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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Deck Metrics on April 27, 2011, 02:05:57 PM

Title: Necromancy enhancements
Post by: Deck Metrics on April 27, 2011, 02:05:57 PM
1 Kings 18:28
And they cried aloud, and cut themselves after their manner with knives and lancets, till the blood gushed out upon them.

Discard an evil character in play to return that evil character from their owner's discard pile to your territory.



Deuteronomy 14:1
Ye are the children of the LORD your God: ye shall not cut yourselves, nor make any baldness between your eyes for the dead.

Place this card on an evil character in your territory and it gains */-1 and search an opponent's draw pile for an evil character and place it in your territory.


Deuteronomy 26:14
I have not eaten thereof in my mourning, neither have I taken away ought thereof for any unclean use, nor given ought thereof for the dead: but I have hearkened to the voice of the LORD my God, and have done according to all that thou hast commanded me.

Identifier - Offering

Remove this card from the game and discard a card from your hand to return an evil character or evil enhancement from your discard pile to your hand.



Leviticus 19:28
Ye shall not make any cuttings in your flesh for the dead, nor print any marks upon you: I am the LORD.

Heal any discarded evil character and its gains */-1.



Leviticus 21:5
They shall not make baldness upon their head, neither shall they shave off the corner of their beard, nor make any cuttings in their flesh.

Identifier - Pagan Sacrifice

Place this card on an evil character in play. That evil character gains the special abilities of an evil character in any discard pile.
Title: Re: Necromancy enhancements
Post by: Aelec Enitnel on April 27, 2011, 02:24:16 PM
Like 'em

It goes with my idea for a generic Necromancer, but I wasn't sure if it seemed to darkish to be in redmeption?

Necromancer
Type: Evil Char. • Brigade: Pale Green • Ability: 2 \ 3 • Class: None  • Special Ability: Interrupt Wall of Protection. May discard character to search a discard pile for a demon and add it to battle.  • Identifiers: Magician • Verse: Deuteronomy 18:11 •
Title: Re: Necromancy enhancements
Post by: Deck Metrics on April 27, 2011, 05:07:35 PM
Like 'em

It goes with my idea for a generic Necromancer, but I wasn't sure if it seemed to dark?

Necromancer
Type: Evil Char. • Brigade: Pale Green • Ability: 2 \ 3 • Class: None  • Special Ability: Interrupt Wall of Protection. May discard character to search a discard pile for a demon and add it to battle.  • Identifiers: Magician • Verse: Deuteronomy 18:11 •


Like it
Title: Re: Necromancy enhancements
Post by: disciple_drew on May 01, 2011, 10:09:33 PM
Sweet! When will see these in the next set? lol
Title: Re: Necromancy enhancements
Post by: Nameless on May 02, 2011, 08:05:22 AM
you could make them pale green orange
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