make it basically a new version of Household Idols:
"Ignore Cards that Cannot be Prevented, Interrupted or Negated. Cannot be Negated"
Lol....
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

browarod

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Re: Nehemiah
« Reply #39 on: November 13, 2011, 12:03:55 PM »
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The problem with making cards that get around CBN/CBI/CBP is that cards with CBN/CBI/CBP were made to get around other cards. Also, once you make anti-CB cards, those will become the most used, and then they'll have to print counters for that (something along the lines of "cannot be negated regardless of anti-cannot-be-negated abilities") and then it's the same problem we have now only the game is that much more complicated. It's a vicious cycle.

Offline megamanlan

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Re: Nehemiah
« Reply #40 on: November 13, 2011, 02:54:30 PM »
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Actually, I haven't seen that w/ Immune/Protect when the Regardless of Immunity/Regardless of Protection the game didn't get totally flooded w/ them.
Plus w/ the new set having nearly every card having a CB-something, we need something that can stop them. The next set is going to have to be Anti-CBN for most of it to be used.

But the idea we were saying before was just a joke. I'd suggest making it intertwined w/ a couple of theme's, like I have 2 for Revelation Angels, one for OT Cards and another for Demons. But I don't want the game to be flooded w/ them just like I don't like that the game was now just flooded w/ CB-stuff. Weather anyone likes it or not, the next set is going to have to have some Anti-CB stuff or else it will make Protect/Immunes the best cards in the game and then the Regardless' will become trump cards. And I'll guess it will make a lot of players leave the game because of that.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

browarod

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Re: Nehemiah
« Reply #41 on: November 13, 2011, 03:28:08 PM »
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Regardless of protection didn't take off because interrupt/itb is just so much better. Not only does it interrupt ongoing abilities like protection AND immunity, you can use it after a battle winner from your opponent to turn the tables.

Offline megamanlan

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Re: Nehemiah
« Reply #42 on: November 13, 2011, 06:23:11 PM »
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At the point it is now, most of the best cards are CBI/CBN so u can't Interrupt it. Remember most of the new Good Cards have a Character that can play them w/ it being CBN.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline I am Knot a Blonde!

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Re: Nehemiah
« Reply #43 on: November 13, 2011, 10:16:10 PM »
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There could be an instead ability for the "counter-CBN" cards.

Offline SomeKittens

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Re: Nehemiah
« Reply #44 on: November 14, 2011, 10:04:24 AM »
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There could be an instead ability for the "counter-CBN" cards.
They usually are.  See Herod's Temple (Di).
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline I am Knot a Blonde!

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Re: Nehemiah
« Reply #45 on: November 14, 2011, 04:46:04 PM »
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exactly.

Offline CJSports

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Re: Nehemiah
« Reply #46 on: November 14, 2011, 05:18:36 PM »
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I don't like the color white in this theme because that would create a third white sub theme.
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Offline megamanlan

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Re: Nehemiah
« Reply #47 on: November 17, 2011, 09:39:21 AM »
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I'm open to suggestions for what Brigade they could be.
Instead's will be going down quickly too. Mostly because they're limited to Sites/Forts.
If u don't think so, just think, how often is Satan's Folly used?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red Wing

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Re: Nehemiah
« Reply #48 on: November 17, 2011, 09:42:02 AM »
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I don't like the color white in this theme because that would create a third white sub theme.

Brown has three sub-themes (Kings of Israel, Kings of Judah, and Persians).
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Offline megamanlan

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Re: Nehemiah
« Reply #49 on: November 17, 2011, 09:51:45 AM »
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Also, White really has only 1 OT Theme that are really developed, Musicians.
Daniel Hero theme needs more, and NT Women has to much already.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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