Author Topic: Nehemiah  (Read 2144 times)

Offline KingLeo

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Nehemiah
« on: June 04, 2013, 12:47:46 PM »
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Title: Nehemiah
Brigade: Green/ White
Numerical Abilities:6/4
Class:warriorclass, hero
Special Ability:May band to a Hero with a Nehemiah reference to search deck for a Nehemiah card and add it to battle.                                                                               Identifiers:Builder
Verse: 11 Lord, let your ear be attentive to the prayer of this your servant and to the prayer of your servants who delight in revering your name. Give your servant success today by granting him favor in the presence of this man.”I was cupbearer to the king. Nehemiah 1:11
Border Color: 3
URL: http://www.concordianews.org/kids/2008/nehemiah/picture.jpg


Title:Wall builder’s
Brigade:white/red
Numerical Abilities:3/5
Class:weapon class, hero slash enhancement
Special Ability: May band to a Nehemiah hero to search discard pile for a Nehemiah hero. If hero goes for lone rescue discard after battle.
Identifiers:Builder, (may have five per fifty cards, may not be used by a builder)
Verse: Next to them, the men of Tekoa repaired another section, from the great projecting tower to the wall of Ophel. Nehemiah 2:27
Border Color: 9
URL: http://1.bp.blogspot.com/_-s_lPZVhMqs/TT39MElpXQI/AAAAAAAACj4/ybVrVeSD9_g/s1600/Rebuilding-the-wall-of-Jerusalem-under-Nehemiah%2B%25281%2529.jpg


Title:Gate builders
Brigade:white/teal
Numerical Abilities:5/3
Class:warriorclass, hero
Special Ability:May band to a builder. Discard a builder to negate enhancements special abilities. If hero goes for a lone rescue attempt dicard after battle.
Identifiers:Builder, (two per fifty cards)
Verse: 28 Above the Horse Gate, the priests made repairs, each in front of his own house. Nehemiah 2:28
Border Color: 10
URL: http://biblestudyoutlines.org/wp-content/uploads/2012/06/800-Nehemiah-6-Starting-Rebuilding.jpg


Title: Working Rate
Brigade: White
Numerical Abilities:7/0
Class:none
Special Ability: Search discard pile for X builders.
Identifiers (X= to the number of cards opponent drew last turn.)
Verse: (I'd prefer if you copy the full verse as well as the reference)
Border Color: 11
URL: http://curtic.tripod.com/Nehemiah.jpg


Title:Dung gate
Brigade:Fortress good
Numerical Abilities:none
Class:Fortress good
Special Ability: You may discard a good card from hand to discard an opponant's site or bottom card of deck. If it's a lost soul put in play instead.
Identifiers:(must have two builders on gate to activate.), place in set-aside area
Verse: 14 The Dung Gate was repaired by Malkijah son of Rekab, ruler of the district of Beth Hakkerem. He rebuilt it and put its doors with their bolts and bars in place. Nehemiah 3:14
Border Color: 13
URL: http://www.gbcdecatur.org/files/SwingWidetheGates.jpg

Title: Wall’s of Jerusalem
Brigade: none
Numerical Abilities: none
Class: Good fortress
Special Ability: Good generic builder’s banding abilities cannot be negated. No player may search deck or discard pile.
Identifiers: Must have two builder’s to activate
Verse: 15 So the wall was completed on the twenty-fifth of Elul, in fifty-two days. Nehemiah 6:15
Border Color: 10
URL http://www.razzberrypress.com/uploads/Nehemiahbldgwall.jpg

Tell me what you think thanks,
 KingLeo :)
« Last Edit: June 05, 2013, 12:01:11 PM by KingLeo »
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Offline Bobbert

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Re: Nehemiah
« Reply #1 on: June 04, 2013, 01:29:08 PM »
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Wow. 31/35 banding chain that, every turn, can be protected from opponents and can easily ignore by discarding a card - even one of the ones which can easily be searched back from discard, and there are three of those in the deck.
ANB is good. Change my mind.

Lamborghini_diablo

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Re: Nehemiah
« Reply #2 on: June 04, 2013, 01:35:05 PM »
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Without the fort, that would be a strong band that can still be dismantled with well timed negates.

With the fort, that's a bit ridiculous.

Also, you never specified which verse goes for each card.

Offline KingLeo

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Re: Nehemiah
« Reply #3 on: June 04, 2013, 04:39:27 PM »
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I'm going to put verses later when I have more time.

I agree on changing the Dung gate.

And as Lambo pointed out it is all negatable. That's the idea the strategy is to overwhelm but to be honest ALOT can kill this cause there are almost no negates in white and having other colors come in with it will end up making useless cards in hand.

And not all the heroes are going to be out at the same time.

Thanks,
KingLeo ;D
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Offline KingLeo

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Re: Nehemiah
« Reply #4 on: June 04, 2013, 04:47:12 PM »
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Updated

Dung gate is changed

Four Wall Builders per deck.

Only one working rate per fifty cards.

A draw back on the Gate Builders ability.

THanks,
KingLeo :D
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Offline Josh

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Re: Nehemiah
« Reply #5 on: June 04, 2013, 10:59:36 PM »
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Any character that recurs from discard and can also add the recurred card to battle is probably going to be OP.  And you made an enhancement that makes the hero bulletproof.

Also, white has a lot of negates and interrupts. 
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Offline wyatt_marcum

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Re: Nehemiah
« Reply #6 on: June 05, 2013, 12:42:27 AM »
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I like this. but, I suggest you make it where the characters HAVE to band to go into battle. because, when building, the workewrs worked in pairs in groups, in case of attack from Samarians that the Israelites (They were distant cousins really. but Samarians, from Judea, were captured by the Assyrians and integrated into society to much. Israelites did not, and didnt marry the Babylonians or Persians) said couldnt help. so, it would make since to make them band. and all the protect makes since too, because they were rarely killed while they were building, thanks to Nehemiah.
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Offline KingLeo

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Re: Nehemiah
« Reply #7 on: June 05, 2013, 11:43:12 AM »
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updated and added a new card

ALL CARDS HAVE BEEN CHANGED IN ONE WAY

THanks,
KingLeo :D
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Offline asrgimli

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Re: Nehemiah
« Reply #8 on: June 05, 2013, 12:59:14 PM »
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In my opinion, Dung Gate seems too OP and Walls of Jerusalem seems to go against the theme of the cards.
For Dung Gate, I would recommend at least limiting it to once per turn, but even then, I feel like it might be too much.  It becomes too easy to recur a good character that you discarded in order to discard their sites or deck.  Removing one of your good cards from the game might balance it out, or giving your opponent an instead option could also balance it.  Also, Dung Gate mentions needing to have characters on the gate to activate, but I don't see anything about it beeing able to hold characters.
For Walls of Jerusalem, I'm not exactly sure what it should be instead.  Maybe a protection of your deck and discard pile from opponent's cards (while retaining the CBN generic banding).  Unless the point was that the fortress would make the banding CBN but would prevent searching out more character.  Hmm, now that I think about it, the fortress might work pretty well, but I would suggest making it so that this fortress needs to hold 2 builders to take effect.  Because now that I think about it, there would be situations that I would want to get this fortress out, but then would not want its ability the next turn. 
Anyways, just my two cents.

 


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