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What I don't understand is why, when almos everyone makes a card, they seem to make it cannot be negated. If people make 5 cards, almost 3 of them are cannot be negated. Why? I mean, this is okay, since it's not THAT powerful, but it just bugs me how every time they make a card that they want to make it CBN for some reason -_-
Quote from: I am Knot a Blonde! on November 11, 2011, 10:33:04 AMWhat I don't understand is why, when almos everyone makes a card, they seem to make it cannot be negated. If people make 5 cards, almost 3 of them are cannot be negated. Why? I mean, this is okay, since it's not THAT powerful, but it just bugs me how every time they make a card that they want to make it CBN for some reason -_-Why would I use a card that can be negated over a card that cannot be negated? In today's Redemption, if a card can be negated, it has a lesser chance of being played than a card that is CBN. In Redemption, the main goal is to win as many battles as possible, and the easiest way to do that is to use mostly CBN/CBP/CBI enhancements & characters.
Quote from: Red Wing on November 11, 2011, 11:08:26 AMQuote from: I am Knot a Blonde! on November 11, 2011, 10:33:04 AMWhat I don't understand is why, when almos everyone makes a card, they seem to make it cannot be negated. If people make 5 cards, almost 3 of them are cannot be negated. Why? I mean, this is okay, since it's not THAT powerful, but it just bugs me how every time they make a card that they want to make it CBN for some reason -_-Why would I use a card that can be negated over a card that cannot be negated? In today's Redemption, if a card can be negated, it has a lesser chance of being played than a card that is CBN. In Redemption, the main goal is to win as many battles as possible, and the easiest way to do that is to use mostly CBN/CBP/CBI enhancements & characters.Okay, Lets all use the sme decks with the most powerful cards and see which ones has the better draw. They should make more powerful cards that CAN be negated, and cards with less power that CBN. It's called having balance in the game. And instead of just making more and more battle winners that just cannot be negated, maybe they should create cards that help win you the game in other kind of ways...For example: I have a friend that has a deck thats a lost soul manipulation deck. He basically puts all of his lost souls in your deck. Why can't they make cards that do more things like that? I'm tired of seeing all of these made up cards that are all either battle winner cannot be negated or a negate for all of the brigade colors.
There could be an instead ability for the "counter-CBN" cards.
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I don't like the color white in this theme because that would create a third white sub theme.