Author Topic: Nehemiah  (Read 8420 times)

Offline megamanlan

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Nehemiah
« on: November 08, 2011, 12:07:03 AM »
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Nehemiah
8/8 White Hero
Nehemiah 1:1, Persian, Isrealite
Search Deck for a Good OT Fortress and play it. Protect OT Good Fortresses from Opponents while in play. May band to Ezra. Good Nehemiah Cards Cannot be Negated.

Artaxerxes's Decree
Artifact
Nehemiah 2:8
Protect Nehemiah Heroes in Territory from Evil Cards. You may Discard this card to place all Captured Heroes to your Territory.

Ezra
5/6 Teal/White Hero
Ezra 7:6
If Nehemiah is in Battle, You may Draw X (Max 3) or Play an Enhancement. Search Discard Pile for a Good Ezra Card and place it under Deck. Good Ezra Cards and Temple Artifacts cannot be Negated by an Evil Card.
Identifiers: X=number of Ezra/Nehemiah heroes in battle. Priest.

Bringing of the Law
2/2 White/Teal Good Territory Class Enhancement
Nehemiah 9:3, X = # of Ezra or Nehemiah Characters in play.
If you control an Ezra or Nehemiah Hero, Interrupt and Discard X Curses or Evil Enhancements in play to Draw 1.

Praising the Lord
3/3 White Good Enhancement
Nehemiah 9:5, Involving Music
If you control an Ezra or Nehemiah Hero, Discard an Evil Fortress to Negate an Evil card.

Determination of Nehemiah
3/2 White Good Enhancement
Nehemiah 6:3
Negate Evil Characters. If used by a Nehemiah Hero, Interrupt an Evil Card that will Remove a Hero from Battle, Search Deck for a Good Fortress to Negate and Discard it.

Eliashib the High Priest
9/9 Teal/White Hero
Nehemiah 3:1, Zeruabbabel's Temple High Priest, House of Eliazar
Search Discard Pile for a Good Fortress and play it. Protect Ezra and Nehemiah  Priests from Discard Abilities while you control Jerusalem Tower or Wall of Protection. May band to a Nehemiah Priest.

Jerusalem Tower
Good Fortress
Nehemiah 12:38
Protect Decks from Opponents. Reveal all Cards that Opponent draws by an Evil Card. If a Nehemiah Hero is play, Negate Evil Play Abilities and Evil Weapons. Cannot be Negated by an Evil Card.

Renewing the Covenant
4/3 Teal/White Good Territory Class Enhancement
Nehemiah 10:29
If a Ezra or Nehemiah Hero is in play, Search Deck for a Covenant and Play it. Protect Covenants from Evil Cards this turn. Covenants Cannot be Negated this turn.

Shelemiah the Priest
6/5 Teal/White Hero
Nehemiah 13:13, Zerrubabbel's Temple Priest
Protect Storehouse from Opponents. You may play OT Enhancements from Storehouse. If your Opponent controls an OT Human Hero (except a Prophet) and Storehouse is in play. Each Opponent must give you a Good Card from Hand for each OT Human Hero from a different Book of the Bible.

Standing in the Gap
0/0 White/Red Good Enhancement
Nehemiah 4:13, X= # of your OT Human Heroes and Fortresses.
Set a Hero aside for X turns. While Set-Aside, Protect Holders Hand, Deck, Territory, Sites and Good Fortresses from Opponents. During your Upkeep Phase, You may Exchange the Hero Set-Aside with a Hero in your Territory.

What do u all think?
« Last Edit: November 13, 2011, 10:55:21 AM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline SomeKittens

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Re: Nehemiah
« Reply #1 on: November 08, 2011, 09:40:17 AM »
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CBN "in play" protection is OP.  There's a reason we were given ASA.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Red Wing

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Re: Nehemiah
« Reply #2 on: November 08, 2011, 01:50:58 PM »
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seems kind of under powered to me. His ability could be useful, but I don't see in what kind of deck he would see play.
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Offline Nameless

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Re: Nehemiah
« Reply #3 on: November 08, 2011, 05:44:25 PM »
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I like the idea but it is sorta weak.

Offline megamanlan

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Re: Nehemiah
« Reply #4 on: November 09, 2011, 03:23:28 PM »
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I was thinking that it could become a Ezra/Nehemiah Deck.
And Isaiah protects Purple Kings from Opponents and is CBN.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Nehemiah
« Reply #5 on: November 09, 2011, 03:24:28 PM »
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Also, it does have a limitation that doesn't make it awesome in this meta.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red Wing

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Re: Nehemiah
« Reply #6 on: November 09, 2011, 03:27:35 PM »
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If you want to make an Ezra/Nehemiah theme, then a couple more characters & battle winners would help make it more competitive.
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Offline megamanlan

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Re: Nehemiah
« Reply #7 on: November 09, 2011, 03:34:44 PM »
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I think I could do that. I'd just have to look through Ezra & Nehemiah and find some good stuff to make it into a nice set idea. And also reprint Ezra w/ a better effect and be half-whatever the brigade would be. (Probally White)
Do u think I should remove the 'Unless an Evil Isrealite is in play' part to help him out or make him band to Ezra?
Just trying to make less UP.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red Wing

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Re: Nehemiah
« Reply #8 on: November 09, 2011, 03:44:33 PM »
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I think I could do that. I'd just have to look through Ezra & Nehemiah and find some good stuff to make it into a nice set idea. And also reprint Ezra w/ a better effect and be half-whatever the brigade would be. (Probally White)
Do u think I should remove the 'Unless an Evil Isrealite is in play' part to help him out or make him band to Ezra?
Just trying to make less UP.

I'd do both. So add "May band to Ezra" & remove "Unless an Evil Isrealite is in play."
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Offline megamanlan

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Re: Nehemiah
« Reply #9 on: November 09, 2011, 03:51:50 PM »
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Okay. Do u think that will even it out?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red Wing

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Re: Nehemiah
« Reply #10 on: November 09, 2011, 03:59:13 PM »
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Okay. Do u think that will even it out?
Yes. Here's an idea I had for a Nehemiah theme.

Nehemiahs' Prayer 4/3 white GE
SA: If a Nehemiah hero is play, return an Evil Character to owners territory. You may draw one.
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Offline megamanlan

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Re: Nehemiah
« Reply #11 on: November 09, 2011, 04:02:12 PM »
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That's an idea, we could work together and make a Nehemiah Theme!
Wanna do that?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red Wing

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Re: Nehemiah
« Reply #12 on: November 09, 2011, 04:34:06 PM »
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ok here's some more:

Artaxerxes's Decree Artifact
SA: You may discard this card to place all captured heroes to your territory. You control those characters.

Ezra 5/6 Teal/White hero
SA: If Nehemiah is in Battle, You may Draw X (Max 3) or Play an Enhancement. Search Discard Pile for a Good Ezra Card and place it under Deck. Good Ezra Cards and Temple Artifacts cannot be Negated by an Evil Card.
Identifiers: X=number of Ezra/Nehemiah heroes in battle. Priest.

Bringing of the Law 2/2 White/Teal GE
Class: TC
SA: If you control an Ezra or Nehemiah Hero, interrupt and discard all Curses and Evil enhancements in play to Draw one.

The Joy of the Lord White GE 3/3
SA: If you control an Ezra or Nehemiah Hero, discard an Evil Fortress to negate an Evil card.
« Last Edit: November 09, 2011, 07:06:36 PM by Red Wing »
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Offline megamanlan

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Re: Nehemiah
« Reply #13 on: November 09, 2011, 05:50:20 PM »
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I'd change Ezra to have a bonus for Artifacts and have something on cards from Ezra. (He has his own book remember?)
I'd put it more like this:
"If Nehemiah is in Battle, You may Draw X (Max 3) or Play an Enhancement. Search Discard Pile for a Good Ezra Card and place it under Deck. Good Ezra Cards and Temple Artifacts cannot be Negated by an Evil Card."

That okay?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red Wing

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Re: Nehemiah
« Reply #14 on: November 09, 2011, 06:01:25 PM »
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I'd change Ezra to have a bonus for Artifacts and have something on cards from Ezra. (He has his own book remember?)
I'd put it more like this:
"If Nehemiah is in Battle, You may Draw X (Max 3) or Play an Enhancement. Search Discard Pile for a Good Ezra Card and place it under Deck. Good Ezra Cards and Temple Artifacts cannot be Negated by an Evil Card."

That okay?
yeah, that sounds better.
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Offline megamanlan

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Re: Nehemiah
« Reply #15 on: November 09, 2011, 06:35:17 PM »
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The others are good, other than I might reword them to keep them to the most current Redemption 'grammer'

Also, for the battlewinners, let's try to get them that their mostly specific to this setup, we definately don't want to make any more staples.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red Wing

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Re: Nehemiah
« Reply #16 on: November 09, 2011, 06:53:57 PM »
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The others are good, other than I might reword them to keep them to the most current Redemption 'grammer'

Also, for the battlewinners, let's try to get them that their mostly specific to this setup, we definately don't want to make any more staples.

Maybe I could add "If you control an Ezra Hero" to both of the enhancements?
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Offline megamanlan

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Re: Nehemiah
« Reply #17 on: November 09, 2011, 07:01:30 PM »
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Yea or a Nehemiah Hero.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red Wing

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Re: Nehemiah
« Reply #18 on: November 09, 2011, 07:07:00 PM »
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edited.
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Offline megamanlan

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Re: Nehemiah
« Reply #19 on: November 09, 2011, 07:26:57 PM »
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Okay. We also need to come up w/ some more Characters.
« Last Edit: November 09, 2011, 07:33:55 PM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red Wing

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Re: Nehemiah
« Reply #20 on: November 10, 2011, 09:03:02 AM »
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Okay. We also need to come up w/ some more Characters.
here's some more

Eliashib the High Priest 9/9 Teal
SA: Search deck for an Ezra or Nehemiah card. May band to a son of Eliashib. May use OT White enhancements from Ezra or Nehemiah.
Identifiers: Zerubbabel's Temple High Priest (House of Eleazar)

Determination of Nehemiah White GE 3/3
SA: Negate Evil immunity. If used by an Ezra or Nehemiah hero, discard an Evil character.
« Last Edit: November 10, 2011, 09:09:54 AM by Red Wing »
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Offline Minister Polarius

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Re: Nehemiah
« Reply #21 on: November 10, 2011, 10:47:12 AM »
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The others are good, other than I might reword them to keep them to the most current Redemption 'grammer'
grammar*
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline SomeKittens

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Re: Nehemiah
« Reply #22 on: November 10, 2011, 11:37:23 AM »
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My brother and I have the same grammar.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline megamanlan

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Re: Nehemiah
« Reply #23 on: November 10, 2011, 04:24:35 PM »
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I'm not talking Grammer on here, I'm talking of the Grammer on the cards. In other words, the wording on the cards. Many cards on here are not in current Redemption Grammar.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

browarod

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Re: Nehemiah
« Reply #24 on: November 10, 2011, 05:53:38 PM »
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I think they know what you meant. ;)

 


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